This is a game called Shift. It is made for Washington state Technology Student Association by 8th graders. The premise of the game is that you are a square and you are able to change into other shapes. It features a story mode which will teach you game mechanics, and infinite mode, which is...
i want to draw a surface over a sprite in a way that the sprite`s alphas are applied to the surface so the surface is like cut based on the sprite. i have some code from before that doesnt work now for some reason.
draw_self();
if (surface_exists(surf))
{
draw_surface_ext(surf...
Hi all,
Is it possible to use draw_set_blend_mode(bm_subtract) to create a non-rectangular mask on a surface?
Here is an example of what I'm trying to do. I have a grey surface, and a white surface. The grey surface is the background, and the white surface is on top. I want to cut the white...
I'm having a very anoying time trying to define points for a polygon shape fixture through code. After a while I noticed that I couldn't just cupy the coodinates from the shape editor because when you define them trough code, the reference point is the sprite offset, that's right, but I also...
GM Version: GM:S 1.x | GMS 2.x
Target Platform: All
Download: N/A
Summary:
Use following code to find out whether a shape is convex or concave. It can be placed in "User" action of an object and run on request. Shape coordinates must be supplied as DS List in a 'list' variable. End result is...
So I'm trying to create something simple using the physics engine.
I want any physics object (like a ball, square, triangle, players, etc) to stay on the platform and move with it when the platform itself moves vertically, horizontally, or diagonally. Anytime I move the platform itself, the...