I'm working on a shader that contains the line:
float s = mix(r.x, (sin((iTime * 2.5 + 60.0) * r.y) * 0.5 + 0.5) * ((r.y * r.y) * (r.y * r.y)), 0.04);
color += pow(s, 70.0) * (1.0 - v);
When I try to compile, it gives me an error saying I should use abs on the "s" variable because the base...