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shaders

  1. ThanielPIN

    SOLVED Looking for a High-Contrast Shader

    ahoy! im currently working on a game with a limited color palette and im looking for a high contrast shader (image example below). i've looked at multiple posts here in the forum but all i can find is softer contrast or pixelated pope's palette swapper (which i already own and has been SUPER...
  2. badwrong

    Asset - Graphics Eclipse Light Engine - PBR Lighting for GM

    The Eclipse Light Engine is a high-end lighting solution for the GameMaker (GM) engine. It uses deferred rendering and the metallic/roughness workflow to render PBR lighting. Features: Dynamic lights Highly configurable light object with prefabs for: point, spot, line, cone, and area Automatic...
  3. GamingEngineer

    Shaders 3D cubemap reflections not showing up on second monitor

    Hi all, Recently I started fiddling around with shaders in Game Maker Studio 1.4 and now in 2022.1.0.482. I have been developing a 3D racing game since last year (initially in Studio 1.4). I wanted to implement cube map reflections (which Game Maker doesn't fully support natively) and did kind...
  4. J

    Graphics Vertex fetching DLL for HLSL

    I have made a DLL that allows you to set textures in the Vertex shader for HLSL shaders. Download is here. How to use (in GML): Call shader_set_device in the create event, with the first argument being the d3d11 device, and the second being the d3d11DeviceContext. Create a texture in the...
  5. Josi Craft's

    Shaders If statement in a shader

    i want to change two spesefik collors out for a nother color how woud you do that like a paint collor shader were a spesefik shade of pink wile be turnde into a blue
  6. S

    Shaders Shader Portability

    Hello, So my game totally depends on the use of shaders. I've been making them without this concern in mind, and now I'm wondering if anyone can help me out. I've been creating shaders by altering the HLSL11 passthrough shader that is automatically created by gamemaker to do things such as...
  7. FoxyOfJungle

    Released Post-Processing FX 🔸 Beautify your game! 🔸 v4.0! - SHADERS: Bloom, VHS, Glitch, Shockwaves, Motion Blur, DOF, and more. (dev-log)

    Description: Welcome to the Post-Processing FX (PPFX) asset devlog thread! Post-Processing FX is a project that aims to make your game look beautiful! Here you can follow the development and give your feedback regarding this asset that is already on Marketplace: RELEASED! Get it here...
  8. FoxyOfJungle

    [SOLVED!] Trying to set texture that is also bound as depth buffer - bailling

    GM Version: GMS 2022.1+ Target Platform: All Download: N/A Links: Surfaces Summary: This tutorial will teach you how to get rid of the "Trying to set texture that is also bound as depth buffer - bailing..." error when trying to manually draw graphics in the application. Attention: This topic...
  9. FoxyOfJungle

    Could anyone give me some insights on how to get the position of a text?

    Hello! I'm making a text editor in GML (for Utiki), and I need to color the text. I'm wanting to do this via shader (as it's much lighter than using many draw_text and draw_set_color. Scribble would not be an option too): I want to color the text using the fragment's position, which is based...
  10. SirDragdord

    How to make brightness shader?

    Hello. I have several layers of tiles and 2 layers of background. I want to make a shader that will make one particular background layer brighter at a certain radius from the player. Please tell me how to do this. Thanks in advance for your time
  11. FoxyOfJungle

    Asset - Scripts Transitions PRO đź’˘ (41 Shaders + Sequences + GML animations)! Split-screen support.

    GALLERY: FEATURES: 42 Transitions! 38 shader transitions; 4 sequence transitions; 1 GML transition; Every possible parameter is editable; Customize color, speed and amoung others; Retro transitions (dither 8x8 + 16x16) + HD transitions; Supports any screen resolution (pixel-art +...
  12. JAG

    Mac OSX M1 Mac rendering issue

    Hi, I just got a new M1 Macbook and ran my game. It looks like this: On Windows, and on my previous Intel Macbook it looks fine. Does anyone have any idea about what could cause this? I suspect it's shader related but will have to dig more to figure it out. I'm hoping someone maybe has some...
  13. Jam373

    Mac OSX Simple Outline Shader Not Working on MacBook

    Hi all, Just got myself a MacBook Air (M1 2020) and it's my first ever Mac. I've been surprised at how much I enjoy GameDeving on it! Anyway I exported my current project to it and almost everything worked right off the bat, but the thing that didn't was a simple outline shader. I've seen a...
  14. Ced30

    Asset - Graphics Free the filters! (gms2 filters available without subscription)

    Hey guys, I made a package to make filters available to non-subscribers, they are objects that you put in an object layer (preferably above everything else except GUI), and tweak via the "variables" tab in editor mode. They don't work in editor mode but rather when you run your game, as a...
  15. The Librarian

    Portfolio - Programming Professionally Experienced Programmer (9+ years of experience)

    Introduction: Greetings and salutations, I am Mason Thompsen, an independent contractor with over 9 years of Game Maker Studio programming experience under my belt. I have programmed games, shaders, demos, senior projects, map designers, and assorted other applications. I begin programming what...
  16. stardust9000

    SOLVED Shaders: How to Modify Color Variable(s) from Outside of Shader--Uniforms?

    Hi, am I able to change the value of a color from outside of the shader, as with resolution and time below? //Draw GUI Event: shader_set(shaderType); shaderResolution = shader_get_uniform(shader_current(), "iResolution"); shaderTime = shader_get_uniform(shader_current()...
  17. C

    help with blendmodes/shaders

    is there a way to make objects only blend with specific objects? ie: clouds only blend with the sky and not other clouds? i tried doing the surface method but it required i draw all the clouds at the same alpha. that won't work for me because as my clouds reach the horizon they become more...
  18. 0TastyPie0

    Need Help with a Dither Shader

    Hello, I'm looking to make a shader for my 2D black-and-white game which will turn any gray hue pixels (often caused by alpha) into a dither pattern, the "stronger" the dither pattern, the darker those pixels will seem. It's basically the same effect that is used in "Return of the Obra Dinn"...
  19. S

    Job Offer - Programmer (Position Filled) Shader Programmer Job

    I am looking to implement post processing shader on my game that will have a few features. Pretty much want a bloom shader mixed with a crt shader and possible some vhs effects. I would do this myself except Ive only really scratched the surface on shaders and dont feel like wasting any more...
  20. RyanC

    GML 2 Color Lighting System - Surfaces & bm_max Issue

    Hi All, I'm wondering if anyone can suggest a better way of doing this: My lighting system uses 2 separate surfaces, 1 for all the background sprites and 1 for the foreground with the player and floor blocks etc. I am trying to achieve a system that will render these surfaces in the GUI_Begin...
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