1. Ali Alhosani

    GMS 2.3+ Collision issue after adding a shader

    Hi there, I have some weird issue. I am working on a brickout game with perfectly working balls and bricks collections. but when I use a shader for a passive object ( in the background), it is effecting the other objects collusions ( ball sticking on bricks or not bouncing incorrectly). Any...
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  3. DjennyFloro

    Shaders Progressive construction shader

    Greetings everyone, I am at the conceptual stage of my shader (not coded since I am trying to lay out how the shader should work). The goal is to animate the construction of a building. Here's what I want to achieve: step 1: the first row of pixels is some kind of neon blue glowing (1px...
  4. sefi331

    Shaders Shaders and Surfaces

    Hello fellow game makers, Using GMS 2.3, my game is 2D game with not so crazy graphics. When I try to use shaders I got my game stuck, probably because of drawing to 2 surfaces at once. The shader I am trying to use is a glow shader (xygthop3 shader). The objects are in the same room, but their...
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    GMS 2 Draw Sprite Part Extended Need Help

    So I am not very familiar with shaders but I have watched and read most neccesary tutorials to understand how they work. I need my shader for drawing laser weapon aim. The laser weapon needs to be charged before shooting, this is why I want my aim to show the current charge by filling the inside...
  6. BlueCat6123

    Shaders Shader uniforms not working

    Forgive me if I'm making a rookie mistake, but I can't seem to spot it right off the bat. I have an alpha shader: varying vec2 v_vTexcoord; varying vec4 v_vColour; uniform float alpha; void main() { gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord ); gl_FragColor.a =...