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Hi.
I am experiencing an odd problem when I try to set the mouse to follow an objects positions when I have fullscreen on. It kinda follows the object, but does a poor job. The weird thing is that when I alt-tab out to different window, and then alt-tab back into game (it is still in...
I am still a new,something I still don't know now,
about variables,i think I did everything I can and read
everything I can, but it not works.
report...
So this is my create event:
globalvar equip_slot;
equip_slot = 0;
var can_equip
can_equip = 1;
And whenever I try to use a code in the Step or Draw event with it, like this:
draw_text(x,y,equip_slot);
I get this...
FATAL ERROR in
action number 1
of Draw Event
for object obj_Character:
global...
There have been several people who manage to get buffer_set_surface to work but many others could not. I've been doing some research to find out what might be the cause and it could be hardware dependent. I also found a little information that it might be the DirectX version on the computer...
does this code work only when handlin the appsurface manually?
room_set_view(i, 0, true, 0, 0, v_width, v_height, 0, 0, v_width, v_height, 0, 0, 0, 0, -1);
room_set_view_enabled(i, true);
i am using it without handling the appsurface and it doesnt do anything.
the reason im not...
Hello! I'm trying to do a "cursor game" in wich the player is gonna be a cursor getting trough a test stage in a cursor fabric, before start with its real cursor life :^) So, one of the mechanics is that there are some objects that collite with the cursor itself. To get to that, I did make by...
So I'm hoping to be able to set tile alpha dynamically in game. However in GMS2, functions like tile_set_alpha and tile_set_depth have been removed/changed, and I can't seem to find any info on how to do it now in the documentation. Anyone know?
Either way, thanks for reading.
P.S. My end goal...
I need to store a set of arrays in a way that would allow very fast adding/removing of any elements in the set. (so hashset, treeset, etc. A List would be too slow).
I must store the array given (not a copy of the array), as the array is used as keys throughout the project.
Im currently...