1. T

    Android GMS1.4 Android doesn't transfer data to Nodejs server.

    I'm trying to make a controller using GMS1.4, I understand there are compatibility problems, but I don't know If this problem is because of them or not. So code is that I connect to server and send string "hello" Server terminal output using my PC or laptop on wifi: Using Android: So I'm able...
  2. MacGregory

    Windows I'm writing a game about a mental hospital (Horror RPG)

    Good afternoon everyone, as the 4th month I started writing a game about a mental hospital. The game will be online horror style. Here is a video of the game for yourself. Insanity Reanimation 0.462v My Game on Android :)
  3. A

    Android LAN Server help GMK 2 Studio

    So i've been making online android games, pretty simple ones, all of them used my pc as server ( a game maker app in the computer acting as server ), and i wonder if there is a way to creat a server in android (peer to peer like), i've tried before to create a tcp server socket, specifying the...
  4. Bukmand

    GMS 2.3+ WebSocket Node.JS Example

    Download A example of WebSocket and GameMaker that can run on any platform, you can start learning from that example and do your own MMO. Features: Server-sided movement, collision and health, which means it's better for lag and hard for hackers. 2 Attacks, Melee and ranged spear. Attacks...
  5. Morkinas

    GMS 2.3+ Server hosting and its capabilities.

    So I'm making a game that has multiplayer and as I just dove into networking so far so good, but I want to ask you guys for some help answering my questions to make up my mind if I should invest time into multiplayer or should I stick with single-player only. 1) If I would host a server I would...
  6. duran can

    GMS 2.3+ online game max_users

    In the examples, I always saw the maximum number of players as 32, can it be 500 or 1000? What is the problem with max_player ?
  7. MacGregory

    GMS 2.3+ Server and Client

    Hello everyone! who knows how to run the server this way? I go to the fight with the boss and send a request to my friends 10 people by mail so that they come to my fight and together we have overwhelmed the boss! How can I do that? are there ready-made server assemblies or at least something...
  8. P

    Weird "Illegal size 0" buffer error

    Hello, as stated in the title i get a weird error which is mentioned 3 times on google. ERROR!!! :: ############################################################################################ FATAL ERROR in action number 1 of PreCreate Event for object obj_loading_icon: buffer_create...
  9. Mookal

    HTML5 (Networking) Trouble Connecting HTML5 Game to Server Program

    I'm working on a game that's meant to run in browsers and on mobile devices. It allows players to connect to a server program that I made in GMS. Pretty much everything works perfectly; I can export builds of the client program for Android and Windows (for testing purposes) that can connect from...
  10. brian

    GMS 2 Running a GameMaker server on a Headless machine

    GM Version: Studio 2+ Target Platform: Linux Download: n/a Links: video below Summary: In this tutorial we talk about running a networked server built in GameMaker on headless machines, whether it be on a Raspberry Pi sitting in a drawer or a dedicated Linux server halfway across the world.
  11. J

    GMS 2.3+ Server for a multiplayer game

    Hey! I'm creating a little videogame with multiplayer and I'd like to learn how to make a "public" server to play with anybody. I was thinking about Ubuntu hosting, but I'm not really sure. Maybe a raspberry pi with Ubuntu is another good option. Thanks a lot!
  12. WanSou

    GML Node.JS Server Receiving "Random" Data Inside Of A Buffer

    Hello, I am trying to make a server in Node.JS. But whenever I sent a buffer from the game maker client the Node.JS server is receiving "Random" data and the real data and I don't really know : -if its the issue with Node.JS or Game Maker -what is this additional data that the server is...
  13. G

    Upload a game file to a web server

    Hello! I'm making a project where the player has to make an artwork while playing the game. My idea is that, when the game ends, it takes a screenshot of the player's masterpiece, send to a server so that It can be posted on a website, like a gallery. The screenshot I know can be saved using the...
  14. huenix

    Multiplayer Player Specific Objects/Layers with Networking Server Client issues....

    Hello..... i am making a multiplayer board game or sorts. What is done/working: -server/client buffers passed back/forth between each player (movement, sprites, etc) What I can't figure out and trying to do: -Player "A" and "B" are standing next to each other, both next to a room, with a...
  15. jackrucel

    Is it possible to change a Socket ID or chance how GameMaker generate Socket ID?

    Hi every one, I would like to know if is possible to change the Socket ID or change how GameMaker generate Socket ID for a server conection. I have a network_create_server() and a network_connect( ) on a separated project,a Server and a Client, every time a client connect to the server, the...
  16. PsychLantern

    How do I host my server application?

    Hello, I followed a networking tutorial that allowed me to build server and client applications, with both of them currently being located and hosted in my PC. I'm close to releasing the client applications and would like to have a server host the server application instead for testing purposes...
  17. FoufaDjo

    need help udp server

    my server send data only to my last active client and idk why here is my code: server creat event: var type = network_socket_udp; var port = 8000; socket = network_create_socket_ext(type,port); remote_port = 0; remote_ip = ""; var type = buffer_grow; var alignment = 1; send_buffer =...
  18. Pelican Police

    Multiplayer with no portforwarding or server. Only two or more clients directly connecting to each other

    So after seeing that other topic, I decided to test UDPHP. TL;DR, you can circumvent the need for a server if you just connect two sockets together. And holy crap, it works... But what I'd love help with, is checking how often this works in the real world. Because there's no point implementing...
  19. Lakko

    GMS 2 Game maker server

    Hi, Is this still live and compatible with GMS2? Has anyone recently tried it? Thanks
  20. Nathan Laing

    Legacy GM Saving and loading data to/from a server on the internet

    Greetings, I want my game client (every player's game client) to send and receive simple data to a server on the internet. For the sake of a simple example, a high score table. [1] What internet server, or internet server service exists to facilitate this? [2] Where can I find resources on...