1. Morkinas

    GMS 2.3+ Server hosting and its capabilities.

    So I'm making a game that has multiplayer and as I just dove into networking so far so good, but I want to ask you guys for some help answering my questions to make up my mind if I should invest time into multiplayer or should I stick with single-player only. 1) If I would host a server I would...
  2. duran can

    GMS 2.3+ online game max_users

    In the examples, I always saw the maximum number of players as 32, can it be 500 or 1000? What is the problem with max_player ?
  3. MacGregory

    GMS 2.3+ Server and Client

    Hello everyone! who knows how to run the server this way? I go to the fight with the boss and send a request to my friends 10 people by mail so that they come to my fight and together we have overwhelmed the boss! How can I do that? are there ready-made server assemblies or at least something...
  4. P

    Weird "Illegal size 0" buffer error

    Hello, as stated in the title i get a weird error which is mentioned 3 times on google. ERROR!!! :: ############################################################################################ FATAL ERROR in action number 1 of PreCreate Event for object obj_loading_icon: buffer_create...
  5. Mookal

    HTML5 (Networking) Trouble Connecting HTML5 Game to Server Program

    I'm working on a game that's meant to run in browsers and on mobile devices. It allows players to connect to a server program that I made in GMS. Pretty much everything works perfectly; I can export builds of the client program for Android and Windows (for testing purposes) that can connect from...
  6. brian

    GMS 2 Running a GameMaker server on a Headless machine

    GM Version: Studio 2+ Target Platform: Linux Download: n/a Links: video below Summary: In this tutorial we talk about running a networked server built in GameMaker on headless machines, whether it be on a Raspberry Pi sitting in a drawer or a dedicated Linux server halfway across the world.
  7. J

    GMS 2.3+ Server for a multiplayer game

    Hey! I'm creating a little videogame with multiplayer and I'd like to learn how to make a "public" server to play with anybody. I was thinking about Ubuntu hosting, but I'm not really sure. Maybe a raspberry pi with Ubuntu is another good option. Thanks a lot!
  8. WanSou

    GML Node.JS Server Receiving "Random" Data Inside Of A Buffer

    Hello, I am trying to make a server in Node.JS. But whenever I sent a buffer from the game maker client the Node.JS server is receiving "Random" data and the real data and I don't really know : -if its the issue with Node.JS or Game Maker -what is this additional data that the server is...
  9. G

    Upload a game file to a web server

    Hello! I'm making a project where the player has to make an artwork while playing the game. My idea is that, when the game ends, it takes a screenshot of the player's masterpiece, send to a server so that It can be posted on a website, like a gallery. The screenshot I know can be saved using the...
  10. huenix

    Multiplayer Player Specific Objects/Layers with Networking Server Client issues....

    Hello..... i am making a multiplayer board game or sorts. What is done/working: -server/client buffers passed back/forth between each player (movement, sprites, etc) What I can't figure out and trying to do: -Player "A" and "B" are standing next to each other, both next to a room, with a...
  11. jackrucel

    Is it possible to change a Socket ID or chance how GameMaker generate Socket ID?

    Hi every one, I would like to know if is possible to change the Socket ID or change how GameMaker generate Socket ID for a server conection. I have a network_create_server() and a network_connect( ) on a separated project,a Server and a Client, every time a client connect to the server, the...
  12. PsychLantern

    How do I host my server application?

    Hello, I followed a networking tutorial that allowed me to build server and client applications, with both of them currently being located and hosted in my PC. I'm close to releasing the client applications and would like to have a server host the server application instead for testing purposes...
  13. FoufaDjo

    need help udp server

    my server send data only to my last active client and idk why here is my code: server creat event: var type = network_socket_udp; var port = 8000; socket = network_create_socket_ext(type,port); remote_port = 0; remote_ip = ""; var type = buffer_grow; var alignment = 1; send_buffer =...
  14. Pelican Police

    Multiplayer with no portforwarding or server. Only two or more clients directly connecting to each other

    So after seeing that other topic, I decided to test UDPHP. TL;DR, you can circumvent the need for a server if you just connect two sockets together. And holy crap, it works... But what I'd love help with, is checking how often this works in the real world. Because there's no point implementing...
  15. Lakko

    GMS 2 Game maker server

    Hi, Is this still live and compatible with GMS2? Has anyone recently tried it? Thanks
  16. Nathan Laing

    Legacy GM Saving and loading data to/from a server on the internet

    Greetings, I want my game client (every player's game client) to send and receive simple data to a server on the internet. For the sake of a simple example, a high score table. [1] What internet server, or internet server service exists to facilitate this? [2] Where can I find resources on...
  17. T

    Android Google Play - can not login if installed from Google Play Store

    Once my apk is uploaded to the Google Play Store (public accessable) I can no longer Login via achievement_login(); or open the leaderboard etc. I did: - add the 12 Digit App-Number (Client-ID) under "social" for Android - added the RSA key from DevTool "Services & APIs" MIIBIjANB….. in...
  18. H

    Discussion GMS2 suitable for cross platform browser based mmorpg?

    Hello community, as the title suggests I am curious if GMS2 is a suitable platform for a rather ambitious project I have been planning for a while now. I need the following Intuitive development environment that grows with my skill levels and the projects scope Be exportable in a format that...
  19. D

    Public (dedicated) server for GMS 2?

    Hey there, I'm working on a multiplayer game right now and I already have LAN multiplayer working so that one player would act like the host. Now, what exactly do I need to do when I want it to run on public servers 24/7? What would I need if I wanted to rent a server? Which programming...
  20. RizbIT

    Apple push notifications and server port

    making something for a client in iOS. I want to be able to use Apple push notifications. But to use them port 2195 outbounc needs to be open / forwarded for requests. but as client is with godaddy shared hosting they have said for security reasons they cant open those ports. Has anyone else...