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So I've been using sequences in version 2022.2 using the new text track functionality and was wondering if there is any way to access the text track through code.
I essentially need to use the same animation with different text each time so thought instead of making 4 different sequences it...
GM Version: 2.3
Target Platform: All
Links: YouTube Tutorial
Summary
A tutorial on how to use Sequence and Object pairs to create complex, multi-part objects.
While the above video goes into greater detail, the basic principle is this:
An object creates a sequence and saves it's instance...
Hi,
I'm trying to create an animation sequence in which certain aspects might vary depending on contextual circumstances. Specifically, I'm trying to animate some balloons that float up, the number of which depending on how many players there are. This is my first time using sequences at all...
The short, generic version of the problem is this: I have an object which creates a sequence. That sequence itself has objects in it. I want the instances of those objects to know which which instance created the sequence they're in.
The specific version of the problem is that I have an object...
Hi all.
I'm currently doing a couple more experiments with the Sequence Editor. I want to animate an object by moving it "forward" along x, then rotate it, then move it "forward" again along its new x axis.
I had a quick look at the manual page and tried some things in the editor itself as well...
Hi friends,
When you place an instance of a sequence in the room, you can see a default name in its properties form.
Anyone knows what's the use of this name? I tried every way possible to somehow reference to it, but it's apparently impossible.
Two quick questions about sequences.
1) it seems like there is no way to make a sequence persistent - so you can't have them cross between rooms. Is this right or have I missed something?
2) It seems like there is no way to draw a sequence on the GUI layer directly. Is this right or have I...
Is there a way to have a sequence destroy itself at the end? Is there a way for a sequence to pause itself?
I have a controller object create a sequence, and I can save that variable and have the controller object accept a broadcast message from the sequence when it is finished and then destroy...
First question. Is there a way to have more than one animation curve on a track? For example, to animate a sprite's scale to pop in with the elastic curve and then grow and shrink with a sine wave?
Second question. Is there a good way to set an animation curve's length to be less than the full...
Is there a way to modify object variables inside of a sequence that I'm missing? Not with code, but with the object variables tab itself - the way you can when placing an object in the room editor (e.g. https://manual.yoyogames.com/The_Asset_Editors/Object_Properties/Object_Variables.htm)?
Two questions.
First, is there a way to make the sequence origin 0, 0 at the top left? I know you can place the origin there manually by dragging it or setting it to be negative half width and negative half height, but making it actually 0, 0 would make other calculations easier in many...
Hello folks.
I'm following this tutorial on sequences from the official blog and encountered an issue I cannot figure out. For some reason on the first frame of the sequence, it is acting like there is a hitbox object in the top left corner of the room. As you can see in this gif.
I've check...
GM Version: 2.3.2.560
Target Platform: ALL
Download: N/A
Links: N/A
Summary:
In this dual GML/DND tutorial, learn how you can make a funky title sequence, that includes some slick animation curve tweens. I then cover how to have some tracks continue to play their animation after the sequence...
I know I can use the following:
var seqTest = layer_sequence_create("Assets_1", 100, 100, seqTest);
var seqInst = layer_sequence_get_instance(seqTest);
seqInst.speedScale = 0.1;
But I want to be able to place sequences using the room editor since it's easier and faster. I can use a regular...
First of all, English is my second language, so please be patient and thanks for take your time to read and help me.
My objective: when I press the object, this create a sequence in looping, but I dont want the sequence to be there forever, I must to delete this sequence to make the things...
UPDATE: I was able to workaround by deleting the moments I needed to edit, and creating new moments on the frames I wanted.
IDE v2.3.1.542
Runtime v2.3.1.409
I have a sequence. At frame 206 there is a moment. This moment calls a function called TransitionFinished. I want to move this moment...
I created a basic game to test out the UWP features and one thing UWP lacks is achievements. So I designed my own in-game achievements using Sequences but I ran into a number of issues.
Issues:
1. No option to draw sprites inside the sequence to the GUI Layer.
2. I can't figure out how to...
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Requires GameMaker Studio 2 v2.3 and up.
PRAction is a GameMaker Studio 2 (GMS) module created by Prismatic Realms, Inc. It is an action/animation system that is similar to a tweening system, but is so much more...
I have two sequences that I create when I press the right button of the mouse in an object, right after that, I create an object, and I tried to make that when I click in it, I delete the sequences, but for some reason they just don't delete.
Code below in my step event...