sequences

  1. Maker

    GML Can't destroy a sequence

    First of all, English is my second language, so please be patient and thanks for take your time to read and help me. My objective: when I press the object, this create a sequence in looping, but I dont want the sequence to be there forever, I must to delete this sequence to make the things...
  2. sammaster9

    SOLVED Moments in sequence will not save their frame when it is edited.

    UPDATE: I was able to workaround by deleting the moments I needed to edit, and creating new moments on the frames I wanted. IDE v2.3.1.542 Runtime v2.3.1.409 I have a sequence. At frame 206 there is a moment. This moment calls a function called TransitionFinished. I want to move this moment...
  3. TravsVoid

    Sequences and the GUI Layer

    I created a basic game to test out the UWP features and one thing UWP lacks is achievements. So I designed my own in-game achievements using Sequences but I ran into a number of issues. Issues: 1. No option to draw sprites inside the sequence to the GUI Layer. 2. I can't figure out how to...
  4. PrismaticRealms

    Asset - Objects PRAction: More than just a set of tweening functions, this is a fully featured action system.

    Available on the YoYo Games Marketplace and on Itch.io. Requires GameMaker Studio 2 v2.3 and up. PRAction is a GameMaker Studio 2 (GMS) module created by Prismatic Realms, Inc. It is an action/animation system that is similar to a tweening system, but is so much more than that. At its very...
  5. K

    Can't delete sequences

    I have two sequences that I create when I press the right button of the mouse in an object, right after that, I create an object, and I tried to make that when I click in it, I delete the sequences, but for some reason they just don't delete. Code below in my step event...
  6. S

    GMS 2.3+ (2.3.1) Previewing a Sequence in the Sequence Editor with more that one audio track causes project to freeze

    Curious if anyone else is running to this problem Sequences run just fine when I compile and run a game, but previewing a sequence with more than one track causes the software to freeze up Example below here is a sequence of audio clips (uncompressed) on a brand new project. The moment the...
  7. L

    GMS 2.3+ Moving a sequence around a room

    Hi. I'm pretty inexperienced in making games, and I've run into a problem that I can't find much information on. I want to use a sequence as a HUD element, and this would require having the sequence move with the game camera. I have read through the manual entries regarding sequences (here...
  8. samspade

    GMS 2.3+ Sequences, Animation Curves, Instances and Garbage Collection

    Are there cases where sequences and animation curves are automatically destroyed (for example like how non-persistent instances are destroyed on room change)? In this post Nocturn said the following: I believe I understand what he means. For example, if you create an instance and never use...
  9. Michael Stearns

    SOLVED Possible to "mirror" a Sequence?

    Hey all, I've been experimenting a bit with using Sequences as an alternative to stuff like importing from stuff like Spine or Spriter, I thought it'd be cool to be able to build that sort of thing right there in GMS. Obviously this has some limitations since there's no skeletal features...
  10. TomOmNom

    GMS 2.3+ Get instance IDs of objects/use creation code in sequences?

    So essentially I'm making a fighting game and I thought it would be a great idea to visualize the hitboxes, hurtboxes, and animations through sequences to make them much easier to work with. I have an animation set up with hurtbox instances and hitbox instances, but I can't find a way to assign...
  11. konkrz

    GMS 2.3+ "sequence_instance_override_object" trouble - object disappears (possible bug?)

    I've just started fiddling around with sequences and they seem to have great potential but in my first try making the simplest thing I ran into a problem. As soon as I start the sequence, the original object instance becomes invisible (as it should) but it doesn't become visible again after the...
  12. elmagnum

    GMS 2.3+ Audio issue in Sequences

    I dragged an audio file to a sequence, and in the timeline it plays fine, but in-game the sound only plays on the left ear. Is there something I could've done wrong for this to happen or is there anything I can do to fix that? Thanks!
  13. gkri

    GMS 2.3+ How to change the struct values of a sequence, dynamically at runtime?

    I tried to access the struct of a premade sequence from asset browser. I wanted to change the keyframe of a specific channel of a track. To be more specific I wanted to change the mouth of a character from neutral to smile. After some looping and show_debug_message in create event, I found the...
  14. G

    GMS 2.3+ Output Window Error when using sound in a sequence

    Hi. I'm building a sequence that includes audio cues. If I run my game without audio in the Sequence, it plays fine. If I add a sound asset to the sequence it will play, but in the output window I get the following message as it compiles: Cannot find metadata for object of type...
  15. Atbit

    What can I do with sequences?

    1) Is it possible to mirror and rotate sequence animation like in the case of sprites? Like when it's turning 180, the bullet cases flew to the right, not to the left; 2) Is it possible to randomize xy coordinates to prevent the cases from falling to one point? P.S. I don't know why, but...
  16. A

    GMS 2.3+ Need Help Using Sequences for Character Animations

    I am working on a RPG that has various armor and animations using different sprites to piece together the characters. The new sequences pretty much does that and it will make it a lot easier to make new animations. All I need to do is figure out how to change the sprites within the sequence...
  17. xDGameStudios

    GMS 2.3+ Sequences that partially loop themselves

    Hi everybody! I have a question: "is there a clean elegant way to make a sequence partially loop itself?" What do I mean by that?! Take the above image as an example. I have a timeline that will make a sprite move the Broadcast Message "loop" is where the loop should start. In other words...
  18. GargantulaKon

    GMS 2.3+ Sequences don't work when physics is enabled

    I originally used paths in order to animate instances that move in a physics world. It's a bit clumsy getting it set up, but it works. I was excited to try sequences to make it easier so I did the same thing in a fraction of the time using Sequences. Very cool, but the issue is when I dragged...
  19. Mehdi

    GMS 2.3+ Retrieve data from a sequence

    Hi everyone, As you may know in Game maker Studio 2.3 there is the fantastic feature of sequence. It's very easy to create a fresh sequence and add a sprite into it and then animating it. But what I need is to get the data of the sequence and apply that to an object instance. For example...
  20. D

    Can a sequence dynamically change path towards another object?

    I'll explain what I mean. For context, I'm working on a strategy RPG game and want an animation for one unit attacking another. The attack animation I want right now is simple - I just want the attacker to kinda bump into the unit they're attacking. Just a forward and back motion - if you've...
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