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sequences

  1. njd

    (Hopefully) simple sequence question

    Hi. I'm trying out GM2 as an alternative to Godot, hoping to see which is the best fit for me. I've been through a few tutorials and am happy with creating rooms and objects, and working with the scripting language, but I've hit a bit of a roadblock with sequences. I have an example of...
  2. Y

    GML Sequence not running

    I have a sequence and script for running the sequence. The sequence won't run when I try to call it in my game manager object. Through some debugging, it looks like it is creating a bunch of layers and sequences endlessly. Why wouldn't it run at least once then? Did I miss a step with calling...
  3. Y

    GML Sequence not running

    I have a function that runs a sequence in the middle of switch statement as part of a turn based game. The problem is that if I simply call the function like I would any other function, it does not run. The only way it does run, is if the switch statement goes to the next case. It would seem the...
  4. D

    GameMaker Game crashes with no error message due to sequence probably

    My project is crashing after the execution of two sequences, and the weird part is the crash happens with no error message, similarly to calling game_end() (but I didn't use this function in the relevant code that is causing the issue). The effect happens as I want, as I'm trying to make screen...
  5. J

    Problem with sequences depth

    When I play a sequence on an asset layer above the instances layer, it plays above everything, or in an asset layer below instances playing below everything. The problem is I use depth=-bbox_bottom in a top down survival game and it messes up when playing because I need it to go behind closer...
  6. J

    [Solved] How to put Sequence above objects?

    It's my first time using sequences and I'm usingdepth = -bbox_bottom and it's working but when I play the sequence, it's always below every object. I've tried playing it on a higher layer and it doesn't work, there's no video I could find explaing this problem. Could anyone help? Edit: It ended...
  7. T

    SOLVED Is there an equivalent of 'frames per game frame' in sequences?

    I have code that does slow-motion by changing game_set_speed. In order for this to work properly for automatically animated sprites I had to change the property of Time Units to 'Frames per game frame' otherwise the animations for certain things would happen far too quickly when I'm in Slow...
  8. WhatAGreatName

    GML Sequence seems to play only one track

    Hello! I'm struggling with transitions for my platformer, in which I am using sequences sqTransitionIn and sqTransitionOut. But both of these transitions seem to be playing the first track... What's going on here? // creation code for oTransition playing = false; transitionIn =...
  9. B

    GameMaker Best Way to Create Enemy Animations?

    The way I worded the question is definitely not what I mean, but I'll try explaining the best I can. Basically, I'm making a 2.5D sword fighting game where you can fight against enemies which all are uniquely different. Clearly, this means that the enemies will all have numerous animations...
  10. T

    GameMaker Text in sequence editor looks fine but not in game

    Hi. My game is at the very tail-end of development. All content is finished and I'm literally just putting the final pieces together before release. I'm currently finishing up the credits, but have run into a really frustrating issue. I've made the credits sequence using the sequence editor...
  11. Itaisinger

    GML is there a way to resize a sequence instance?

    hi. I have a sequence instance that i would like to scale down, but it seems i can only access and scale seperate tracks. Now, my sequence has a few tracks that all have their own scale animations. I assumed the sequence instance would have a scale variable that multiplies all of its objects and...
  12. H

    Is there a way to stop a sequence and then resume it?

    I need to make an animation of a wheel that has different options, and I want to know if with a single sequence I can animate all the animations of the spinning wheel, and then by code play a specific part if I need to.
  13. P

    sequences for enemy death animation (not destroying frames)

    I am new to game maker and coding. apologies for looking embarrassingly silly on here Here's a short video of my dilemma. my end result I want my enemy death animation to use one of my sequences instead of the original sprite death animation I created. As you can see its not deleting frames...
  14. Aaron Craig

    Are Dynamic Sequences Possible?

    Is it possible to make a sequence (in the Asset browser or by code) and then play it in game, and then dynamically change its key frame properties for just that one instance of the sequence? My goal is creating a sequence in drawing a card with fancy spins and such. Looks great as a sequence...
  15. L

    Question - IDE How do I change an asset in the sequence editor?

    I'm sure this is a no-brainer, but I'm just drawing a blank. Say I've put a sprite in a sequence, thrown on some param tracks for animation, and then later I decide to swap that sprite out for a different one. How exactly do I change that sprite, rather than deleting the entire track and adding...
  16. Mike Hammond

    GameMaker What's the right UI element for a frog's tongue action?

    I'm trying to teach myself GameMaker 2 - I installed it yesterday. My test game concept has a fly object instance zipping around a room following a path. The background layer has a picture of a frog. I've got code that destroys the fly object and plays a slurping sound when it gets clicked...
  17. V

    GameMaker Sprites in Sequences jump when transitioning

    Hi, I've been trying to get a handle on sequencing for the animations in my sprites but I've run into an issue that I can't seem to figure out the problem of. Whenever I use layer_sequence_headpos to swap to a different animation that isn't immediately after the frame of where the head position...
  18. Crowlog

    GameMaker Weird Sequences Scaling

    Hi I want my player to slowly scale from one side to another but for some reason this happens: Every Part of the body is a different sprite and the origin is set to bottom center for each sprite (if you would put all the sprites together at the same point you see the character). I used...
  19. LellyLL

    Stopping/destroying a sequence in the room

    Goin a bit insane tryin to figure out how to destroy/stop a sequence. Sorta like instance_destroy() for an object. I want a sequence to be destroyed/stopped when something happens. Anyone know how to do that???????
  20. Bart

    S3KWENS - Sequences to 3D

    S3KWENS S3KWENS is my most recent pet project related to 3D in GameMaker that's been getting a bit out of hand. Since I'm continuing to work on this and since it's advancing at a steady pace I'm putting up this topic for it instead of further posting in the status updates. The idea The idea...
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