My question is if there exists somewhere in code for the skeleton spine object to have each of it's separate animations run at different speeds. For example:
animation 1: you animate a scarf flowing in the wind that a person is wearing (flows at image_speed 2)
animation 2: the person is...
will this ever be possible to do in the sprite editor?
I really want to use objects as tiles since tiles are hardcoded at compile time however I need to use separate rectangular collision masks per sub image.
this is because some of the subimages are not completely 16x16 rectangles and I want...
Is there a way to detect if a certain script is within a category, currently I have this long "SWITCH FUNCTION" but does not work, I am planning to turn the variable to a text to test if it works.
max_aim_slot += 1...