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seed

  1. NotTayyy

    GameMaker How Do Seeds Work?

    Hi I Had an Idea to Have a Random number that is Set at the beginning of thegame and depending on what number was rolled you would get slight variations to the main game. But I Was wondering, How does Seeds work, Is the seed That I Export the Game With The Seed everyone Gets? Or is the Seed...
  2. Pfap

    random seed with deterministic lock step ish

    I'm wondering if anybody has any input on how to handle this, or if I'm way off with my thinking here. If I have a script that generates random values and then if I get a random seed and send that seed to another player on a different device will they generate the same values? Assuming...
  3. V

    GameMaker When game restarts, my procedurally generated level (based on a consistent seed number) generates di

    First post here since the good ol' days of GMC. It's good to be back, and my my, has GM come along way! :) I have set my seed for the main level of my game to be a constant number, in the hopes that this level will generate exactly the same every time. However this isn't the case. I've read...
  4. L

    How to generate a world?

    I have a what is a 2d, top down, adventure/exploration game in a 32x32 block style. My question is where to begin with creating a world? Currently with a small map I create a 32x32 instance at every point in the map, and then check its distance to other randomly placed objects such as...
  5. B

    GameMaker Saving and Loading A Seed

    Hey All, I am trying to implement an autosave feature in my game so if the player gets interrupted by a phone call they can pick up where they left off. The issue is it's a rogue-like dungeon crawler much like binding of isaac. When you enter a new room you have a random chance of getting...
  6. Z

    Legacy GM The seed

    so im saving the seed random_get_seed(); and i load the game, and it generates the way it previously did, when i saved the seed. but if i re generate again, without reseting the room or the game, it generates differently. is there a way to generate the same old things no matter how meny times i...
  7. 1

    Updated/upgraded, randomness issues

    Hey guys, I just updated my gamemaker and then upgraded to Pro, and my project is having very strange randomness issues. Below is part of my code for it. I randomize, then set a bunch of different 'tracks'. Each type of use of randomness has it's own variable. So when I check if a location is...
  8. T

    Random generation

    I'm using default GM random functions to generate world (space), upon generation chunks are saved to the disk so it's the same when player visits the area again. But I would prefer seed based generation where user can input seed to generate world from. That might be also useful if I plan on...
  9. R

    Random seeds and Delphi LongInt

    This isn't really a question, but more of a heads-up for those of you who use random seeds in your games. I've been playing around with random seeds while working on a save/load system in my current project. The game involves procedurally-generated dungeons, so at the start of each room the...
  10. M

    game maker with "seeds"?

    I would like to make an open world game, and in order to make it more efficent, i decided to use "seeds", like in Minecraft or The Binding of Isaac. I tried to learn how to use seeds by using pseudorandom number generator, but I faild terribly. I know that theres some kind of built in function...
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