seam

  1. Nathan Laing

    Legacy GM [SOLVED] Why is there a 1 pixel transparent seam?

    Greetings all, I'm having trouble with 1 pixel transparent seams appearing when drawing sprites next to one another, flipped. draw_sprite_ext(test_sprite, 0, x, y, 1, 1, image_angle, c_white, 1); draw_sprite_ext(test_sprite, 0, x, y, 1, -1, image_angle, c_white, 1); // flipped I've been...
  2. M

    Strange tile Seam with smooth-subpixel view

    Hi there. Im currently encountering a rather big problem with the view system in GM:S 1. Basically I set the views x and y coordinates to the players exact coordinates (number with one decimal) minus the view_wview[0]/2 and view_hview[0]/2 respectively... view_xview[0] = x-view_wview[0]/2...
  3. G

    View displaying seams between tiles

    I tried 2 different methods. Sticking my view on my player object and slowing the hspeed/vspeed to .5... this prevented my screen from jumping several pixels and just not looking good. I also tried the "Juicy Camera" effect that can be found pretty much anywhere on google...
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