Howdy, all,
Inspired by @Yal from our writing in a recent-ish thread, I decided some weeks ago to try something new, and now I've reached the point where I have some decisions to make.
In GM Legacy, I used the transition functions for excellent effect, perfectly mimicking the old school The...
My shmup game used to scroll smoothly but I lost it for some reason. I have a very wide level and I have the camera scroll but objects that move in fractional increments (x = x - .25) jitter. I have backup copies and everything scrolls smoothly in the older backups, I just can't figure out what...
So I'm building a 2D platformer, and I have three heart objects with full and empty sprites that represent the player's "lives" variable. (ie. Heart 1 = visible if "lives" = 3, Heart 2 visible if lives = 2, etc...)
However, I just implemented a scrolling camera, which is great, but now...