screen

  1. S

     (Suggestion) Screen_Refresh

    can the yoyo game devs add a way to refresh the screen/draw call inside a while loop? this would allow scripts that could be used for initializing, updating, and drawing instead of having to make a separate script for each event. this would also allow script that run as objects and could induce...
  2. G

    Linux Linux screen size bug

    Hi all, today I crated the first Linux export of my GM game. The game is able to start but I have one problem The screen is only visible in the bottom-left corner by default. I changed the launch option to "start in fullscreen" enabled and once disabled, showing the same result. ( see...
  3. H

    [Solved] how to see more play area

    I have a problem which seems like it should have a simple solution. I want to see more of the level in my screen, without the game changing the x and y scale of the image, and I don't care if there are black bars making up for the rest of the window size. I started making my game with...
  4. G

    Legacy GM [Solved] Screen shake camera doesn't work

    Hello everyone, im new in this forum. I have a problem with the camera... if i follow my player the screen shake code doesn't work, but if i don't follow the player the code works fine. (The view[0] is enable) my object "obj_screenShake" have a step with next: view_xview[0] +=...
  5. U

    Discussion about resolutions

    I would categorize this more as a discussion rather than me asking a question. How do you guys handle resolutions -- I don't mean how to program some sort of resolution manager -- but how do you design around a certain resolution or not? I've figured out, that when I have a scale of 1 on my...
  6. K12gamer

    Game causes FUZZ onscreen...

    Weird fuzz artifacts left on screen after exiting game. Sometimes they begin to pop up all over. They tend to go away if I play then exit a non GameMaker game...or restart my PC. This only happens on one of my PCs....Specs: Windows 10 Pro 32-bit (Upgraded from Windows XP) AMD Athlon II x2 240...
  7. G

    Legacy GM Keep game's scale when in full-screen >Solved<

    Hi everyone at GMC! I would like to find out a simple method for keeping a game's resolution and scale the same, even when in full-screen; and use a black border to fill up the remaining areas. Like this: I saw some other threads, and it seems you can do this through "global game...
  8. J

    [SOLVED] How to make the screen shake outside of the room border?

    So I created a simple screen shake object that would create itself, make the screen shake, and then destroy itself after the alarm goes off. I'm using a camera object that will follow my player around BTW! In the shake object Step event: obj_camera.x += random_range (-3,3); obj_camera.y +=...
  9. T

    HTML5 dynamic screen resizing while maintaining a minimum aspect ratio

    my goal is to keep the screen width and height allways within the screen but then if there is any space left over vertically when all that has happened i want to add to my screen height then view_hview and view_hport *--* solved *--*
  10. G

    Stuff with screens

    2 Short questions about managing the game window: 1 : How do I lock the screen rotation to portrait? 2 : How do I get the screen's resolution and dimensions to adjust views accordingly? Thanks for any help.
  11. W

    Legacy GM GM Splash Screen with Professional Edition v1.4.1757?

    Recently obtained a licence of GameMaker Professional from the Humble Bundle and it works fantastic. My only problem is trying to do away with the splash screen that should only be shown with the standard edition, right? At the top of the window it does read "Professional Edition (v1.4.1757)"...
  12. A

    Legacy GM SOLVED: Sprite Scaling & Aspect Ratio Problem

    Hey everyone, I'm having a bit of a problem here. My sprites don't scale properly and this creates a very ugly look. Look at the character encapsulated in the white square. So I've looked at a whole bunch of threads, including this one. But none of them have helped me solve my problem so...
  13. Heavybrush

    apply shader in draw gui end using the port on screen

    HI, I've done a shader to change the pixels in the game unfortunatly using the creation event to disable the application surface ///disable application surface application_surface_draw_enable(false); and using the draw gui end to set the shader on the application surface, to apply the shader...
  14. C

    Legacy GM How to take an area given snapshot in different resolution screens?

    Hello, I'm developing a mobile game with a gameplay in which users could take pictures from a determined area. And I've found that screen_save_part() is perfect Game Maker function for this but I'm having issues to define my picture area in different devices resolutions since an 400x400px area...
  15. RizbIT

    Fit HTML game to mobile window screen

    Mobile screens can be many different sizes. I am creating a HTML5 game that is to be shown in a mobile browser. Is there anyway to (during runtime) or maybe using HTML code external to GMS, scale the HTML game to fit the browser (or mobile screen) so it appears fullscreen?
  16. Z

    Black screen

    Hi, so recently for some reason ive been getting a black screen after i switch rooms. at first i thought it was the transition code but i narrowd it down to simply room_goto and i get it again. another odd thing is that i dont get when i switch to all rooms, only to some. in one of the rooms i...
  17. David Richard

    Asset - Demo Pause Example + Screen Capture script

    One of the best pause examples on the marketplace. A very simple and FREE asset permitting you to pause your game, deactivating all instances AND to take a screenshot of the entire screen presently shown. This example easily integrates into your games with little or no change at all. 1 script...
  18. I

    HTML game fit mobile screen?

    i'm making an html game with large rooms, not using views (i will if i have to) and when i play the game through my phone only the upper left corner of the room is visible, how can i make all of the room fit into the mobile screen? is there a way to measure the phone's screen resolution and set...
  19. RangerX

    How to properly scale your game!

    This tutorial is for Game Maker Studio 1.4 and up. While made for the Windows target, the logic applies in general for all platforms GM Version: 1.4, but should apply to all version Target Platform: Window, but generally applicable to other platforms Links: see links below for example...
  20. Kaguva

    Asset - Extension Keep Screen On Android

    Keep Screen On Android Marketplace: https://marketplace.yoyogames.com/assets/3321/keep-screen-on-android Primal category: Extension Price: $4.99 Modules: Android Support: [email protected] Description: Keep your screen always on! Easy to use Only 2 functions...
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