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  1. W

    Guys im new and need help

    so im working on a fighing game currently and realized that I need a character selcetiom screen so I searched up a youtube tutorial amd started getting to work once the lines of code were finished this problrm arised itself and I dont understand it I'm dropping a link in the attached files of...
  2. Daniel Mallett

    saving screen shot

    The following code should make objects invisible and only take a screen shot of what is left. It does make them invisible and takes a screenshot, but then will leave the visible objects on the output. I have tried fudging this with a delay but this is not good. As the visibility code runs first...
  3. F

    iOS Screen totally black for a very short moment while rotating the device

    Hello everyone, It troubled me for weeks that my project with orientation enabled on iOS devices, the screen will go totally black for a very short moment (like 1 or 2 frames?) when I rotate my device, I've recorded a video to clear up any confusion, and the issue timecode is 00:00:01:14 and...
  4. Daniel Mallett

    Saving to alternate locations

    I have a piece of code that takes a screen shot. num = 0; screen_save(working_directory + "\Screens\Screen_"+string(num)+".png") Please can someone tell me how to save this is a sensible place like the my pictures folder. I fear this can't be done please tell me i'm wrong.
  5. Aver005

    Android The problem with the screen

    Hello! I probably got you with questions, but please forgive me. I have a question associated with setting screen resolution. When I make the game 1280x720 and then launch it on my phone (Xiaomi Redmi 4X) I see that the game is not flipped and creates huge black borders. Is there no option...
  6. jf_knight

    Graphics Blood screen damage

    I'm surprised i couldn't find any tutorials, marketplace assets, or shaders on how to create the iconic red-edged screen/hud damage effect in gamemaker studio. Can anyone help?
  7. L

    Windows Graphics (card ?) issue

    Enjoying using the trial successfully but there's an issue with the output screen. I created a cube (sprite), applied gravity and watched it fall. Instead of the cube falling multiple cubes merged to form a long blurry trail as it fell. I also noticed that if I moved the output window, I had...
  8. U

    GameMaker Loading screen

    There is a lot of objects, graphics, actions in my room. In theory. In many games i see loading screen. So when i need to do loading screen? And how can i do loading screen (any manual)? What will happend if i have lot of objects, graphics without such screen? Any lagging or incremental...
  9. G

    How To Remove The Splash Screen?

    okay, so i was testing out exporting my game to a .zip file. the game worked after extracting it but the only change to the window that worked was the window icon, the window title still said made with gamemaker and it still showed the splash screen!
  10. A

    Legacy GM Full Screen... Bug??

    Hello All, today I need help with my game in game maker 1.4... The problem is when I set fullscreen in my game it gives me a blank black screen. If you need a picture of the black screen i can add it just ask please. There is no code for me to add in all there is is me adding fullscreen through...
  11. N

    Black Screen Problem

    Hi guys! I am making a game which reach 150 sprites now and i'm facing an annoying problem. When i launch my game normally only a black screen appear, i can hear the sounds of my game and i know that i can play but i don't see anything. I'm on this problem for 3 days and i found a really...
  12. S

    GameMaker create map screen system?

    does anybody know a good tutorial on creating a map+screen system for an editor? I want to do something like.. var screen = maps[cur_map+map_count+cur_screen]; var tile = screen[45]; but the problem is gamemaker is too slow to do something like this. I need a way of handling this large of an...
  13. G

    GML Stay in same screen position

    The effect is very simple: I need to make the object constantly snap to the screen. The problem is that I really need that object (not only witht the draw event), and I can make it work with something like: "x=view_xview[0]+0; y=view_yview[0]+0;" The problem is that the object "moves" while the...
  14. H

    Titlescreen..

    i have obj_title: image_alpha = 0. when created, the image_alpha = 0 slowly turns in step event. if i press to start the game, i want the obj_title returns again to image_alpha = 0. but my problem is, that if the image_alpha turns down it automatically turns again up because of the earlier...
  15. C

    [SOLVED] Translate GUI to Game View Coordinates

    Hello, I'm having trouble drawing a screen over the player object in my game. The end result would be a screen for each individual character, similar to the image below. The problem is that I would like to draw to the GUI layer, not the game view. Because of that, it's hard for me to figure...
  16. N

    [SOLVED] How to block your mouse in the screen?

    Hi guys! I'm searching for days on how to block my mouse in my game window because i play on multiple screen, i found this function: window_mouse_set(clamp(window_mouse_get_x(), 0, window_get_width()), clamp(window_mouse_get_y(), 0, window_get_height())); it works fine but if i move my mouse...
  17. H

    Screen Size for Android.

    Can i use code to size the screen? Which resolution to use for an upsidedown game on mobile? Thanks
  18. J

    Screen Wrapping for top down

    This is a topic I can not find a single clue on. It's a top down shooter based on moon like planet Let me start off by describing exactly what I'm looking for. Lets say you start at the north pole i'd like to be able to move all around the planet. Enemies chasing player even as "wrapping"...
  19. Weastøne Entertainment

    Why the screen does not shake? [SOLVED!]

    Hi there!, I've been through Shawn's tutorial, in order to make the screen shake, and I have troubles with this part of the code: var random_range = random_range(-shake_value, shake_value); view_xview[0] += random_range; view_yview[0] += random_range; "shake_value" is set to 15 when I press H...
  20. S

    Graphics not as sharp as expected

    Hey guys, after making some animations and tiles I tested them out in my game. Only I found that they looked weird, they do not appear as sharp as I expected. I'm not talking about really blurry and distorted stuff, just not as sharp as I want them to. To my knowledge I am using the right aspect...
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