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  1. J

    bbox versus sprite_xoffset for boundary restraints?

    Hello! I'm going through the "Breakthrough" tutorial and was just wondering why one code worked and one doesn't . . . This is concerning the part where the bat must be coded to stay within the boundaries of the game. This is the correct code in a Step event: if keyboard_check(vk_right) // Check...
  2. M

    Screen shake effect in two-player split screen

    So I've tried a couple different screen shake scripts and they work just fine in my game in single player - that is, when there's just one single view that follows the player, but if i try to modify it to fit the two-player mode, it just doesn't work. (that is, when there is two views following...
  3. T

    Legacy GM Screen glitching and "Tearing" after resize

    My game is at 256x240 resolution, running in Windows 7 in a resizeable window. If I run the game and resize the window, (using the mouse) it will start to 'tear' and white almost polygonal flashes will appear on the screen as im moving my character. At one time, I was in a small room, and it...
  4. Meester Dennis

    Android Panning mobile

    Dear people, I'm looking for an tutorial, extension or some help with panning in an mobile game. I'm trying to create an way to swipe with my finger true the room. So te player can swipe and see everything. I already tried something. My resolution script is: (I'm in the team off Pelistar now...
  5. G

    GameMaker Android--Detecting/Handling Rounded Screens

    Android phones now sometimes have displays that are physically rounded at the corner. By default, GMS2 will still use the space, but anything under the corners will be obscured. Android provides an isRound() method to determine if the screen is rounded, but to my knowledge GMS2 does not provide...
  6. One-Armed-T-Rex

    Android Glitch in full screen black bars on Mobile (padding glitch) "SOLVED"

    Can anybody help me to find a solution for a glitch that shows up when running my game on my android device? (phone Oneplus 3). The game has a resolution of 384x256 pixels (ratio 3:2). My phone is set to 1920x1080 pixels (ratio 16:9), so my game has to show black bars at the side, but those...
  7. Drazglb.

    [SOLVED] Parallax Background doesn't stop when outside of room.

    Hi guys, it's me again. I'm having an issue with my parallax code. Here is how the hole thing is set up; I have 3 background layers, each one follows at a specified speed my character's x position. layer_x("layer1",clamp(o_char.x/2.5,0,room_width))...
  8. Drazglb.

    [SOLVED] Background fixed to the screen size?

    Hi guys, I'm totally new here, so I hope I make things right... So here's my issue: I want a static background which would always be the same no matter where the player is (I'm making a 2d platformer). I also want to stretch that background so it fits the screen size too. I hope someone could...
  9. C

    Screen size stuff, I don't get it :( [SOLVED (sort of)]

    Hi! So I'm making a mobile game and have prototyped it for Windows and it works exactly as intended. Now, to prep it for mobiles (android) I've been implementing virtual_key_add() to use as taps on the screen. It seems to work fine except for the coordinates. I'm adding the virtual keys in the...
  10. Pfap

    room pixels and native resolution

    I'm testing a project on ios and I want to make the sprites appear bigger, but I still want to fit as much content on the screen as I currently have. I'm struggling to conceptualize or haven't really learned how the native display and gamemaker room sizes work together. My sprites and everything...
  11. M

    Windows [SOLVED] Ideal Port/Window size

    Im making a game (duh) . I want this game to be enjoyed by the most poeple absolutly possible. However, poeple buy a computer with a different screen size (with a different screen resolution then 1920x1024) and I dont blame them. Heres the question: What is the best window size / set of sizes...
  12. B

    GameMaker Background won't fill the screen?

    Hi there i am new here, and i am currently having an issue with getting my background to fill in on GameMaker Studio 2. I made a display manager that takes care of all the aspect ratio/screen resolution adaptions. But for some reason my background just won't scale and i am making the game in...
  13. Q

    iOS GMS2 & Mobile Game Development challenges!

    Hi GMfolks, Not sure if this only me or not, But since GMS 2 released, I started to see the most games have been published or promoted in YoYo Games mostly are pixel arts or retro-inspired games that targeting the consoles (Switch, PS4, etc..). That's fine, But for mobile game development, I...
  14. S

    Legacy GM [Solved] make camera fake being at edge of screen

    I want the camera to follow the player but not show empty parts of the room. For example in some Mega Man games the camera will follow the player as though their about to fall down a pit at the bottom of the screen until they get close enough then the camera will follow them down the pit to a...
  15. josyanf1

    Screen rotation (No Android)

    Hello everyone! I'm doing a vertical shump and I would like to know how to rotate the screen vertically (TATE Mode) so that it is like the Ikaruga of Nintendo Switch. I tried with image_angle, but the GUI does not rotate and also the black bands on the sides cover what is missing from the...
  16. Pfap

    [SOLVED]Ways to make an area wrapper?

    I've been trying to come up with a way to make a screen wrapper much like gml's built in function.move_wrap(hor, vert, margin); Except, I want to wrap instances in a defined area on screen. I figured I could just snap the instance to the other side of the screen, but it feels jarring. In the...
  17. B

    Windows All sprites are invisible

    Hey everyone, While working on my RTS-game I encountered some issues. I replaces some buildings with new art I made for them. After the art was replaced, when I played the game, all buildings with new art where invisible. - The buildings health still showed up (so the draw event is...
  18. B

    Screen Resolution Question

    Hello everyone! I just have a quick question for anyone willing to answer. I am in the the process of creating my own game and I need to decide on a proper aspect ratio for the game. It is supposed to be a "modern SNES-era game" so I wanted to have the aspect ratio be 16:9 (my laptop is...
  19. mar_cuz

    Design Fake loading screens

    Hi all, I was thinking the other day that players are so used to having loading screens and loading time in video games that my game may not feel like a real game without them. It would also be a great place to add tips for playing my game. I just feel having loading screens will give the game...
  20. PlayerOne

    GameMaker [SOLVED] Drawing an object on screen

    So far this code will position an object on screen (not in the gui) and can be interacted with. This all works as intended. However every-time the player moves the object in question will shift slightly while still staying in place. I checked other forum posts for a solution but the results...
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