scaling for devices

  1. A

    GMS 2 Cannot get GUI scaling right...

    I'm pulling my hair out with this. I cannot for the life of me figure out why my GUI is scaling incorrectly and creating sub pixels. Here's some examples: https://imgur.com/a/DU4uE6G If I set my GUI to full device size it renders them fine but any sort of aspect ratio scaling I try to do...
  2. Cupid Stunt

    GML Is there automatic scaling?

    Before I get to reinventing the wheel I want to be sure that there is not an automatic scaling system for users resizing game or browser windows. The games that I'm currently working on should have their elements stay in the same relative position and all remain visible as the window's size is...
  3. MeltingCat

    GMS 2 help with pixel perfect scaling

    Hi! I've come across a problem in my game which I have not been able to solve after countless tries and research. I'm trying to scale my pixel art based game to fit multiple screen sizes, without seeing black bars and hopefully a display with the least amount of pixel deformations as possible...
  4. G

    GMS 2 [Solved?] Maddening! New title: I'm confused by Display, GUI, Surface sizes

    I've read the manual for rooms, viewports, cameras, windows, displays, surfaces, the application surface, and the gui layer. I've watched Pixelated Pope's scaling tutorials. I read this thread that asked a very similar question but kind of devolved. So, I'm not lazy, just slow. My game is a...
  5. RyanC

    Android / Amazon Fire Supporting Large Resolutions on Different Screen Sizes

    Hi everyone, I recently scaled my game so that the menus and things on the GUI scale down on smaller devices but am now concerned about phones that have really high resolutions of 1440 x 2560 for example. My scale codes are very simple. every thing is drawn *menu_scale and then menu_scale is...
  6. RyanC

    Android / Amazon Fire Application Surface Size is Larger on Lower Resolutions

    Hi everyone, I've read all the Tech Blogs about screen resolutions and implemented the necessary code for aspect ratio correction but have an issue with the application surface size. The application surface is bigger on a Samsung Galaxy Tab 2 with 1024 x 600 resolution than it is on a Google...
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