scale

  1. P

    Different sized rooms

    Is it possible to have different sized rooms because right now my first room is 1920/1080 and my second is 500/700 and the second rooms gets scaled to 1920/1080 and everything gets stretched.
  2. sercan

    GameMaker Strange physics error

    Hi guys. Anyone knows what this is? It comes randomly when playing the game. On windows testing if I click ignore button game goes on but on android it crashes. It suddenly came into my game i did not do anything strange. Only I remember I scaled some objects in the room editor. All my objects...
  3. Lucky Bacon

    (GM6 game/windows) game gets blurry if window gets resized.

    Hello! I wanted to record a playthrough of a game, that was made in GM6 i think. It probably doesnt matter since it does that with other games. However, the window size is just too small, and i really want the best quality when i increase the window size. from 480x360 to 1440x1080, so scale of...
  4. Kaliam

     Change Zoom Limits for room editor?

    Hello, just a little bit of feedback I have for the room editor. I am currently working on a large scale space exploration game and I was testing to see just how large you can create a room before things start to fail. The big problem was not that the game couldn't handle the room size, it was...
  5. B

    Zooming on mobile device

    I've loaded an image in my Android game (actually more of an image-viewer) and I can code pinch-zoom in and out and have the corners snap and make it scale back to it's normal size if it's too small BUT.. When you zoom in it uses the center of the sprite bounding box as it should. If you zoom...
  6. T

    Image_Flip - Sticker-book

    Hello All, I'm making what i thought would be a rather simple drag and drop style Dinosaur "sticker book" for my son.. but the problem comes when i try to Flip the sprite while having a scale limitation. i want to be able to press a key and have the sprite "flip" and stay flipped until the key...
  7. G

    Legacy GM Keep game's scale when in full-screen >Solved<

    Hi everyone at GMC! I would like to find out a simple method for keeping a game's resolution and scale the same, even when in full-screen; and use a black border to fill up the remaining areas. Like this: I saw some other threads, and it seems you can do this through "global game...
  8. H

    vertex_submit_ext?

    Hi there! Unfortunately there's no function like vertex_submit_ext that I can set the rotation,scaling,... I know, that I can use a shader but it would be nicer without that. Is there a alternative?
  9. S

    Scaling Collision masks

    I have a set of sprites that need to be scaled up 32x, and then have collisions run on them. image_xscale and image_yscale don't seem to do this, so does anyone a way to do this?
  10. A

    Legacy GM Question Regarding View Resolutions and Rotated Sprites...

    So some aspects of my game revolve heavily around the image_angle value. I also use views to scale up my game from it's native resolution of 180x100 to around 720x400. what I've noticed is that when I disable views, and scale my game up through an alternate methods, such as full screen, I loose...
  11. L

    Android Scaling

    Is there anyway to display the game at its native resolution without stretching on phone? ( game maker automatically stretches/scales your game to take up the screen ) Similarly to how Gui layers work? My games resolution is 288x512. my phone is 720x1280. this leaves a lot of emptiness that...
  12. Weastøne Entertainment

    Fullscreen: Adjust the scale of the text

    Hi there, First of all, I apologize if this question has been resolved alredy, but I have searched for ages and haven't found the "solution" (maybe "idea" would fit better), as well as if I haven't posted this question in the right place.I am developing a project and I have managed to toggle...
  13. Nathan Laing

    Giant assets, texture page size limit - best approach?

    G'day all! Working with an 'asset' that is multiple times the size of the 2048x2048 texture page size limit. Currently, this asset has been broken down into squares each exactly equal to this limit, and is then later 'stitched' together in code. As you might imagine, with various other objects...
  14. N

    GUI scaling

    So my game is running at 1280x720 resolution. I set display_set_gui_size(1280, 720) but i get pixel problems where some pixels are missing or is added when i go to fullscreen or change resolution. I assume its because its not perfect increase/decrease (x2,x0.5) and there is no such thing as a...
Top