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TL;DR: How can I specify my HTML5 game to save a sprite locally and how can I locate it afterwards?
So I noticed by accident that you can save files locally with HTML5 by saving an ini file. I want to do more things like this with my HTML5 game, but I'm getting all mixed up and I need some...
I have a badly problem... I made my game but I cant make a save load system on it ... Not a normal one, like a good game... So... If u play a game (like silent age) for your second time, you see the main menu at the first, then if you tap "start" you see... The game saved your progress...
I have...
I have a badly problem... I made my game but I cant make a save load system on it ... Not a normal one, like a good game... So... If u play a game (like silent age) for your second time, you see the main menu at the first, then if you tap "start" you see... The game saved your progress...
I have...
I have a badly problem... I made my game but I cant make a save load system on it ... Not a normal one, like a good game... So... If u play a game (like silent age) for your second time, you see the main menu at the first, then if you tap "start" you see... The game saved your progress...
I have...
Title says it all, can you open up an ini file of another game you've made and alter it through the second game? If so, can you give me the code to do that. Would appreciate if you could change this game code to do that.
if (file_exists("Save2.sav")) file_delete("Save2.sav")...
I'm having trouble finding if and where my game create a ini save file to store the player preferencies
This is the code
ini_open(working_directory + "preferences.ini")
ini_write_string("Options","DPAD", "false")
ini_close()
I also tried without putting working_directory in ini_open
This is the...
this is the code
///HP
if (global.HP <= 0){
can_move = 0
show_message("You lost better luck next time")
ini_open("savedata.ini");
Max_Caught = ini_read_real("Save", "Cola", 0);
ini_close();
if(Max_Caught << global.Cola_Caught){
ini_open("savedata.ini")...
Hello!
I am making a platformer game, where some timestamps are recorded each time a player clears the level or some event in the game happens. But I would like to have the timestamps saved to separate files (so the data wouldn't overwrite itself after every new game start).
I am using...
Okay, so I've added a save feature to my game using INI files and it's nearing completion.. I know of a couple of plugins which I am going to use to encrypt my INI files (to prevent players from changing values and cheating), but my game is going to feature a strict system of permadeath. Because...
Hello there,
I have searched alredy, but I can not get a winner: which of these is the best one to save your game? (and store health, mana, room, etc.).
Thank you!
Hi!
I have a game I have been working on recently, and I would like to add support for multiple saves, and at the same time do not want to flood the player's desktop with save files. I am wondering if I can simply change the directory in which game_save() operates. If I can't, what is a simple...
I was wondering how to save points right now I have
// we shouldn't save anything before loading.
if controller.loaded == false
{
exit;
}
ini_open("Save");
ini_write_real("Save","HP",obj_Player.HP);
ini_write_real("Save","CPX",obj_Player.x);
ini_write_real("Save","CPY",obj_Player.y)...
where does game maker save the surface using this function? the manual doesnt tell.
is this code going to work anyway?
for now nothing is saved in the working_directory. if thats where it supposed to save then somthing is probably wrong with the code
if (keyboard_check_pressed(vk_printscreen))...
I'm trying to see if there is a way to, from within my running game, save a .gmx file of my room after I have dynamically populated it with tiles and collision objects. This data will never change during the course of the game, so I'd like to be able to have it baked in when we are ready to...
I've been working on an ini save system that's been coming along nicely.
I'd like to store multiple things for each level, like a byte for level completion, five or so New Super Mario Bros. style Star Coins, high scores, etc. I recognize that I could just use a 2D array, but I'm wondering if...
Hi guys, I have used :
ds_map_secure_save
ds_map_secure_load
To save and load my data structure. All is working but i am not able to find the save file, I wrote :
ds_map_secure_save(map, "savedata.data");
It loads it, it saves but i am not able to find it locally...can you help me?
Hi! i'm working on a game about killing lots of dudes in a building (with multiple rooms) and i'd like to make checkpoints but the space in the game is pretty open. I need to save all the player's stats (health and number of kills) and I know how to do it in an INI.file. what I don't know is how...
Hi I can I set it so that the fille extension is added to the file when I use get_save_filename?
I dont want the enduser t have to type the ext manually.
leftclick code-----
window_set_cursor(cr_none);
obj_screenshot.visible=0;
obj_gotosettings.visible=0;
var name=""...
Hello!
While doing some work on a top-down shooter, I came across this message whenever I would hit the check button to close a window that I had just edited on.
I have no clue what this means, if it is a virus, or something that I have royally messed up. It started happening only today...