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runtime

  1. X

    GML Is it possible to handle physics without actually displaying them?

    In a previous version of my game, I made physics be handled by the server. Someone has mentioned that is a bad idea, someone else said that's exactly what I need to do. The latter made more sense security wise to prevent every client from just applying their own physics in the mix and breaking...
  2. C

    Question - IDE Windows runtime is being very slow (IDE v2.1.4.295 Runtime v2.1.4.218)

    I decided to update to the latest version today (IDE v2.1.4.295 Runtime v2.1.4.218) and everything is all good but when I go to run my game on Windows, it takes a long time, generally around 1-3 minutes, where as before it would only take 4 or 5 seconds. I use gamemaker on windows, but also...
  3. D

    Question - Code Is it possible to remove an Event during run time?

    Hello! I would like to remove the Step Event for some objects during run time (i.e, while playing the game) via code, is it possible? For example, let's say I have an object with Step Event defined in IDE. Then I run the game, start playing, an instance of that object is created, and later I...
  4. Z

    Question - IDE New version GMS2 does not compile a project

    Hi all! After the last update, my runtime (v2.1.4.218) does not want to compile projects for all platforms. Output for Windows: Nothing else happens, and the compilation time continues. Before this update everything worked well. If you now switch to the old runtime, then an error will...
  5. H

    Question - IDE Runtime not updating

    I seem to be having issues with upgrading between 203 to 212. I keep getting a message about an updated runtime in master but No matter what I do it just uses 203. I have even true removing 203, but then booting up the IDE just installs 203. Am I missing something?
  6. E

    Question - Code New Gamemaker Needs Help - FAILED: Run Program Complete

    Can't seem to fix this error even after updating the runtime feeds and re-installing the software. "cmd" /c subst Z: "C:\Users\Rosalee Capital\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" elapsed time 00:00:00.2232113s for command "cmd" /c subst Z: "C:\Users\Rosalee...
  7. J

    Mac OSX debug.log missing?

    Hi Tech Support I'm getting the following message in my output window when I run my game: tail: /var/folders/k7/02nq3dnj40993w3g3rd9nkdm0000gn/GameMakerStudio2/GMS2TEMP/MyGame_35A09661_VM/debug.log: No such file or directory "No such file or directory" Is this a bug or is there something I...
  8. Rayek

    Dragonbones support?

    Just wondering if anyone knows when Dragonbones will be supported? This quality c++ animation runtime and its MIT license makes it simple to port, and is already adopted by Unity, Godot 2.1 and 3, RPG maker MV, Cocos creator, Pixi, Egret, Flash, and support is underway for Visionaire and...
  9. J

    Question - IDE FAILED: Run program complete?

    Hi everybody, I’m taking a course on Udemy and need to use scripts. After importing the scripts I get this error after trying to run the game. I’ve reinstalled the program, the run times and have written the scripts myself and still get this error. Does anyone have any clue what the issue might...
  10. G

    Question - IDE "FAILED: Run Program Complete" Immediately after build

    Pretty much the title. Ok, but more info follows. I have a long standing project, been learning and working on it since I got GMS2. This is the fourth time I will have dealt with this really weird problem. Where it will run and compile to VM or YYC, then for some reason it won't the next time...
  11. I

    Windows GM2 Desktop: Crashes when opening the application

    Ok, so first some backstory: I bought GM2 Desktop a couple of months ago, and I had this exact same problem. After I reported a bug, they seemed to fix the problem somehow, and I could use the program. When this latest big patch came, I got the exact same problem. Problem: When I'm trying to...
  12. C

    Windows [SOLUTION] Loop runtime installation.

    Hi everyone, Really, i dont know if anyone posted the solution before. But, i was in this situation until now. I was searching a lot in internet and no one "solution" (IPS problems) worked for me. Even the manual download of the runtime :/. Well, the solution was simple. Just run GMS2 the first...
  13. I

    Windows GMS2 won't start after update

    So, I have the same problem again, that I had when I bought GM2 from Steam. When I launch the program, I will get the "installing runtime" thingy, and then the program just hard crashes. No error messages or anything. It just closes. Any suggestions? I tried to "verify integrity of application...
  14. M

    Question - IDE How to skip runtime-2.1.2.172 update?

    I have been virtually locked out of my IDE for 2 days now. I tried to update to runtime-2.1.2.172 but it seems to be going in an endless loop trying to download file after file after file but zeroing them out, starting over and all kinds of crazy stuff. I am on a limited internet connection...
  15. R

    Discussion Runtime 2.0.7.110 Fails to Download on Fresh Install

    I'm pretty baffled by this. I downloaded the latest GMS 2 software (IDE v2.0.7.171) today and on first run it begins to "Install" runtime 2.0.7.110. But upon checking my inbound internet traffic, GMS 2 is actually downloading (not installing) the runtime package. It sits on an infinite loop...
  16. R

    Windows Game runs slow but reports high fps.

    Hey, I just recently purchased GameMaker Studio 2 and imported a .gmx project into it. Many times when I run the game, it runs very slow (around half-speed or less), but this is inconsistent. More often than not, it runs this slow, but sometimes if I close the program and re-open it, it will run...
  17. V

    Windows FAILED to compile with Visual Studio

    Hi. I am getting a long error with no idea what happens and why. Latest GM, latest Visual Studio requirement.
  18. A

    Windows FAILED: Run Program Complete ? [SOLVED]

    So basically whenever i try to make changes to my GML code and run my game, this error happens. I've tried looking it up and people have said it is a result of an outdated runtime, but my runtime version is up to date. I've tried reinstalling and that didn't fix it either. Error Log: Saving...
  19. W

    Windows Spine support

    Would there be any possibility that GMS2 support the newest version of spine?
  20. RyanC

    Android Need Help with draw_texture_flush or Adding Texture Groups at Runtime.

    Hi everyone, My game has over 90 texture pages of 2048 x 2048 and although I use draw_texture_flush, my game still crashes on android almost instantly. I deleted about 40% of my sprite resources, causing less texture pages to be added and the game worked again like magic. I thought using...
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