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runtime

  1. D

    Steam The GMS 2 not running the project

    Hello, I have a problem, i tried to run my project and give me this error. elapsed time 00:00:00.1239964s for command "cmd" /c subst X: /d started at 06/09/2020 10:58:18 FAILED: Run Program Complete For the details of why this build failed, please review the whole log above and also see your...
  2. Z

    Windows runtime folders

    can i delete the runtime folders in C:\ProgramData\GameMakerStudio2\Cache\runtimes ? im cleaning up my drive from unnececery stuff
  3. N

    Question - IDE Error when trying to run game

    I get the following error when trying to run my game: Permission Error : Unable to obtain permission to execute IDE version: 2.2.5.481 Runtime: 2.2.1.291 The game runs when using the most up to date runtime. The reason I'm trying to run with an older runtime is because I have glitches with...
  4. D

    Windows GameMaker runtime crashes

    Hi I am building a game and GM runtime crashes when I run it without any error description in the log. No compilation errors. Tried both on Windows 10 and OSX Catalina. Lastest GM runtime 2.2.5.378 Tried to look at ui.log, there are few errors there, but all related to IDE window scaling...
  5. S

    GameMaker Error Collision Event time(microsecs)=7

    I'm working on this part of my project : for (var n = 0; n <pn; n++) { pn = path_get_number(cap_path); //get number of points on the path pn = 3; //TEST NUMBER capsleft = pn; var pp = irandom_range (1, pn); //choose random point var px = path_get_point_x(cap_path, pp); //set x var...
  6. W

    Windows Help: Can't run any demo or tutorial.

    Hey guys! I got GMS2 last night and was taking tutorials and noticed the basic room with a couple objects wouldn't run. Then I downloaded all the demos and none of them would run either. I have scoured the internet for almost a full day now to find and try solutions. I've reinstalled several...
  7. L

    Question - IDE Runtime 2.2.4.372 Changes ?

    It seems Steam pushed an update for Runtime 2.2.4.374 last night, does anyone have a list of changes / bugfixes ? Is it due upload / documentation today ?
  8. KyleRansford

    Question - IDE GameMaker Studio 2 Game Running Extremely Slow?

    Hello, just today when I start GameMaker Studio 2 and go to run my game it runs EXTREMELY slow. Like 1 frame a second. When previously it ran like it was supposed to. I made no changes since run that would affected the speed and quality of the game, and I olso tested it with another game run and...
  9. M

    GameMaker Guys, I need someone to give me runtime

    I need you guys to upload your runtime for me, because i can't download it from IDE. I tried the runtime in account.yoyogames.runtimes and too not working Please upload your runtime from %programdata%\GameMaker Studio 2\Cache\runtimes\<Your Runtime> That's for windows i don't about mac, any...
  10. PlayerOne

    Discussion Runtime Master Ver. 2.2.3.344 rufuses keyboard input

    Can't say for sure if this is the direct cause but by changing the runtime it worked. Any ideas as to the cause?
  11. KyleRansford

    Question - IDE FAILED: Run Program Complete (GMS2) [SOLVED]

    I have been working on a project all day with no problem until just recently when I added a new sprite asset to my game and when I tried to run it, it won't run. I've tried it a few more times, restarted Game Maker Studio 2, cleaned the cache and the game still won't run. I opened up a...
  12. Jack S

    Android Custom Runtime Merges

    Hi everyone, I have a odd question that relates more to GIT and using it with GMS source than GMS specific. For the last year we have run a custom runtime on android for deep firebase integration and a few other quality of life features for our project. What I'm wondering is if their is a...
  13. W

    GameMaker Lightning System doesn't work since runtime 2.2.x

    Hello everyone My lightning system seems to stop working when I'm above runtime 2.1.5. ///////////////////// CREATE /////////////////// lightsurface = noone; darknesscol[0] = c_black; darknesscol[1] = c_black; darknesscol[2] = c_black; darknesscol[3] = c_black; ///////////////////// STEP...
  14. Daniel Mallett

    Loading at run time

    I have looked in the manual at the sprite_add and sprite_replace.I believe this is what I need in order to add sprites from disk post run time. I am having problems with this. I assumed that if I have a sprite loaded and drawn on the screen then I could sprite_replace and instantly see the new...
  15. M

    Windows Game maker won't run games

    Hi I've been having a problem where game maker won't run games. Pressing the play button makes it say elapsed time but waiting does nothing. The output just says "cmd" /c subst Z: "C:\Users\Marcus\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" "cmd" /c subst Z...
  16. Daniel Mallett

    swap image index order

    Is it possible to switch the order the sub images appear within a sprite at run time?
  17. K

    Windows BUG with the new runtime : GameMaker:Studio has encountered a problem,

    Hello, SInce the installation of the runtime 2.1.5.246, I have this message : Furthermore, the VM always stops a this point : I wonder what the chunk SOND is ? SOUND ?? It would help...
  18. T

    Windows Runtime loop ERROR

    GMS:2 used to work perfectly fine up until I switched my internet plan for the same ISP. Now the runtime installation just loops whenever I start the program. I even get this error: I've looked everywhere for a solution, but I couldn't find any online other than "Change your ISP." I have...
  19. T

    Windows Runtime install incomplete "String not found"

    I'm completely new and decided to download the GameMaker Sudio 2 demo. The download couldn't complete though due to this error message popping up, "String not found: System.IO.DirectoryNotFoundException: Could not find a part of the path 'Z:\manifest'." It's the same problem described here...
  20. X

    GML Is it better for run-time to have multiple objects or a single object with multiple states?

    Lets say you want to have different types of projectiles for different weapons. Would it be wiser for better fps to have an object for each projectile type or have the projectile be a single object that has different types?
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