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  1. J

    HTML5 Cellular Tower Defense RTS

    You defend your nucleus against bacterial invasion Play Now: https://www.kongregate.com/games/jozgames/cellular-tower-defense-rts Patreon: https://www.patreon.com/useyourheaddev More games: https://store.steampowered.com/bundle/8484/Use_Your_Head__Bundle/
  2. J

    Windows 3D Command and Conquer: Generals *Remake Game Maker Studio 1.4*

    Hey guys, So I just started a new project recently. So my last game was the halo CE remake, and now I have a new idea for a remake in mind. The game I grew up playing.... The legendary RTS game from 2003.... Command And Conquer: Generals :) Just got path finding and the 3d environment so far...
  3. Ches Rowe

    Augury - Procedurally generated open world RTS game

    Augury is a procedurally generated open world RTS game that me and my friend have been working on for a few years now off and on. We make up what we call Cataclysmic Studios. I wanted to start a development thread with the start of our YouTube devlog series, and a looming closed pre-alpha. I...
  4. Warspite2

    GML Rts box select units

    I believe I seen a thread on this years ago, it may have been in the legacy forums because im not finding it here. I am working on a rts title and want to be able to select multiple units at once using a box select. Anyone have tips on how I can get this working?
  5. M

    Demo Risen Kingdom [Survival RTS / Demo available]

    Risen Kingdom is a real-time strategy game with building and settlement management mechanics. The game is set in a medieval fantasy world years after a great Kingdom has been overrun by hordes of the undead. Now, the bravest warriors are going on a campaign to claim back the land once lost by...
  6. B

     Real Time Strategy Game Development

    Here's an RTS game I've been working on using the RTS Engine I've built. Let me know what you think!
  7. Bile The Pilot

    Windows [SOLVED] Can you do Discord RPC with GMS 2?

    If you can do Discord RTS, please give me a guide, if one exists.
  8. G

    GMS 2 RTS: Pausing and giving orders to units

    First and foremost: thanks for reading this! Second, what I want to do: I'm building an top-down RTS where you can pause time AND still being able to give orders to your units. Something like 'Kenshi' (the game, not the Mortal Kombat character). The idea is to 'freeze' time (no movement for...
  9. M

    GMS 2 Collision avoidance with lengthdir help

    Hello everyone, I have been making steady progress on a game I have been working on (mostly to learn) but it is an RTS style game. Most of the time I am able to debug enough to resolve my own issues, however, I am coming across a problem I cannot seem to think through on my own. Perhaps its...
  10. B

    GMS 2 [SOLVED]Looping through combinations of four booleans

    I'm making a top down, tile-based city builder/rts where buildings have a power resource from power lines like SimCity 2000. They need power to work. Each powerline tile looks at the surrounding tiles (25x25 pixels) and saves the id of the surrounding instances. You end up with the id's of the...
  11. M

    Collisions with other obj_units in RTS

    Hi guys, So, I am attempting to make a collision system between many obj_unit objects. I have successfully implimented my own drag, select and set target system that these objects follow. My issue is with collisions between these objects. I'm mostly trying to practice with GML at this point so...
  12. Sabrina Stoakes

    Discussion Favorite RTS games?

    Hello everybody <3 I hope you're all feeling happy today! Recently I been real into playing the old Red Alert and got to thinking about how great these old RTS games were. There's just so much soul in them! :eek: It got me to thinking about all the other RTS games I've played and how much I...
  13. AtomicToilet

    Legacy GM [SOLVED] RTS resource mining/multiple instances of same object

    Hola! My question is: what's the best way to handle this? At the moment, an obj_worker unit depletes an obj_resources' 'resource' variable, and the obj_resource is destroyed once resource = 0. But, because I used other.resource (in the obj_worker collision event with obj_resource) this then...
  14. samyak

    RTS help. Troops movement

    Unlike a typical RTS, I want to move a troop from point 1 - point 2 - point 3- point 4 - ... - point n without the interference of the player when the troop starts moving. Conditions. 1. The player can direct the troops only once (when the game is paused). He can set up waypoints-> point 1...
  15. Turkish Coffee

    Alpha Old Lands of Winrinthia [2D, Open World, RTS]

    [Outdated Teaser] Greetings, Old Lands of Winrinthia is a side-scroller RTS game where you build a Settlement, expand your borders and have a Kingdom in the end and fight against the wild life, cold and other settlements in an Open World. - This game is inspired by Kingdom - If you want a...
  16. BG Games

    Windows Classic 2D Real -Time Strategy Engine

    Classic real-time strategy in 2D 1) Base construction 2) Gathering resources 3) Hiring units 4) Fog of war 5) Artificial intelligence 6) Improved Pathfinding In the best traditions of the genre
  17. E

    Windows CRAZY PONG // PVP Online Mode added!

  18. Shavv

    Legacy GM RTS unit position after movement

    Heey guys, i need some help. After i make my units order to move i want them to have a formation. But im having trouble creating a formation. I could make the formation with hand and assign each unit number to a position one by one, but having over 100 units would be a huge task. So i wanted to...
  19. S

    GML Read alpha value at specific position

    Hello everyone :) I tried to toy around with flow fields for pathfinding. I have an RTS in mind, but working in physics also woke my curiosity in this ;) To calculate a flow flield, a cost needs to be assigned to every cell, right? Dynamic changes in that aside, there need to be some "fixed...
  20. P

    varibles and alarm

    so i am making a game where you have trees that dissapear afther some time. i got in object lumbercamp a varible global.replant = 0; and when you research obj replant global.replant becomes 1 and then with the tree when it is cut it becomes a stump. i have in the stump: Create event: state = 0...