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I have this project well started and have worked out some of the hardest aspects for me such as pathfinding for maze of tunnels, main room layout, etc. Now I am working on the town buildings, asethetics, and minigames.
My questions are this:
Are there any examples you know of of side...
Hey guys so most of my game maker life from 2008 to now has been starting and never finishing RTS games. so a little while back i spent a good 2 months making what would be my ultimate RTS engine. So far it has Full 3D, full online and lan multiplayer allowing all the multiplayer functionality...
Greetings,
I am new to coding and I know RTS is the toughest thing to start out with especially in GameMaker but I am keeping it a simple game idea and having fun with it. That being said, I have been dealing with a scenario and just can't find answers to it. So I am hoping someone can point...
You defend your nucleus against bacterial invasion
Play Now: https://www.kongregate.com/games/jozgames/cellular-tower-defense-rts
Patreon: https://www.patreon.com/useyourheaddev
More games: https://store.steampowered.com/bundle/8484/Use_Your_Head__Bundle/
Hey guys, So I just started a new project recently.
So my last game was the halo CE remake, and now I have a new idea for a remake in mind. The game I grew up playing....
The legendary RTS game from 2003.... Command And Conquer: Generals :)
Just got path finding and the 3d environment so far...
Augury is a procedurally generated open world RTS game that me and my friend have been working on for a few years now off and on. We make up what we call Cataclysmic Studios.
I wanted to start a development thread with the start of our YouTube devlog series, and a looming closed pre-alpha.
I...
I believe I seen a thread on this years ago, it may have been in the legacy forums because im not finding it here. I am working on a rts title and want to be able to select multiple units at once using a box select. Anyone have tips on how I can get this working?
Risen Kingdom is a real-time strategy game with building and settlement management mechanics. The game is set in a medieval fantasy world years after a great Kingdom has been overrun by hordes of the undead. Now, the bravest warriors are going on a campaign to claim back the land once lost by...
First and foremost: thanks for reading this!
Second, what I want to do: I'm building an top-down RTS where you can pause time AND still being able to give orders to your units. Something like 'Kenshi' (the game, not the Mortal Kombat character). The idea is to 'freeze' time (no movement for...
Hello everyone,
I have been making steady progress on a game I have been working on (mostly to learn) but it is an RTS style game. Most of the time I am able to debug enough to resolve my own issues, however, I am coming across a problem I cannot seem to think through on my own. Perhaps its...
I'm making a top down, tile-based city builder/rts where buildings have a power resource from power lines like SimCity 2000. They need power to work.
Each powerline tile looks at the surrounding tiles (25x25 pixels) and saves the id of the surrounding instances. You end up with the id's of the...
Hi guys,
So, I am attempting to make a collision system between many obj_unit objects. I have successfully implimented my own drag, select and set target system that these objects follow.
My issue is with collisions between these objects. I'm mostly trying to practice with GML at this point so...
Hello everybody <3 I hope you're all feeling happy today!
Recently I been real into playing the old Red Alert and got to thinking about how great these old RTS games were. There's just so much soul in them! :eek: It got me to thinking about all the other RTS games I've played and how much I...
Hola!
My question is: what's the best way to handle this?
At the moment, an obj_worker unit depletes an obj_resources' 'resource' variable, and the obj_resource is destroyed once resource = 0. But, because I used other.resource (in the obj_worker collision event with obj_resource) this then...
Unlike a typical RTS, I want to move a troop from point 1 - point 2 - point 3- point 4 - ... - point n without the interference of the player when the troop starts moving. Conditions.
1. The player can direct the troops only once (when the game is paused). He can set up waypoints-> point 1...
[Outdated Teaser]
Greetings,
Old Lands of Winrinthia is a side-scroller RTS game where you build a Settlement, expand your borders and have a Kingdom in the end and fight against the wild life, cold and other settlements in an Open World.
- This game is inspired by Kingdom -
If you want a...
Classic real-time strategy in 2D
1) Base construction
2) Gathering resources
3) Hiring units
4) Fog of war
5) Artificial intelligence
6) Improved Pathfinding
In the best traditions of the genre