I've finally squeezed the project I've worked on for a long time into a downloadable marketplace asset. There are a lot of features in this project. Some are not put inside the room since there is just one room, like workable save feature that also saves your coins for the next playthrough!
Buy...
Store Page
Discover a world brimming with humor, interesting characters, and adventure. Interact with overly observant villagers and egotistical wizards. You'll find yourself in a role more significant than a knight could ever dream of!
Any true hero can call upon trusty companions in...
I have an Rpg im making, with 6 slots in an array for enemies in the battle screen (global.enemy_slot[0-5]). They each take their turn when their alarm is ready (each has an alarm in the obj_control_battle object). I use the below script to try to stagger the enemies actions if multiple ones are...
LAST UPDATED 01/02/2020
----------> DOWNLOAD <----------
You play as a fat man who loves hamburgers THEN SUDDENLY the evil Veggieman comes to your house to tell you that you should eat healthier and steals all your hamburgers so you must go on an epic quest to get your hamburgers back...
What Is It?
This game is what I am coining as a "micro" or "mini" RPG, with the goal of having a short story and overall length of 20-30 minutes.
You can think of it as a bite size RPG, for just a quick run through and very simple mechanics.
Any Story?
The story is still in development, but...
So, I have a movement system similar to the one HeartBeast taught in his rpg tutorial only with eight directions and corresponding sprites. When the character is walking diagonally and then I let go of the two directional keys, the character will always idle animate either one of the directions...
I'm not sure if this should be posted in Programming or Game Design threads. I'm wondering what the norm is when it comes to deciding the origins of sprites for an isometric RPG? I've got sprites that will be drawn in both inventory and in the room grid.
When they're in the room grid, I need...
Project: Solace
What is it:
You will play as Sophie who ends up stranded on an island and has to survive what appears to be monsters that have taken residence. You will run into other survivors and try to stay alive.
As you progress, you will come upon "major event" levels where you will...
I am working on an inflation/infinite idle rpg kind of game. I have over 900 variables that deal with numbers for various stats.
Now from my understanding when you reach 1000 intervals, you divide by 1000 then add a letter at the end like 1.33A.
Now as far as I know, gms can't manipulate that...
I'm beginning to work on an inventory system and was going to start with making some items to actually place i there but I can't really find a tutorial for doing this does anyone here know of some good ones? (I'm not sure if I should be posting this in "programming" if there was a better place...
Hi! I'm creating an RPG type game, and I have a question, though it isn't about creating a system. I would like to know how to approach actually holding a battle without losing my room data. From what I know (which might be wrong, I'm relatively new to GM2), everything that happens in a room...
so this is my first time using Queues in game maker, and for some reason the first two of the list aren't loading, and idk why? Could someone check this out for me?
This is my battle Start object
Create Event:
execute code:
/// Varabiles
randomize();
field_type = 0;
execute code:
/// Field...
Hey there fellow members! :)
Today I will show you a project we have been developing for the past 5 months with a friend of mine, We are a programmer and an artist. The game is named Two Souls and is heavily inspired in Ragnarok and Tibia.
Also the GM community has helped me greatly working on...
EDIT: Bumped this, since I posted this originally a year ago, but I'm looking for a new set of testers at the moment!
Hello!
I'm looking for people to test my mobile/HTML5 game, Wacky Dungeon, which is a turn-based RPG with a humorous feel to it.
See the screenshots attached to get an idea of...
Hello everyone,
I am new here and have this Idea in mind, I do not have much experience in game making so I hope someone will pick this idea up and make something useful out of it.
I've played WoW for quite a long time and really liked it, I am also a fan of One Piece and Dragonball...
Would Be Heroes is a superhero themed tower defence / RPG. After a little persuasion from a mysterious computer, you are a civilian destined to make the world's greatest team of heroes.
Before saving the day against a horde of fast food, you first have to design your character:
Once...
Hey guys!
I'm looking for one or two talented pixel artists to help me with a few projects! Plenty of work, details will be discussed over email.
Looking for art similar to Crawl or Hyperlight drifter. Please email if you're interested at:
blakelinnell96 at gmail
For for exactly one week, I have been working on a simple Visual Novel/RPG. It will be broken up into four different levels. Each I hope will end up resulting into a 1 hour game run time to tell the story. Which goes as follows -
Color is HUGE and I mean HUGE in this game, color represents...
I want to make it so that the characters status will be displayed in they'er own boxes in the inventory screen and when a character joins the group they will automatically be placed in the lowest number slot closest to the top this is the general idea I had to accomplish this.
//create
Cinv =...
School of Slayers
Go to the right as far as you can, improve your stats, buy items, find and upgrade your equipment, and enjoy the game infinitely!
Every equipment has their own potential, even the weakest-looking one!