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rpg

  1. ThePlayerEden

    SOLVED Inventory Following

    So I have this simple inventory code that I tweaked a bit from a Youtube tutorial, anyways, the inventory mechanics works fine in my starting room. The problem is when I leave the room, the items in my inventory go off-camera in the corner of said room, instead of the corner of the player's...
  2. ThePlayerEden

    SOLVED Vehicle Mechanics

    Hi All! So I'm making this pixel RPG-styled game, anyways, I'm trying to add "vehicles". I was able to get the vehicle moving and whatnot, the next thing I'm trying to do is have it where my player can enter/exit the said vehicle. I figure I just make it where the player turns invisible and...
  3. DaveExMachina

    Need help with RPG window HUD/Overlay (Camera/Viewport?)

    I'm trying to build a fairly simple top-down adventure game in order to learn how to build a bigger one. I have a room that is 480px wide and 320px high (all my sprites and objects, as well as movements, are based on a 16px x 16x grid). I've set up Viewport 0 with the following: Camera: xPos =...
  4. M

    Creating an Ultima/Stone Soup inspired GUI

    Hello all. I'm a new user to GameMaker slowly working their way through tutorials. I am looking to create an RPG game similar to the old Ultima series games. How would I create a GUI system similar to that used by Dungeon Crawler Stone Soup, and how would it carry on in between rooms? Here is a...
  5. P

    when my player walk I want to have some particles/ smoke

    I'm working in a rog top/down and I want some particles when my player walks, I already have this but look kinda ugly ( I'M A NEWBE)
  6. JayArnold

    Crystal Quest (AN ENDLESS 2D RPG Defense game) [HOW HIGH A LEVEL CAN YOU REACH?]

    I have been working on this project solo for about 4 years on and off, when Im not working as a big time music producer in Houston, TX. My vision for the game is grand and will include hundreds of enemies, weapons, and armor, as well as epic bosses to combat at high levels. This will be one of...
  7. wurgutv

     [WIP] Nylyn (CCG/TCG RPG)

    Hello, guys and gals! About me My name is Vlad and creating games has been my lifelong dream. I have had over 15 attempts of designing and developing a game using various engines / technologies and I, as I'm sure most of the developers here, lost a lot of time experimenting with tons of tools...
  8. matharoo

    GameMaker 2.3+ Turn-Based RPG Series (On Hold)

    GM Version: 2.3+ Target Platform: All Summary: This is my free Turn-Based RPG series, currently in development. Hoping to upload a new part each week. This project is on hold, but rest assured it will continue one day -- hoping that day will come later this year. Playlist...
  9. gamemaker90

    Networking problem...

    Hey all again, I'm in the process of working on my RPG (more info soon enough) and I was wondering if somebody could walk me through the steps of implementing an inventory system. Here's how I'm thinking of it and I just want to know how on/off I am with it. So the server processes input and...
  10. John Bailey

    Steam Deep Rune [Puzzle/RPG]

    Screenshots: Deep Rune is a side-scrolling adventure game that seamlessly blends RPG mechanics and puzzle solving, all set in a mysterious world rooted in Norse mythology. Delve into the depths of an ancient underground ruin in search of the Deep Rune, a long-lost relic that is said to grant...
  11. nacho_chicken

    Game Mechanics Crafting more interesting skill/spell systems in turn-based RPGs

    I've shared similar thoughts in various topics here, but I thought I'd create a singular topic to share some of the thoughts (i.e hot takes) I have on most RPGs' skillsets and how they can be improved, as well as foster conversation about it and create a repository of ideas for anyone wanting to...
  12. H

    Using sequence editor for RPG cutscenes

    Hi all, I'm working with a team on what is essentially a JRPG and we've decided to rebuild our cutscene engine using the sequence editor because of the great visual feedback while developing instructions to all of your NPCs and environment objects - we have people working on it that work much...
  13. MMM

    Code: Creation - White Wolf 3

    - INFO - Genre: Action Platformer Platforms: Windows, Linux Language: English, Serbian - ABOUT - White Wolf 3 is a sequel to White Wolf 1 and Code: Evolved (both games can be found on https://mmmindiegames.blogspot.com/2020/09/white-wolf-collection_15.html). Go through three chapters (linear...
  14. emicarra

    RPG drop chance using irandom

    Hello, i have a question, i'm using irandom when monsters die to make them drop ceratin items: if(irandom(20)==1){ //drop sword } if(irandom(300)==1){ //drop ultra rare object } The problem is, sometimes only after killing a few monsters, i get one or two ultra rare objects, where that should...
  15. S

    Conflict of Chaos (Working Title) - Roguelike RPG Battler

    Hey there Game Makers! I'm a Game Designer in a small indie team of 3. We've been working on this game for about 3 months now and we think it's a VERY promising project! We're looking for any feedback or ideas! We have an Itch io page where you can download the game for free! Enjoy...
  16. Fern

    Bring Me Hope - A game about passion, love, and loss

    Join our Discord server or follow us on Twitter for updates! Discord Steam Twitter Bring Me Hope is an adventure RPG with roguelike inspirations, drawing from other indie titles such as Risk of Rain and Enter The Gungeon. This is a story rich role playing experience with a nontraditional...
  17. S

    Help with programming

    Hello everyone! I'm kinda new to programming and was following this tutorial: when I ran into a problem. when I try and run the program I get this error message: ___________________________________________...
  18. Dreary

    3D Effect for RPG Battles

    I'm wanting to create something similar to the effects found in Small Saga, where the backgrounds seem to be dynamically drawing to a horizon line or something. You can see the effects in their trailer below. I'm especially curious how to achieve the look of their battle system. Any...
  19. Z

    Team Request Primary Programmer for Scifi Action/RPG

    Wanted: Primary Programmer/Games Designer Have: Hello! I'm Zachary Andrews. I'm an artist, Games Designer. ( and in the past; tattooist, musician, miniature painter šŸ˜† ) I've shipped one game previous. "Nation Breakers: Steam Arena". This project is myself on art, sound design and writing. And...
  20. Z

     That Grim Bleak Australian Action RPG I'll Die Making - EVICTION

    **I started this thread in game development but more appropriate here, re-post apologies** Hey Everyone! my names Zach. I'm starting a dev thread for my second game "Eviction" I'm the writer and artist, you can check out my last game "Nation Breakers: Steam Arena" (Made in GMS2-Google or...
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