rpg

  1. John Bailey

    Demo Deep Rune [Adventure/RPG]

    Screenshots: Deep Rune is a side-scrolling adventure game that seamlessly blends RPG mechanics and puzzle solving, all set in a mysterious world rooted in Norse mythology. Delve into the depths of an ancient underground ruin in search of the Deep Rune, a long-lost relic that is said to grant...
  2. nacho_chicken

    Game Mechanics Crafting more interesting skill/spell systems in turn-based RPGs

    I've shared similar thoughts in various topics here, but I thought I'd create a singular topic to share some of the thoughts (i.e hot takes) I have on most RPGs' skillsets and how they can be improved, as well as foster conversation about it and create a repository of ideas for anyone wanting to...
  3. H

    GMS 2.3+ Using sequence editor for RPG cutscenes

    Hi all, I'm working with a team on what is essentially a JRPG and we've decided to rebuild our cutscene engine using the sequence editor because of the great visual feedback while developing instructions to all of your NPCs and environment objects - we have people working on it that work much...
  4. MMM

    Code: Creation - White Wolf 3

    - INFO - Genre: Action Platformer Platforms: Windows, Linux Language: English, Serbian - ABOUT - White Wolf 3 is a sequel to White Wolf 1 and Code: Evolved (both games can be found on https://mmmindiegames.blogspot.com/2020/09/white-wolf-collection_15.html). Go through three chapters (linear...
  5. E

    RPG drop chance using irandom

    Hello, i have a question, i'm using irandom when monsters die to make them drop ceratin items: if(irandom(20)==1){ //drop sword } if(irandom(300)==1){ //drop ultra rare object } The problem is, sometimes only after killing a few monsters, i get one or two ultra rare objects, where that should...
  6. ShadedColors

    Conflict of Chaos (Working Title) - Roguelike RPG Battler

    Hey there Game Makers! I'm a Game Designer in a small indie team of 3. We've been working on this game for about 3 months now and we think it's a VERY promising project! We're looking for any feedback or ideas! We have an Itch io page where you can download the game for free! Enjoy...
  7. Seabass (The Human)

    Bring Me Hope - A game about passion, love, and loss

    Join our Discord server or follow me on Twitter for updates! We plan on launching a Kickstarter in just a few weeks! Discord Twitter Kickstarter Alive, Again It's different this time but what has changed? It feels as though you've seen so much but have experienced so little. Asking why...
  8. S

    Help with programming

    Hello everyone! I'm kinda new to programming and was following this tutorial: when I ran into a problem. when I try and run the program I get this error message: ___________________________________________...
  9. Dreary

    GMS 2.3+ 3D Effect for RPG Battles

    I'm wanting to create something similar to the effects found in Small Saga, where the backgrounds seem to be dynamically drawing to a horizon line or something. You can see the effects in their trailer below. I'm especially curious how to achieve the look of their battle system. Any...
  10. Z

    Team Request Primary Programmer for Scifi Action/RPG

    Wanted: Primary Programmer/Games Designer Have: Hello! I'm Zachary Andrews. I'm an artist, Games Designer. ( and in the past; tattooist, musician, miniature painter šŸ˜† ) I've shipped one game previous. "Nation Breakers: Steam Arena". This project is myself on art, sound design and writing. And...
  11. Z

     That Grim Bleak Australian Action RPG I'll Die Making - EVICTION

    **I started this thread in game development but more appropriate here, re-post apologies** Hey Everyone! my names Zach. I'm starting a dev thread for my second game "Eviction" I'm the writer and artist, you can check out my last game "Nation Breakers: Steam Arena" (Made in GMS2-Google or...
  12. T

    GMS 2.3+ Top Down Tile Lighting

    Im working on a turn-based rpg and im planning on doing a lighting system but still haven't figured out how I'm going to do that. Is there anyway to do lighting from tiles? I could make objects and do the lighting from that but it would make stuff like cliffs a little complicated?
  13. S

    GMS 2.3+ Help with implementing turned based RPG stats

    I have a problem with making a consistent way for the enemy to take a resonable amount of damage with stats like defense please help.
  14. A

     Swift Stickman[v0.1.5 - Added Important Changes Section]

    Hi, I started a new project after a long time, to summarize, I can say that it will be a metroidvania-rpg mix platform game, for now I only used geometric shapes, but when I find a graphic designer, all the graphics will be renewed, I will be glad if you try and give feedback. Itch.io Page...
  15. Freezin

    Error working with yaxis and xaxis.

    I have defined both the xaxis, and the yaxis variables. I still get this error every time I try to run the program. ___________________________________________ ############################################################################################ ERROR in action number 1 of Create Event...
  16. WindCat

    Demo [2D RPG] INTERMONDE Final demo released!

    I released my game INTERMONDE - final demo / 2D Action Adventure RPG. I hope you really enjoy this game! https://woket-maker.itch.io/intermonde # Description : In the gap between the underworld and the earth world, where the creatures coexist, the story of Pren begins.
  17. G

    GMS 2.3+ How to code a sprint mechanic (similar to Mother 3) with 8 way movement?

    I'd like to start off by saying that I am very very new to coding and making games, and I'm trying very hard to learn the basics of making an RPG (heavily inspired by the Mother 3 mechanics). At the moment I'm trying to create a sprinting mechanic, just a simple "if you hold down shift you will...
  18. Repix

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  19. Divinik

    Team Request Let's make a game together!

    I've been in the process of making a top-down RPG for the past year and a half on and off, and now I finally have some time to really dedicate to the project. I'm looking for a pixel artist and another gml programmer who want to collaborate and make an awesome game. The base programming of the...
  20. S

    GMS 2.3+ Platform game with classic RPG view from above : should the tiles of the room be made of objects?

    Hello everyone, I'm planning to make a platform game using a classic RPG view from above, so the player would use the 4 directional arrows to move left/right (x coordinate) forward/backward (y coordinate); but also the space bar to jump (pseudo-z coordinate). I however can't figure out how to...
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