rpg game

  1. A

    GMS 2 Issue On EnemyHit and HP

    Hi guys, I am having a problem in my rpg game. I found some opensource code and I didn't understand the "hp-" expression. Because of that I couldn't code my enemies hp and my game crashes when I hit them. //EnemyHit// var _damage = argument0; hp- = _damage flash = true; if(hp > 0) { state =...
  2. Rover

    DarkLand 2d RPG game

    Hi everyone, I’m currently working on the ARPG game, this called DarkLand. The style of game same the game Diablo 2, but my game currently is 2d (not isometric), some the graphic maybe can change when I upgrade it. This project has long time to release but now I want to show some of process this...
  3. G

    Android Turn-Based Retro Medieval RPG *Demo|Android|Windows*

    Turn-Based Retro Medieval RPG _+_ Alpha Release now on Android and Windows _+_ Introduction Hello everyone. I have been working on this game on and off for around four years now, but I have made most of my progress in the past couple of years. I started the prototype to this game back when...
  4. Cyndi

    GML How to approach making rpg battles (NOT ABOUT BATTLE SYSTEM)

    Hi! I'm creating an RPG type game, and I have a question, though it isn't about creating a system. I would like to know how to approach actually holding a battle without losing my room data. From what I know (which might be wrong, I'm relatively new to GM2), everything that happens in a room...
  5. R

    Creating a RPG with a class/job system

    Hello all, I am new to the world of game design/development, as well as the Game Maker Community. I've had an idea for a game that I've wanted to make for a long time now, and figured it was time to start pursuing that dream. I've been doing a lot of research on the available engines...
  6. R

    GMS 2 [SOLVED] Error with alarms, plz help

    Ok, I'm making an RPG game with a unique battle system. The problem is, the enemy can only do one attack at a time. I have a value called attack, which sets the alarm between the warning animation and the enemy attack animation. I am trying to set the attack equal to false after the alarm is...
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