rpg devopment

  1. R

    Turn based rpg

    Hi New to game making and decided to make a turn based RPG. I managed to get the hero moving in the room and now I was wondering that what would be the best way to make an encounter, put stats and so on.(Hero's will be on the left mobs on the right). Any tips and advice I'm grateful for.
  2. Z

    Development That Grim Bleak Australian Action RPG I'll Die Making - EVICTION

    Hey Everyone! my names Zach. I'm starting a dev thread for my second game. I'm the writer and artist, you can check out my last game "Nation Breakers: Steam Arena" (Made in GMS2)(Google or Youtube it) EVICTION is an Isometric Action/RPG - dark scifi set in dystopian Australia gripped in a...
  3. G

    GMS 2.3+ How to code a sprint mechanic (similar to Mother 3) with 8 way movement?

    I'd like to start off by saying that I am very very new to coding and making games, and I'm trying very hard to learn the basics of making an RPG (heavily inspired by the Mother 3 mechanics). At the moment I'm trying to create a sprinting mechanic, just a simple "if you hold down shift you will...
  4. Divinik

     Hell is for Heroes Alpha Engine Preview!

    Been developing an engine for a game I'm making called Hell is for Heroes. Check it out and tell me what you think! Some Pre-Game Lore: https://docs.google.com/document/d/1jfZxBuJaYQahkMN-fiiWyvFZS6lIR4YXoxVa5juI0JQ/edit?usp=drivesdk If anyone is interested in hopping on the project for...
  5. Cyndi

    GML How to approach making rpg battles (NOT ABOUT BATTLE SYSTEM)

    Hi! I'm creating an RPG type game, and I have a question, though it isn't about creating a system. I would like to know how to approach actually holding a battle without losing my room data. From what I know (which might be wrong, I'm relatively new to GM2), everything that happens in a room...
  6. C

    Demo A Sci-Fi RPG - A Matter of Time Demo (Looking to receive feedback)

    Hey there everyone! I want to introduce to you all a project that I am working on - A Matter of Time. The game is a sci-fi RPG where James, a soldier sent from the medieval ages to the high-tech future, has to overcome every obstacle in order to take down the evil 'Dark Atomos'. I just finished...
  7. J

    HTML5 Calling HTML Files In Your Game

    This is just a little question I had that I could not find an answer for. Is it possible to call an HTML file/game in a Game Maker project? For example, lets say I had an RPG Maker game and wanted to export it to console if I were to use a method to have it be activated in Game Maker would it...
  8. EvanSki

    Beta Zero Chronicle

    I want to bring back the Idea that games are meant to be enjoyed and are for fun. No lootboxes, No DLC thats actually the rest of the game, No pay to win just a fun waste you time enjoyment experience. I appreciate any feedback and Ideas. Development Road Map Yes About the game Zero...
  9. E

    Alpha Memory Trees ( RPG Life+Farming simulation game )

    Memory Trees RPG Life+Farming Game the game will be quite big. I plan that there would be shops to buy tools, items for harvesting, planting, fishing, etc. Then there would be mini events to score our crush. I believe that this will take a long time to finish:We want to make a game that make you...
  10. K

    Changing Perspectives

    Hello all, I'm new to game making and I'm looking to make my first simple game, this game is going to start off as a simple open world game where you can basically just walk around and that's it but over time I'll add more features as I get better. One of the ideas I'd like to incorporate down...
  11. Cyndi

    Game Mechanics RPG Multi-level tiling design

    Hey, I'm making my first game with Game Maker Studio 2 and I can't seem to figure out how to create a multi level map without limiting myself in ways. I want to make it so that my character can jump up a level on the map, but I also want them to be able to walk behind those levels and still...
  12. W

    Team Request Final Fantasy esque Game

    Making a turn based game with a similar battle system to final fantasy. plan on throwing it up on steam when it's finished and i'm looking for some programmers to help me with all the programming as i'm not a skilled in it as i need to be. I have a basic battle system already made as well as...
  13. T

    Name for Greek Mythology monster

    I;m making a greek mythology game. It almost done, now i need a really badass name for the most powerful monster. any idea for this. many thanks guys, i'm really appreciate :D
  14. C

    RPG: Efficient Initialization of NPC's and Enemies

    Hello, I started mapping out the algorithm for how I want to go about initializing enemies in dungeons for my RPG. The enemies will roam the map like how the game Chrono Trigger is set up. I started off by thinking I'll use a nested switch case to set the enemy sprite based on the room and...
  15. C

    Applying Sprite Functions to Drawn Sprites

    Hey Everyone! I'm trying to program a merchant for my RPG game. I'm stuck on going about the basic menu options; Buy, Sell, Talk. What I'm trying to avoid is having to make each button be an object. The three menu options are displayed using the draw_sprite function. Each of the sprite names...
  16. M

    Survival Open World

    Hello Guys, Question, im doing an open world game but my question is. How big can my room be without GM crashing? I have a map for now of 6000 x 4000. My player sprite size is 200x 200. I want to make a full city open world game. How can i make it run smoothly? For my game decoration that has...
  17. R

    RPG Collision mask basics - I'm new at GML, please help

    Hey. So I'm trying to create this rpg where the main character is riding on a motorcycle using the built-in physics system, however, the collision mask doesn't change when I change into sprites that are different from the sprite the collision mask fits into. I understand why this is happening...
  18. S

    Eliza: Interactive Dialogue System for Classic RPGs?

    Greetings! I just started enrolled in school for video game design and I had an idea for dialogue in a game I plan to develop, but I wasn't sure where to go or who to ask. I am designing a RPG game that requires NPC character interaction, but I want to avoid that dialogue style where the NPC...
  19. W

    Problema adressing variables from other obj

    Hey guys, im trying to make a script that earns exp and tests if is is enought to lvl up 1 or more times if the exp is way larger. //EarnExp(exp) exp0 = argument0; level = obj_player.actualLevel; actualExp = obj_player.actualExp + exp0; expMax = obj_player.expMax; while(actualExp >= expMax){...
  20. Jezla

    Game Mechanics Decision-based combat design

    My new project is a resource management/travel game inspired by games like Oregon Trail, FTL, The Banner Saga, etc. It's larger in scope than my previous games, and by nature requires more design and planning. The basic idea is you have a party of characters who must travel from point A to...
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