rpg battle system

  1. R

    Turn based rpg

    Hi New to game making and decided to make a turn based RPG. I managed to get the hero moving in the room and now I was wondering that what would be the best way to make an encounter, put stats and so on.(Hero's will be on the left mobs on the right). Any tips and advice I'm grateful for.
  2. Dreary

    GMS 2.3+ 3D Effect for RPG Battles

    I'm wanting to create something similar to the effects found in Small Saga, where the backgrounds seem to be dynamically drawing to a horizon line or something. You can see the effects in their trailer below. I'm especially curious how to achieve the look of their battle system. Any...
  3. S

    GMS 2.3+ Help with implementing turned based RPG stats

    I have a problem with making a consistent way for the enemy to take a resonable amount of damage with stats like defense please help.
  4. T

    GMS 2.3+ Trying to copy RPG-stats from one array to another... help?

    Hello! I'm not always the best at wording things, so I apologize if this gets confusing. I've been reworking the battle system for my turn-based RPG, so that I can easily change the stats and appearance of different types of enemies. The way I've been trying to implement this is by storing all...
  5. N

    GMS 2 Having Trouble Moving Sprite Animation Frames along X and Y axis

    Hello all, Haven't used game maker long but I love it so far! My current issue is that I have an Action_Selector Obj with an attack option, when the user key_check_pressed(ord("A")) on that selection I want to hide the Idle_Character_Obj and un-hide the jump_to_target animation then wait at...
  6. E

    GML Global Variables not being updated

    Hey coders, I initialise all my global variables in my first page. When i move into a fight i want the if/else statements to allow for me to create a battle system but the global variables are not being updated. (Also to note the global.MonsterSpeed> global.Spd is always called even if Spd is...
  7. Tofu Heavy Industries

    Legacy GM [SOLVED] RPG - Preventing enemies acting at same time

    I have an Rpg im making, with 6 slots in an array for enemies in the battle screen (global.enemy_slot[0-5]). They each take their turn when their alarm is ready (each has an alarm in the obj_control_battle object). I use the below script to try to stagger the enemies actions if multiple ones are...
  8. C

    Fading to a battle

    Hey everyone. I'm pretty new here, and I have a problem. I'm creating a turn based RPG. I would like to use a battle transition similar to Deltarune. (Everything but the player and enemy objects fade away; see gif for example) I'm trying to create a room transition that fades over everything...
  9. Cyndi

    GML How to approach making rpg battles (NOT ABOUT BATTLE SYSTEM)

    Hi! I'm creating an RPG type game, and I have a question, though it isn't about creating a system. I would like to know how to approach actually holding a battle without losing my room data. From what I know (which might be wrong, I'm relatively new to GM2), everything that happens in a room...
  10. R

    Creating a RPG with a class/job system

    Hello all, I am new to the world of game design/development, as well as the Game Maker Community. I've had an idea for a game that I've wanted to make for a long time now, and figured it was time to start pursuing that dream. I've been doing a lot of research on the available engines...
  11. E

    Help With My Turn Based Combat System

    This will be my first post here so, first of all, hello and thanks for taking the time to read about my problem. I'm really sorry if it's a bit of a read. I'm very new to GMS and coding in general, so I've of course jumped straight into something way out of my league by trying to create a turn...
  12. O

    GMS 2 How do I make the start of an RPG battle system.

    I wan't to make an enemy go towards the player when they get to a certain distance near them and when it makes contact with the player takes them to a battle screen with the character and the enemy on screen. I'm going to just attempt this before adding any kind of ui or options to the screen.
  13. NateTheGreat

    Rise | Earthbound/Paper Mario Inspired RPG

    A rough gameplay preview About Rise started out as a simple yet ambitious "book" (if you will) in 2011. I was really inspired to get into writing after playing Mother 3 for the first time. The idea eventually formed into a game, but I didn't know how it would play nor did I have the...
  14. Kezarus

    Released Endless RPG

    Hi everyone! This is a project that I started in the end of 2017. So far I did a LOT of things. My game is about freedom, tactics and decisions that matter. You will be able to generate a random living world! Medieval high fantasy style. Tired from the world that you played but want the same...
  15. Y

    my game making journey so far

    One day i was telling to my brother that i always wanted to learn how to play the guitar. he said : do you know that there is a game to learn guitar?,it's called rocksmith 2014 ,you should buy a xbox. so i bought a xbox 360 and ordered the game online and started playing /learning . soon enough...
  16. M

    GMS 2 How to select an enemy to attack

    As you can see when I attack an enemy it attacks them both. If I don't select an enemy at the start it will produce an error. When I kill them both it only gives me xp for one enemy.
  17. M

    Beta Summoner Quest - Monster Battle/Collecting Game

    Summoner Quest DOWNLOAD: HERE Summoner quest is a monster battle / collecting game similar to pokemon. The game is centered primarily on collecting monsters (Which you hatch from eggs) and creating powerful teams that you use to challenge other players. The game is heavily focused on...

    Discussion Hey everyone! just wondering what you think...

    so i know a little about game maker and decided after making my first game(bit block, which will be released soon) i decided to hit to go and attack a big project, i wanted to make a game that is an RPG, that is called eztales. the graphics are done by me and is very primitive, but i really like...
  19. Niels

    Job Offer - Programmer Looking for a coder to help me build some game mechanics (RPG)- paid

    Hi everyone, Im currently working solo on my RPG (lite) project and I would like to hire someone that could help me out building some mechanics for it. The game I want to capture the wonderfull tactical combat of baldur's gate, icewind dale (and a tiny bit of world of warcraft) combined with...
  20. T

    Legacy GM monster stat storage without excessive data structures

    Hello, I'm thinking about possibly making an open source/tutorial for beginners for creating a monster capturing game. I've gotten far with my own separate Pokemon inspired project, but I want to write something more efficient for others to use with this one. Anyway, my question to you all is...