I have no code to post and would like guidance.
My gameplay area would of course be centered, but also I would like to rotate it without rotating the bezel.
I'm able to rotate my screen fine, but would like to know what is the best approach to implement the bezel.
Would that be a utilizing...
the above image is just the camera rotation around but it isn't smooth, if you notice it sometimes goes smooth and then itll go fast. also periodicaly when this issue is happening the character wont walk forward but at an angle. so im thinking I have something messed up with how im manipulating...
Hey folks,
pretty new to Game Maker but I started recently with my Top/Down RPG Project.
It's truly Top/Down, so you see only the persons head and shoulders. Got a PNG image for the characters sprite.
The image is 500x540 px, I scaled it down to 120px inside the Game Maker, but sadly the image...
I'm wondering what the best way of doing something like this is: https://imgur.com/a/ujn5c
I want the circle to be a 2D planet object. The animation of it would be a 2D image that sweeps behind it, but I want the image to be cropped around the outline of the planet. Is there any way to do this?
Hi,
Fairly new to GM and coding and I am trying to rotate the camera based on which direction the player is facing, but I must be thinking about this the wrong way and it might be a stupid question.
To do this I am trying to define the up vector for the camera based on the players image_angle...
Hello GM community, my name is Stefano and I'm new to GM and game programming in general.
I enjoyed my trial version of GM2 for a few days now. I went through the first tutorial and now was looking up the nice sprite editor. I can't manage to rotate a selected part of a frame though (not even...
Whenever I try to rotate my 3D dice object on x, y or z axis, it will only work on the z axis. Help?
Draw Code:
d3d_set_culling(false);
d3d_transform_set_rotation_x(xrot);
d3d_transform_set_rotation_y(yrot);
d3d_transform_set_rotation_z(zrot)...
Hi,
I am new to GM and am currently trying to figure out how to rotate the camera using the new camera system. Basically what I am trying to do is have the camera rotate based on a direction from the player object to another object.
In other words the camera should be following the player in...
Hi,
I am new to GM and am currently trying to figure out how to rotate the camera using the new camera system. Basically what I am trying to do is having the camera to rotate based on the player angle/rotation. Using the "old" views I guess I would do this by setting the view_angle to be the...
Goooooood afternoon! I'm here trying to make a topdown shooter where rather than the character rotating in endless circles, he stays facing up and the ground beneath him rotates, using 8 directions with his movements. I've been looking all over the place for a good couple hours, any suggestions?
Hello, fellow Game Makers,
Currently, I am having issues with a (probably simple) collision detection system for a TDS project I am working on. Let me (try to) explain....
The character has an 8-point movement system (WASD) and also rotates according to the mouse_x and mouse_y position. It can...
Hi
I am fairly new to Game Maker 2 and programming, so sorry if this is a stupid question or anything.
I am making my first game in 640x360. However, a lot of my sprites and objects in the game rotate, so I thought it would be a good idea to try to upscale everything to 1920x1080 in order to...
Ive gotten stuck on this for a week now and I cant bust my head on doing this properly...
Im trying to trace random spheres around an origin point but that can rotate in both x and y axis.
Ive gotten one direction moving perfectly (y axis)...
But I cant come up with one for the x axis that...
Hi. Before I will continue with my game I want to ask what is the best option. Game is something like sci-fi Grand Theft Auto with "rich" story. It is cliche, but I must say to my self it is rich story.
Lots of people said that top down is boring and you can see only head and shoulders so for...
I know this topic has been discussed before, and the solution is usually that rotation comes before translation of the model. However other threads seem to focus on imported models.
My problem is a little different. I have created various objects that draw multiple things at once in the draw...
Hello, first time posting here~
So I'm making a game with cut scenes that look like slightly animated comic book pages.
I've just about finished the opening page, All I need left is to add the sound effect text.
Up to this point I've been solving all my problems with youtube tutorial videos and...
Hi everyone, I'm new to Game Maker Studio and I'm looking for some assistance with regards to objects and making them spin as if it were real world.
I'm not new to programming so I've exhausted my initial avenues (Google searches) and have looked at threads both on here as well as the GameMaker...
Hi,
I was on GM 1.4 since last summer and I just bought GM2. I imported my old project, and everything works fine.
But I'm looking for something I used a lot in GM 1.4 :
I place my object (walls) in the room and then, in GM 1.4 I rotate them (90°/180°/etc) as I want in the object tab, then...
I am making an Android game. Physics , platform war game. (Sorry for my bad English) I have 2 problems :
1- When I click anywhere, the gun will fire there. Bullet is physics object. How do I get the bullet to go where I clicked and return to it?
2- A physics object is following a different...