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I'm trying to create a little text box engine but I've run into a problem. When the game gets resized, everything remains small, and the gui is off centered. How can I scale everything so the game appears precisely as I want it to for any screen size. There must be a setting to make everything...
I have encountered a strange issue that I don't know how to solve. After implementing the basics of my game, I decided to start messing around with levels.
As you can see in the video, the original room works just fine. The light follows the player, and can be placed with the lamps. The...
I am making levels that are made of various rooms. The player can go back and forth them using portals, but there are collected items such as health fillers that I don't want to respawn every time the player returns to a room. Is it possible to destroy/deactivate these objects permanently in a...
So I've come across quite a strange bug recently.. I've been developing a game with one large room, lots of enemies and one player. The player moves with a simple point and click system and moves at a speed of 0.5, the enemies also move at a speed of 0.5, this has worked fine up to now...
So essentially, I am going to have my player walk through all of my rooms at random (there are a lot of them, and I plan to add more, so for the purposes of this explanation, assume I have infinite rooms).
My problem arises in backtracking. I want the player to be able to go backwards through...
In a new project, I'm hoping to have procedural generation via many pre-made rooms that are randomly used. for the purposes of this explanation, assume that each room is a square 1000px by 1000px. Centered on each side of the square is a door. When you walk through a door, it will take you to...
I'm having resolution issues when importing PNGs I've drawn in Photoshop into GameMaker Studio. I've drawn all of my images such that they can scale properly, i.e., I've drawn my rooms in 1440x135 in Photoshop, scaled them up to 11520x1080, and imported them into GameMaker. I've set my views to...
I have this code that I got from Shaun Spalding's tutorials for a room fade transition:
It works fine and all, but because of the way my game is put together and how the player moves from room to room it would be better if this transition was like this:
Instant black screen > fade out of black...
This was weird. I'll try to explain as clearly as I can.
I have several rooms in my project already. I created a new room, let's call it rmNew and it appears in the Resources at the bottom of the list. I wanted to test room out rmNew, so I dragged it to the top of the list so that it would be...
Hi.
In past, I used the same metod to move the player in other rooms...
...now, with this new project it doesn't work.
The creation codes wrotein each obj_door, enter probably in conflict each other:
Here's the codes:
obj_interactives_door_parent:
Information about object...
Hello everyone, Im trying to make a room that has a black background with a tiled wood background on a portion of the screen. This might be way simpler than Im making it, but Im clueless.
here is my code:
Create:
MaxX = (room_width*0.8)/background_get_width(bgWood)
MaxY =...
I apologize upfront if this question is completely stupid, but I'm new to GM and have a problem with room persistence.
All of my rooms are set to persistent, but when I return to a room all of the objects (enemies, pots, etc.) previously destroyed are reset. However, when I pause my game (the...
So after trying a verity of ways I cannot get room_instance_add to do anything.
I have tried putting it in a left click event by itself and changing the room through pressing space. But no matter what, when rm_system loads there is no object there.
Here is my code that I modded as closely to the...
Howdy. My game is starting to become quite large and the rooms take the longest time to save out of all of the assets. So I'm wondering if there is a way to only change the assets that have had any changes made to them when saving the game rather than all of them.
Other ways to reduce save time...
Hello!
I've tried searching for the answer but I'm not exactly sure how to word it, it's probably quite simple but the internet and its cryptic ways will not reveal it's sweet sweet answers to me...
Basically I've made a small crude cut scene where the camera goes to a different room (we shall...
Hello GameMaker community!
I don't think that this is possible at all but maybe you guys can figure out a way to do it. I was wondering if it was possible to declare a variable with the names of multiple rooms and check if the room equals to that variable like this for example:
//Create
r =...
Hello, i'm new to this, i picked up GameMaker from previous Humble bundle and im fiddling around with it, so after a few projects just to practice how the basics work i decided to do something a bit more real, but am having issues with a specific thing, so here it goes..
1st screen there's 3...
Hello,
I have started expanding to more rooms in my game just to play with the logic of moving from room to room. I creating a sort of open world and that I wish for them when returning to a prior room, that the player is where the two rooms are conjoined. But I have never done this in...