room_goto

  1. ShadowLenz

    Windows Making an RPG [PROBLEM FIXED ]

    hi! i'm currently making an RPG and when i established the movement, and solids collision, the firs room map and else, was the time for a new room, so i created a second room, and when i created: the obj_next and obj_last (for tracking back to the previous room) and go to the "step event" of...
  2. Dwighty4000

    GMS 2 "room_goto" problem (why do it crashs?)

    It says all the time that object from: "obj_Player_kneipenstrasse.x" cannot be found, but why is that? after all, the room is changed in time, where there is this obj_Player_kneipenstrasse? The "creation-code" of the object where this whole source code is located and which is in another room...
  3. A

    Changing room after boss battle

    I added a boss battle at the end of my first game. After I defeat the boss, the game goes to an outro room with some text narrative, and then gives you the option to go back to the main menu. Everything works, but is it possible to wait three seconds after the boss is destroyed before going to...
  4. Death

    GMS 2 [SOLVED] Room_Goto with a variable name

    Hi All, I am going bonkers here... I am trying to go to a room based on a stringvar. I.e.: room_goto(str) where str is a string defined as "Game02". The room Game02 actually exists and I can check for its existence like: room_exists(str) and it returns true. I tried...
  5. T

    GMS 2 [SOLVED] Issue with the room_goto() function

    Hello everybody, I am new to GameMaker. I have been programming a management/card game for the past 2 months, and right now I have an issue that I cannot solve by myself. That is why I need your help. What I am trying to do It is very simple. I want my hero to switch room when he collides...
  6. E

    Windows Player sprite disappearing after room change

    In my game there is a starting room first, then the room goto the next by the function room_goto_next(). When this happens, the player object's sprite in the next room will disappear. The object still exists, even the collision mask, but the sprite is gone. This only happens when changing room...
  7. Erik

    Major BUGS in GMS2. Anyone else?

    I have started a project and everything was working great. Its a large flipscreen platformer but some strange bugs that i have never encountered before have shown up. I had uppdated to a later version of gms2 and i don't know if this is version dependent. Bug 1 : I had perfected my platform...
  8. Nixxi

    [Solved] Game freezes on room_goto()?

    This is a brand new bug I'm running into and I have no idea how I got it, been over the code several times and I probably just need fresh eyes to look at it. Here's what I have: rm_Start is the first room to load. It creates one instance of obj_SYS and this object initializes all...
  9. U

    GMS 2 Question about rooms and objects

    For about three days I'm testing my code. And noticed an interesting "feature". I create a room - loading_room. I want run some preload script (scripts in the future) in this room. Now the script is small and it runs very quickly. Then i want to go to the next room. loading_room...
  10. L

    memory leak in function room_goto()

    hello, help please. i'm having troubles with the change of rooms and i have a memory leak every time that i do. in my test, i go through the rooms when i release the key A. i'm trying with this simple code and i can't find why the memory leak. ////CONTROL OBJ //create event cro=0; //room...
  11. K

    Legacy GM Changing Rooms Logic

    Hello, I have started expanding to more rooms in my game just to play with the logic of moving from room to room. I creating a sort of open world and that I wish for them when returning to a prior room, that the player is where the two rooms are conjoined. But I have never done this in...
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