1. A

    GMS 2.3+ Correctly setting rooms

    I'm making my first game, I have most of it done, but I'm still unsure about room size (in-game experience resolution). I know most people uses camera for this purpose (YouTube tutorials), but I decided to have solid rooms so camera itself isn't required. I set my room width and height equal...
  2. G

    why room_assign(ind,source) can't work well as what the manual illustrates about it?

    my example: 1. I create room1 , room2 and room3 using editor and then use room1 as the first one to enter for running the game . 2. I create object1 and write " if( mouse_check_button_presssed( mb_left ) ) { room_assign( room3 , room2 ); } " in its step event , then I place it into room1...
  3. master2015hp

    GML Best way for big map?

    Hi, i have a really big map in my game, which you can think as of those match 3 map. They're really large and player can scroll around to select a stage which they want to play. If i make a room really really big and create like 500 objects on it, will that ruin the game performance? I am...
  4. D

    Windows Game always run from the last created room

    Hello everybody! I am a complete beginner, started just yesterday. I ran into errors that when I press Run the game always starts from the last created room The order don't matter As seen in the screenshots screenshot 1 - my settings. by all logic, I should start on room 1 screenshot 2 -...
  5. jobjorgos

    GMS 2.3+ How to simply add/remove objects in a room in GM2.3?

    Very simple question, how to simply add/remove/move objects in a room in GM2.3? I cant click any objects, I cant remove anything, and I cant add anything. I have read the room manual but I couldnot find the answer there.
  6. R

    Windows Room Inheritance - Creating new layer on parent room causes issue

    I am encountering an issue with the Room Parent/Inheritance system for layers, when creating a new layer on the parent room, it messes up rooms somehow and prevents the game from running properly. I also tried going to child rooms and un-inheriting then re-inheriting to refresh the layer...
  7. M

    Go To Room don't target the right room

    Hi guys, this is my first try to create a game and my first post, so I'm a total newbie. I have a silly problem but I can't understand how to solve it. I'm using Drag and drop. Very simple: I create a sprite for a button and then an object. The only event of the object is mouse ---> left down...
  8. E

    Windows Problem with room_goto(index)

    Hi! I use room_goto(index) where i replace index with a variable. But the room that it sends me to is completely wrong. I attach the pictures where you can see what i'm doing. Does anyone have a solution? For example, I am hovering my mouse over 1st button. It reads my variable - room nr 1. But...
  9. Z

    Transitioning into wrong rooms

    Lately I am having some issues with implementing a Room transition Mechanic and it is working fine, it is able to transition from room to room, however when it involves multiple rooms it goes completely haywire. The problem began like this: I have created a swamp level and a small wooden cabin...
  10. W

    SOLVED GameMaker Studio 2 Black Screen on Launching Game

    Hello good night everyone, I'm having trouble running any project I create on GameMakerStudio2. It always worked normally, until yesterday when I went to open a project that I'm working on and during the process I went to run the room, but the new object that I had added to the project didn't...
  11. MIkadini

    SOLVED Wait X second before change room

    I want to change room when my character die (i know i must use room_goto(roomName)), but before it i want to wait X second. I try with a while loop that stop code and use the current_time variable and the difference between it and a bigger variable. But this method block all the game. Ther's a...
  12. G

    How to go to More Than one Room From one Room

    I'm having issues getting into more than one room starting in one room. i have 4 doors i need to all go into different rooms how would I do this? Thanks for any answers.
  13. conman06

    Rooms not working

    I'm trying to program my game to go to the next room after the door animation plays, which is activated when the player presses up arrow. I don't understand why it isn't working.

    How do I make my platformer game, act like a platformer game?

    In traditional platformer games you would have a rectangular room where the player can move left or right. And depending on which direction you move in, more of the level will be revealed to you, as you go. How do I do that in gamemaker? As of right now, I just have a square room for a level...
  15. kureoni

    room unlock

    I want to make sure that the player can only go to the next room if he killed all the obj_monsters instances of in the previous room the only way to do that is through global variables and etc? can someone show me how? (if I do that, my game is basically finished) (situation: i have some...
  16. kureoni

    help to make room stop restarting pls

    In the game I'm developing, when you enter a room, there are monsters there, then you kill them and then you leave the room, but if you enter the room again, the room restarts and the monsters are still there, etc. Is there any way to make the room empty forever after killing the instances of...
  17. L

    Windows Making a room fullscreen.

    I'm new to this and I've been trying to look for tutorials but there isn't anything I can seem to find about making a room fit the size of the player's screen. What can I do for this to make this work? I'm using DnD in case I can simply use that but I can always use code for it if needed!
  18. A

    GMS 2 Objects created in runtime still there after restart

    I have an target_object that is located in a room "room1". After interaction with a player_object it is supposed to move to another room - "room2". This object cannot be persistent as it is supposed to be in a specific room - not always in active room. So I used...
  19. G

    GMS 2 Procedural generation: creating prebuilt room templates in a GMS2 Room and combining them into one level

    Hello, I'm working on a game that will use a combination of procedural generation and prebuilt rooms to create its levels. Currently, the layout of each prebuilt room is specified via a character string (in which each character represents a tile, object, NPC, etc.). This method has the...
  20. N

    room check

    I'm doing a game where I have gravity in a room and another does not, and that does not interfere with the player's movement. how could I make such a thing happen