room editor

  1. A

    Resize objects in room editor

    (this isnt "programming" but I didnt know where else to post this) Hi all, I used to be able to place an object in the room editor and resize objects (with the mouse) by clicking and dragging the bottom right corner of the box around the object, but now for some reason Im no longer able to do...
  2. 2

     [Request] Instance Layer Properties in Room Editor

    It would be useful to be able to apply properties to a entire instance layer in the Room Editor so that anything placed on that instance layer in the future has such properties, and the layer properties can be changed at any later time too. Instance properties such as: transparency, color...
  3. 2

     Suggestion: Bring Back Showing Object Name on Mouse Over of Instance in Room Editor

    Please show the name of the objects when you mouse over them in the room editor like in previous GM versions. I often have multiple objects with the same sprite in a game, and this will make things a lot more confusing, and difficult to check quickly. Why is this left off? Usually I make a few...
  4. Posh Indie

     [Suggestion] Room Editor Layer Transparency

    With layer transparency we could easily line things up with the layer above or below the one we are currently working on, while still keeping the focus of the room editor on the one we are working on. A use for this could be for, say, seamless transition from the first floor to the second floor...
  5. C

    Question - IDE Room Editor Grid Snap Confusion

    The grid snapping feature sometimes works as I expect it to but sometimes doesn't. I currently have a tile object with a sprite that's 192x192 pixels big. I set the grid to also be 192x192 with the snap feature turned on, but for some reason the tile is only aligning (perfectly centered) with...
  6. J

    Strech problem in room editor

    So when I'm trying to stretch a wall out, it stretches it inbetween the grid and gets rid of the original height. :bash: I will attach a gif to show what I mean.
  7. Kaliam

     Change Zoom Limits for room editor?

    Hello, just a little bit of feedback I have for the room editor. I am currently working on a large scale space exploration game and I was testing to see just how large you can create a room before things start to fail. The big problem was not that the game couldn't handle the room size, it was...
  8. T

    Question - Code Image Scale Problem - Possible Bug?

    First, want to say I love the updates within GMS 2. My current project has benefited immensely from the updates, and I'm excited to keep using it. However, I believe I have run into a possible bug for the room editor or the built-in image_scale variables. Within the room editor, I set the...
  9. B

    Question - IDE How to use the new features in the room editor?

    From the release notes for the lasts update: "Room Editor: Rectangle, line and fill tile tools added (these do not yet do auto-tiling)" http://gms.yoyogames.com/ReleaseNotes.html First of all, this is great! The thing that I disliked the most about GM:S1 was that I needed to work with Tiled or...
  10. S

     Room Editor

    The new Room Editor is awesome! That said, there's a few things I noticed but I'm not sure if anyone else has run into with questions(?) Background Layers have a handful of nice properties to adjust, but intuitively I didn't see a setting to adjust alpha/opacity. I discovered I had to click on...
  11. 2

     Suggestion: Change Spriteless Object Icon in Room Editor to be Visible Over White

    The new icon in the room editor for spriteless objects is too transparent, blends in especially with any light colors behind it, and is invisible over white. I can't see them half the time. If seeing behind them is absolutely necessary, they could, instead of being transparent, invert the colors...
  12. 2

    Discussion Suggestion: Prevent Losing Room in Room Editor View

    Zooming using the scroll wheel can sometimes cause the room to be 100% out of view if you zoom out, and then zoom in with the cursor outside the room image. It's really difficult to find the room if you do this, and the position is kept even if you close the room. I like being able to see past...
  13. D

     Initial Thoughts on Studio 2

    Pros: I love the new interface! This might be the best looking IDE ever made IMHO and I can't get enough of it. The new sprite editor is fantastic! I'm in love with the ability to draw while the image is animating and combined with the other new features was one of the two big reasons I...
  14. Z

    Question - IDE Uniform scaling in room editor?

    How do I uniformly scale an instance in the room editor? The standard shift modifier is reserved for marque editing and I have tried other combos but to no avail. Ideally I would like all scaling to be uniform, as non-uniform is rare for me. Also, is there a way to rotate in stepped increments...
  15. B

    Question - IDE No Isometric Support?

    Am I right that there is no possibility for isometric graphics in Studio 2? In the room editor, when you select a tileset, the grid snap settings are locked to whatever the tile size is, meaning you can't have overlapping tiles. Am I being stupid and just not doinitrite? Or is there some way...
  16. U

    Easiest way to use the room editor?

    I'm going through the Coding Breakout tutorial, and it was a pain adding all those bricks. Let me explain: I could have just left clicked and added all instances of the bricks one-by-one. I probably should have done it that way. However I was thinking this works like most editors, where you...
  17. L

    Legacy GM Anyway to hide certain objects in the room editor?

    Right, well, I'm making a top down shooter game, and I want there to look as if there are multiple floors in a single room. And so far it's going great. But the one main problem, is that it's really messy in the room editor. I don't want to hide ALL the objects, I just need to hide the first...
  18. C

    Legacy GM Use many Rooms

    I have a big problem with using different rooms. At this time i only have 2 rooms. and i only have 3 different types of "buttons" (objekts). My Problem is, when im in the second room, and then click the "back to ..." button the whole game ends because in the first room is the "game end" button...
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    Suggestion Game Maker Can Be Even More!

    Hi, it's my first thread in the forum, let me tell you my suggestions and first expressions about Game Maker Studio. First of all, it's very good tool that allows you to make a game pretty fast, especially when you are using an internal programming language. In two days I managed to make a...
  20. A

    Legacy GM Background parallax scroll only when player moves?

    Hi there, I'm busy working on side-scroller. I'm trying to make my background parallax scroll when I'm moving right or left. At the moment I am able to do parallax scrolling with the background function in room editor. And I am able to to make viewport follow my Player. But my problem is I...
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