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room editor

  1. Suzaku

    GameMaker How to detect moments in a animation sprite?

    Lets suppose that I have a object that represents a lady character: and I have this animated sprite: I want this character object to move a little to the right until it reach the frame 4 on that animation. Then the object must stop moving because the character will start to get up...
  2. A

    Room Editor Auto opens all layer folders

    Greetings GameMakers! Whenever I go into the room editor, all of the layer folders are automatically opened. I've got a lot of layers and folders for organizing them (I'm using something similar to @MirthCastle's sorting method and something close to his layer conventions. Check it out below if...
  3. K

    GML Object won't show up in room when placed/created

    The issue I'm having is that, no matter if I place the object inside a room or let it be created with a different object placed inside an instance layer, it doesn't show up in the room when testing the game. This problem arises when I play an object that has a sprite or no sprite at all. I want...
  4. S

    Object only works correctly in one room.

    Hey there, I know this is so basic but could not find any previous posts that applied. I have an object that only exists to display/ change sprite based on player states. It works perfectly in roomA but always displays the same incorrect sprite in every other room. There are NPCs in these...
  5. B

    GameMaker Sprite Character Changes Size When Moving in Room Editor

    I've been trying to add an enemy named Flygito, a small bug enemy. I decided to shrink her sprite down (Picture above) on the room editor, but when I start the game and her sprite started moving, Flygito's sprite size goes wrong. But her sprite remains the same when I use her default size (By...
  6. D

    Parallax Preview in Room Editor

    So I am currently working on a 2D Platformer in Game Maker Studio 2 and right now have some basic mechanics and visuals, as well as a Parallax Effect on different tile layers. While the Parallax Effect looks very nice like this, it is a chore to design rooms this way since in the game the...
  7. L

    (Nvm) Problems with grid snapping (is there a way to turn it off its so annoying)

    I'm trying to make a tile set where a lot of stuff has to overlap each other, but grid snapping is making it really hard. I've separated most of the sprites into different tile sets but it really isn't working at all, and the preferences menu does nothing. Any help? Or should i just code the...
  8. S

    Question - IDE Any way to snap rotate in room editor?

    So i'm making some rooms. And have some diagonal walls i wanna place down. I figured instead of making 4 different objects for pointing 4 different ways, it'd be better to just have one, and rotate it to my needs. You can double click and change the rotation manually. Or drag near the corners...
  9. N

    Question - IDE Collapse Layer Folders

    I've been working a whole lot with Layers in the Room Editor, and one of my larger projects requires lots of layers in each room. I organize them into folders, but every time I open the project, all of the folders are expanded which creates a huge mess. Is there a way to easily collapse layer...
  10. Erayd

    Windows Tile set optimizations

    Basically, is there a performance boost/loss between choosing a tile size of 8 or 6 vs 16? Currently I have a tile set I'm building out with the idea that everything is chopped up in 16 pixel segments. Which in some scenarios means I have a lack of precision and objects need to be moved around...
  11. Carl Nylander

    Question - IDE Pre rotate objects for editor

    Hello! I'd like to know if you can some how pre rotate a sprite for the editor. What I mean is that I for example have 4 objects: objSpikesW, objSpikesN, objSpikesE and objSpikesS. I'd like to use 1 sprite since they are all going to look the same but just rotated in 0, 90, 180 and 270...
  12. N

    Legacy GM "Ghost" objects in room editor?

    When resizing objects to smaller sizes(close to a pixel in size) in the room editor, said objects seem to become "ghost" objects and cannot be selected with the mouse. They also are not removed when holding RMB+Shift. The only way to select them or remove them is through the Instance Ordering...
  13. N

    GameMaker Snap instance rotation in room editor

    Is there way to snap rotation at 45 and 90 degrees in GMS 2?
  14. JeffJ

    Question - IDE Move ALL instances or tiles in room by x amount?

    In GMS1's room editor there was a button you could press to shift all instances or tiles by a certain amount, allowing you to enter a number on the x and/or y axis, and all instances or tiles would then be moved by this exact amount. How do I achieve the same in GMS2? I can't even seem to...
  15. Michael McMullen

    Opening Doors with a Switch

    GM Version: GameMaker Studio 2 Target Platform: All Download: N/A Links: Preview (final room setup) Summary In this video tutorial we will create a system that will allow us to drop a switch into our room and using the Room Editor hook that specific switch up to a door. Once the user steps on...
  16. B

    Question - IDE Can't pan a tile layer in the room editor (mac)

    when i have a tile layer selected in the room editor, my pan controls (spacebar, middle mouse) only work if the cursor is outside the room bounds. I can pan normally on all other layers. Am i missing something?
  17. N

    Question - IDE Room missing from the editor tree ! ...[HELP]

    Hi, everyone here's my problem : since yesterday i can't find room that i've created recently, they don't show up in my room tree but when i launch the game with F5 they still run perfectly. But i can't select them for modification since they won't show up in the tree editor !! Can someone help...
  18. J

    Discussion Eyedropper tool for tilesets (room editor)

    Hello! After working with tilemaps for several weeks I think that having an eyedropper tool for tilemaps in the room editor would be awesome for productivity (clicking an already placed tile and being able to use it as if you selected it from the tiles section) when dealing with huge tilemaps...
  19. W

     Instance parenting feature request

    Any chance of adding an instance parenting feature to the room editor/runner? I know you can do this now via code by spawning child instances from the parent and storing their id's in a data structure but if you're doing all that then whats the point of having a room editor? I suggest managing...
  20. W

     GUI Layer

    I'm only spit balling here but now we have layers I'd like to see the GUI event represented in the room editor. Possibly as a layer type that could have it's width, height and location set. I envision this much the way views are represented now but any instances placed on the GUI layer would be...
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