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room change

  1. matrugdev

    Opera GX Flicker when room changes

    On GX.games build there's a flicker when the room changes. This doesn't happen on macOS or iOS builds. Anyone know why or how to fix it?
  2. Z

    SOLVED NPC successfully moving to other rooms help

    Hello everyone. I'm trying to make a npc "move" between rooms on a time schedule. Basically I made a persisting clock object that manages time in game (24 hours for 5 days) in a loop. I made a npc with his own schedule and pre-defined paths in the rooms in a script in the step event (I used a...
  3. MedicOnFire

    GameMaker Cutscene Object Executing Two Steps at Once After Room Transition

    Hello! I am working on a cutscene controller for my game, and I am encountering an issue where after I transition to a new room mid-cutscene, every other action (just textboxes) in the cutscene is skipped. I am generating and managing the cutscenes using an object called obj_cutscene_manager...
  4. XonicCraft

    How can I make clicking go to a room specified through the creation code?

    I need help, I wanted to create a door object. I already have it, but I would like to put a Creation Code on it so that when I left click on it, it goes to the room assigned in the same Creation Code. Could you help me?
  5. Cartoon Nickname

    Trying to have player go to different rooms while deleting room they've already been in.

    What I'm trying to do is create a rouge-like game without the procedural generated levels. Instead I have a bunch of set levels that I'm trying to shove into an array, then put that array into a ds list, then randomize said list so it's random when you enter a new room. The issue is that I...
  6. Wainggan

    My rooms are too big, and I can't shrink them

    (I'm not sure if this is the correct forum for this, but it was the closest I could find) So... basically Here's what a room of my game looks like: I make the rooms big because I usually need the space, but now that I'm done with this level, there is all this unused space above the level that...
  7. I

    Legacy GM How to make changes in another room

    Hello, everyone. I'm trying to change things by changing between rooms. Basically, I have my "obj_door" that simply does "room_goto()", but I need this to move objects or trigger events. What I have thought is to add "with (obj_player)" after changing the room, but I realised that it doesn't...
  8. C

    GameMaker Should I be deleting previous rooms?

    I've been playing about with GMS2 for about a week and have started to put together my first original project. I'm using an amalgamation of code from FriendlyCosmonaut's Farming RPG tutorial and GameMakerStation's Fade Transition to handle room changes, but I've noticed that if the new room has...
  9. P

    Legacy GM [Solved] Graphics Worsen After Changing Rooms

    Hey guys, I'm making a shmup that, so far, really only has one level. I recently made a title screen, but when I use the Change Room or Next Room action, the sprites for the one level's objects are in a lower resolution compared to how they look when I have the level play as the game starts...
  10. I

    Use player File for room background

    Hello Everyone , loving the studio so far , still doing baby steps. I want to ask players to upload a image that will be used as background for the room. what am I doing wrong ? The room opens but the image does not apply as background. var back = layer_background_get_id(room0); faceplate =...
  11. D

    Pls help with rooms [SOLVED]

    (Bad english sorry) When in my menu room i click on "New game" button, its activate "go to room 1" (on screen). When i disable background in room 1, i noticed that room became on top of the menu, and the menu didnt disappear. Now "menu" is background for "room 1". What am I doing wrong? How to...
  12. D

    GameMaker Non-persistent rooms are resetting everything except player

    The title says it all. Up until now, room_restart has been doing what it should do. However, it started to try and screw me today by not resetting my player but resetting all other objects in the room. I'm wondering what made it happen, but I haven't done anything today except add audio to the...
  13. D

    GameMaker How to have a character move between rooms without persistent?

    Hi, So, I've been struggling with this, and I was wondering if there's a way to have the player move between rooms without using the persistent variable? The reason I was wondering about this is because I don't want the player to appear in the battles, which features enemies in a head-on view...
  14. I

    Object Spawning Help

    So for this game I'm doing, I followed GravityShift Games' tutorial on making and Endless Runner but I'm expanding on it. Basically, i have an object that spawns enemies until the players gets to a certain score. Then it stops spawning enemies and spawns a jetpack that essentially triggers the...
  15. T

    Can't Switch Rooms (on click) with Drag N'Drop

    Hi, I'm super new to programming and am just making a small game for my school's science fair, so naturally I decided to do it with Drag-n-drop mode. I've created room 0 as the main menu with the animated logo and stuff; created an object that would take the player to the next room, but it...
  16. A

    GameMaker Room changing not working

    Hello i was starting to develop a game in gamemaker studio 2 using a tutorial from undemy but now i am stuck in the room chaging there is the issue i have at the moment when i enter a new created room i got this this is the actual room lay out any help to fix this will be much...
  17. S

    Discussion Persistent objects not working in GMS2

    In GMS 2, persistent objects do not seem to work normally when the room is changed. Only the variables in it work normally.
  18. T

    Legacy GM Strange issue with ds_map and room IDs

    Dear fellow developers I've recently run into a rather strange issue with my current project. Some Info: I'm making a platforming game with a overworld for level selection. Now, I create a ds_map of the levels with the key being a number from 1 to the total number of levels, and the value...
  19. D

    GameMaker game crashes sometimes while changing rooms

    I'm working on a game and on very rare occasion the game will crash with no error report when going from one room to another (as if I exited the run normally). It happens so infrequently that I cannot figure out what condition causes it. I have done tests where I move between a bunch of rooms...
  20. F

    Something's not right with this

    Ok, so I am trying to make a platformer and I need to be able to switch between specified rooms that are set up like this: r1_1 the first number being current level, the second number being which room of the current level player is in. I tried doing this: room_goto(r1_1); which worked fine. so...
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