rogue-like

  1. NicoFIDI

     [Beta] Torre Maldita "Cursed tower" First time exposing a game

    This game is the culmination of years of work. The origin of the idea was to make a causal Rogue-Like for my phone. And I think, It's almost done. Yet I never gave a game the finishing touches so I don't know if it's ready. To keep you away from unwanted information I will have all information...
  2. G

     Liber's Quest [Temporary Name]

    Hello all, I am posting this because I want to start engaging with the community and raise interest in my game. I have honestly just started working on it and I'm implementing the games base mechanics as we speak. It will basically be a "form" of an RPG with other genre elements in it. Currently...
  3. NicoFIDI

    Alpha [WIP] Damned Tower: A casual rogue like.

    Damned Tower Genre: Roguelike, Dungeon crawler, Survival (resource management). GM version: GMS 1.4 Platforms: Android, Windows Download link (Itch.io): v00_08_01 https://nicofidi.itch.io/damned-tower The game: The damned tower is a dungeon crawler where every move consumes energy, and when...
  4. R

    Steam Free Demo - Darkness Restricted | 27th February 2018

    Hi everyone, Created in my 10x10 room at 22, 7 months and about 600 hours of work later. Darkness Restricted is a top-down shooter with unique mechanics and running at 120 step/second. You are loaded in a simulation that will test and optimize your handgun combat skills. You have to find a USB...
  5. M

    Game Mechanics troubles with a rogue-like game

    For a school project I'm making a rogue-like game based on the mobile game which is turn/gridbased Unfortunately I'm having some problems with the changing of the turns and I'm wondering if anyone has some tips to make my game work. I've thought of a global variable or something to check if the...
  6. S

    Rogue-Light

    This is a jam game I made in 48 hours for Ludum Dare 40. I liked the way it turned out, but I feel it can be better, and I'm going to continue to work on it on and off. I'm getting some good feedback from the contest, but I'd like to share it and get some feedback here as well. Description...
  7. T

    Alpha Bullet Runner

    Bullet Runner About Bullet Runner is a high paced, action packed shooter that gets your blood pumping! The game is a mix of the roguelike, dungeoncrawler and bullethell genres. Blast your way through waves of different enemies, with loads of unique, wacky and weird weapons in a gorgeous...
  8. D

    Another Voyage

    Greetings fellow community members. I'd like to introduce "Another Voyage", a game that has been in development for a year now. Any feedback is greatly appreciated. Also, please report any findings of fps below 60 if you can. It's important to note that each play through is different. This is...
  9. I

    Demo Delve

    - DELVE - What is Delve? Delve is a rogue-like game with elements of an RPG. Your goal is to traverse a massive structure that has come to be known as 'The Ruin', an age-old building that was said to be built because of a fascination of a cult to find out what happened if you dig to the bottom...
  10. Genetix

    Inventory System - Design & Theory

    I want to talk about Inventory System Design, and get some ideas or feedback on ways to approach and improve the design. Inventory systems are used in many games, and can be a challenging thing to build for many. I'm not overly worried about the exact syntax and code needed to build an...
  11. J

    Is this game feasible?

    Hello! Before I begin, I have to say I do not have Game Maker: Studio. I am using GM8.0 Pro. Unless I finally decide to get Studio, that is. I have an idea for a game. What do you think the efficacy is, of making this game in game maker: A simple, yet emergently complex, highly interactive...
  12. NazGhuL

    Asset - Scripts Grid Auto Tile 47 [GMS2]

    This scripts help you auto-tile directly in game. Perfect for procedurally generated levels. It uses a tileset of 47 images placed in the same order as in the IDE of GMS2. It auto-tiles on a ds_grid but it can be easily changed for arrays. Note that GMS is still in beta and asset will be updated...
  13. D

    Alpha Hopeless Descent - too much to contain in a title!

    Origin of the idea: After finishing a game I was finally free to start something fresh. I was full of ideas that felt excellent, but none had that something that could push me through the process of actual development. Then, my wonderful girlfriend named it loudly: "Make a game you really want...
  14. G

    Alpha GMRogue

    I searched around online, but I couldn't find a tutorial or guide of how to make a real roguelike game in Gamemaker: Studio, except for scripts and stuff for procedural generation of maps. I don't know how to make a roguelike in GML, but I thought that I could learn - and teach others - by...
  15. M

    Windows (Solved) Move then Stop (rogue-like)...(problem)

    Hi folks, Having a problem with creating an object that will move a set distance (one 32x32 space, no diagonals) then stop (like in most rogue-like games). Here's the code I've been playing with(which isn't working, the object just keeps moving up when the key is pressed and doesn't stop)...
  16. A

    Windows The Superfluous

    DOWNLOAD DEMO AVAILABLE ON STEAM SOON About The Game: Sci-Fi - I love reading all types of science fiction {Asimov, Niven, Heinlein, Card, Howey, Clarke, Wells, etc.} and have always tried to find away to include that genre in my games. Rogue-like - This game is more like a rogue-lite. There...
  17. NazGhuL

    Asset - Project Rogue-Lock, a roguelike starter pack

    This asset is no more supported. Get it here: Rogue-Lock This is Rogue-Lock, a roguelike STARTER PACK. Screenshots: Rogue-Lock is not an engine, it's a starter pack. You've got a lot of resources to start creating a roguelike game. Included: Procedurally generated levels. Fully...
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