roaming

  1. M

    GML AI pathfinding and sudden reaction to world objects

    Hey, I have a problem regarding enemy pathfinding and how I can make them react to sudden doors closing and things like that. In my game I have pathfinding for enemies using an mp_grid and mp_grid_path. It is simple, I create the grid at the start of the room and I modify it if there are any...
  2. M

    Pathfinding and roaming states

    I've been using pathfinding for a while now in my game (top down shooter). The enemies are supposed to have 2 different states whenever they are not engaged, idle and roam. While in idle they stay still and while they are roaming they pick a random direction and move there until an alarm makes...
  3. J

    GML Visual Programming problem I don't know where to start

    Okay so I was wondering if there is any good starting point for wanting to do the following in GameMaker Studio, or places I can reference for this: Have players drag and drop instructions into a line a player character then executes. Roaming enemies with a cone of vision for spotting the...
  4. P

    roaming AI help

    ok, earlier i asked for help in an admittedly difficult AI, and after all their help i feel its close to working. however, my problem right now it the roaming AI. heres what i got- create- direction = irandom(8) * 45; alarm 0- direction = irandom(8) * 45; speed = 2; step- if (alarm[0] = -1)...
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