Hey, I have a problem regarding enemy pathfinding and how I can make them react to sudden doors closing and things like that.
In my game I have pathfinding for enemies using an mp_grid and mp_grid_path.
It is simple, I create the grid at the start of the room and I modify it if there are any...
I've been using pathfinding for a while now in my game (top down shooter). The enemies are supposed to have 2 different states whenever they are not engaged, idle and roam. While in idle they stay still and while they are roaming they pick a random direction and move there until an alarm makes...
Okay so I was wondering if there is any good starting point for wanting to do the following in GameMaker Studio, or places I can reference for this:
Have players drag and drop instructions into a line a player character then executes.
Roaming enemies with a cone of vision for spotting the...
ok, earlier i asked for help in an admittedly difficult AI, and after all their help i feel its close to working. however, my problem right now it the roaming AI. heres what i got-
create-
direction = irandom(8) * 45;
alarm 0-
direction = irandom(8) * 45;
speed = 2;
step-
if (alarm[0] = -1)...