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Hi, i'm new at GML programming and i want to start a Rhythm Game (like Rhythm Heaven)
But i don't know how to start at least to see the music beats and make the correct inputs, someone can give me a guide? Thanks :)
So, this is what i wanna know:
- Know the music length
- Program the inputs on...
I'm working on a rhythm game and because the bpm isn't always a multiple of the game's fps sometime an input can only get recognized between two beats (it still recognize it as the game have a fairly big buffer, the closest you press to the beat the more points you win) but you will rarely even...
Context: I'm making a rhythm game, just finished doing the level editor, one of it main feature is selecting a part of the song, also the editor uses "sections", sections are where the note is stored, and they are 640 wide, and the notes are on a grid of 16, 41 total note slots, but the 41st...
Hi beatiful community!
I need help with finding when a irregular beat play in a song track.
I can get every metronome "tick" knowing the BPM of the music, but what if my music dont follow the BPM like a metronome?
lets say I whant to know where the exactly moment of the key played in the piano...
Hi! I'm new to the posts here
I want to make a rhythm based game, so I started trying to figure out where each "tick" of the metronome plays using BPM. But eventually the metronome audio starts to go out of sync with my variables halfway through the audio
This is the code:
CREATE EVENT...
Heyo I’m new to coding games and stuff like that, but when I have an itch to learn how to do something I just jump right in.
So, Mother 3 has this really cool mechanic where if you push the attack button to the beat of the bgm in battle you can chain hits for a combo of up to 16 hits. I really...
I'm currently trying to code a rhythm game, and I need help with reading and writing files, as well as help with how to actually play the chart. For the interpreter, I am willing to use either my own custom beatmap, or using MIDI or something. My custom beatmap goes like this:
bpm:120
song:test...
I have this HUGE idea for a rhythm game but there's just ONE major problem....I have no idea how to make a rhythm game. If needed I can say what my idea is.
Hi! I'm relatively new to working in GMS. I'm trying to create something similar to Mother 3's rhythm combo system, wherein you press a button in time with the beat of a song (here's a video of the combo system in action). I've gotten about as far as having an alarm print to the console at each...
Hi, I'm attempting to make a platformer rhythm game similar to Bit.Trip Runner games. I want make it so depending on the bpm of the song, the character moves at the right speed in time with the music. Imagine a bunch of blocks and every 4th block there is an obstacle. I want to make it so if the...
Hello, everybody. First time poster here, I apologize if I'm posting this on the wrong board, or something of the sort. I'm gonna try not to make this too complicated.
I'm currently working on a project with rhythm game mechanics similar to the ones found in games like Guitar Hero. (Basically...
I'm following this guide for making a rhythm game. At this point I need a song position variable, which is the audio track position, but GMS2 seems to make it difficult getting this in a direct and simple way.
Looking at previous threads the audio_sound_get_track_position() function may have...
I'm thinking of making a combination trainer for the standard notes fall down rhythm game, because I've been trying to learn to play with 10 fingers and I'ts really hard to get down.
terms, so non rhythm game players can understand:
column - vertical line
key - keyboard key connected to a...
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Rhythm of War is an Action Platformer demo I made to learn how to develop a rhythm game. Shoot, slash and dash past your enemies.Shooting is tied to the rhythm of the game. The more on beat you are when you shoot, the more accurate the aim. Enemies move to the rhythm of the beat. Sneak...
Okay so, my new project is planned to have a rhythm-game, here's how I want it to work:
My character's sprite goes forward automatically and has an hitbox of 1 pixel of width.
Every 25 pixels, there's another sprite placed and when the two sprites collide, it does an cowbell sound.
I want my...
I'm trying to make a rhythm game similar to DDR. Left, Right, Up, and Down arrows move across the screen to meet a sensor, and then the player has to press the correct arrow at the correct time. Individual notes work fine, but I want to make it so that if there are two notes coming at the exact...
Hello,
My names Ivan , I am from MDJ Latam Games. I am currently in search for a programmer who can deliver a rhythm game.
In order to consider you please send me the following to my email or here. ( [email protected] )
Previous games COMPLETED
Years of EXPERIENCE with GM
Quote for full...
Hey Guys,
Currently Working on a rhythm game. Im having discussion about how to sync notes to the music.
How can i get GM to identify the specific "spike" on the audio file and in that moment create the obj_note.
imagine my audio to be simple like this. Each "wait" is one second delay.
Clap...