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responsive

  1. clee2005

     13:6 Aspect Ratio (iPhoneX) responsive design

    Hey gang, I'm hoping someone out there has a suggestion on how to better manage the black bars at the top and bottom (of a portrait game) for iPhoneX (and other 19.5:9 or 13:6 aspect ratio devices). What I've done to "patch" our existing games is to display something on the top and bottom of...
  2. Axl Trauts

    How to work a GUI frame/mask around a smaller playable area and moving resources on room

    Hi I've been doing a shoot-em up game on a 640x720 window. I've been wanting to adapt my game on different screens so I decided to make it on a regular resolution size (640x480, 1024x768, etc.). In order to make this, I decided to use the rest of the screen to put a GUI, like a mask such as the...
  3. B

    HTML5 Can't scale game canvas properly...

    I managed to make the canvas "responsive" via CSS/JavaScript so it looks pretty good on many screen sizes, but changing the width and height seems to mess up with the positions (x, y) of the game elements. And the result is that various interactable elements don't react on clicks/taps anymore...
  4. H

     IDE missing mouse input messages?

    I've been using GMS2 for a while, and one problem that's been bothering is the mouse input becomes less responsive the longer the program is open. I leave the program running for hours, over multiple sleep sessions (days if I could. I use Microchip MPLAB X and Microsoft Visual Studio as well...
  5. R

    HTML5 Scroll, zoom and scaling

    Hi! Recently, I need to make games and web apps using GameMaker Studio (1.4). But, when exporting project for HTML5 target, I can't scroll though the page and, on mobile, can't zoom it in and out with pan (double fingers movement on screen). And the game not fit to screen (responsively) on any...
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