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  1. Ricardo

    Sprites asynchronous loading

    I’d like to start a discussion about asynchronous loading - especially when it comes to sprites. A lot has changed since the first iterations of GameMaker when all the project resources were loaded and thrown at RAM (and VRAM), but there are still a few key issues that are a limiting factor...
  2. M

    generate new graphics from photo's

    Hi I was making my projects and I came up against the same problem over and over, the problem was I did not have new art and graphics, so I made an app to create graphics from photo's because photo's are limitless. I made the app free for all versions of windows. I hope I can post the link here...
  3. F

    Windows Resource Load Failures won't go away

    I recently started using GameMaker studio 2 a few weeks ago and was starting to follow a platformer tutorial, as all newcomers do, but one day I opened up my project to a list of failed "view" resources. After closing the warning, I ran the game and everything worked fine. The main issue is the...
  4. R

    Is there any better naming of resources?

    Hi, I'm trying to name scripts somehow so I can easily assign them to objects as functions (like in other OOP languages). Is there any better option for naming them? I find it quite nonsense that in GMS 2 resources must have unique names regardless of folders, type of resource or something like...
  5. J

    How well does GameMaker 2 perform when Games get big?

    I am asking, especially wondering if there are any Resource Limitations, like the overall amount of Scripts, Sprites, Objects, etc. that can be created, if there are limits to Instances in a room or room size in general, or if any of you have any experiences, working on big Projects with lots of...
  6. L

    Mac OSX Can't Load Views

    One project I'm working on says resource failures encountered, and it says "failed to resource all the 'views'." Are these important and will they affect my game? I can still run my game but I'm worried about this causing a problem in the future. If so, how do I fix it?
  7. Pfap

    [SOLVED]Resource order and saving

    This is probably not a big deal, but is there a solution to avoiding resource conflicts when updating a launched game other than: once a game has been released never change the order of resources and if adding to the game only add at the tail of the tree? I guess, maybe saving the string name...
  8. DukeSoft

    Asset - Extension CPU Mercy - Lower CPU usage [100% to 10%]

    Hi everyone, I was working on my dedicated servers for my game, and noticed that (mainly on Linux) the game seems to use an entire CPU core, 100%, no matter the FPS. The FPS real was about 2300, the FPS was 60/60, yet the CPU usage was 100% on a single core machine. 100% on 1 core on a...
  9. DukeSoft

    Asset - Extension Native CPU-Safe sleep() [WINDOWS+LINUX]

    Hi everyone, In order to solve another problem (high CPU usage on Ubuntu servers) I needed a way to safely sleep the game thread, without wasting CPU resources. I've made this asset now, and its available for free. So far it only supports Windows and Linux but the source is out there, so feel...
  10. Simon Gust

    Legacy GM Resource addresses [SOLVED]

    I'm in the making of a custom room editor and I've broken my head over how I want to enlist, place and save/load resources (sprites, objects). I used to save the index of the resource. That plan was bad as if I restructure my resource tree it would swap out sprites. The new plan is to use the...
  11. M

    Question - IDE Resource Tree Status Icons?

    Greetings fo lks! Newbie question here. What specifically does the red warning icon refer to in regards to a sprite, object or room? I have googled and googled this one. As you can see in the screenshot, it only seems to be affecting the Windows build and not the Ubuntu or Mac. It appears...
  12. D

    Question - IDE Resource tree name edition: selection almost invisible!

    Hello! After the latest update of GMS 2, some changes were introduced to the resource tree. I really like the new look, but when editing the name of resources, if you select a part of the name, the selection color is very similar to the background, so the selection is almost invisible. Look...
  13. D

    Beta Miki's Resource Shop

    I am making a resource shop with my own creative ideas and art. Story planning with 50 pages and art to go along with it is the planned package you can get for a sum of money invested in my work. Or you can pay individually. I am currently doing an IndieGoGo campaign until I start my own...
  14. S

    Custom Sprite Framework sub images are buggy

    can someone help me with my problem here it seems that my sub images are being sliced in half and I'm not sure why it might have something to do with the images because I reorganized the sprite sheet and now all of them are doing this instead of just the luigi and wario ones this is my sprite...
  15. J

    Legacy GM Understanding the "Included Files" folder

    So from my understanding of the help docs, the "Included Files" folder on the resource tree can take external files and put them within the executable when the game is created.(correct me if I'm wrong here) So knowing this, I created a buffer and saved it to a file, and put that file in the...
  16. D1Project

     Double clicking a resource is not responsive

    Hello, First of all, thank you for the good work! All my feedback and suggestions have been taken into account and solved up to now! They may not be specifically for my feedback but it's great to see GMS2 getting better and better. I've noticed that double-clicking on a resource is not always...
  17. T

    How to open a game with fonts created from the game? (Font_add)

    Hello, Merry Christmas to everyone :). I need help .. I am creating a program that saves the documents in format (.exe). You can change the text font when you want, you can add images, and more ... Each time you change the font of the text, a new font (font_add) is added. at the time of opening...
  18. Dismike

    Question - IDE no sound properties

    Hi When I try to create a new sound resource, nothing happens. The sound appears in the resourcetree, but the window for the sound properties won't open. Even if I doubleclick it, nothing happens. I tried to reinstall gms2 but the problem remains. I also tried to change the default audio device...
  19. C

    Free stock photo resources for your game

    Hey there, I did ask in this thread: https://forum.yoyogames.com/index.php?threads/tabletop-game-possible.6657/ for some free stock photo resources, until now i don't get an answer, but i'm inspired and can't wait :cool: So i just traveled through the web by myself and discovered 11 free stock...
  20. G

    Unable to find audio resource error

    Hello Game maker community, My name is Geider I am from Colombia, I´d like to know if someone can help me with an error I´m receiving when compiling or creating APK, the error is this one: Compile error in around line 0: unable to find audio resource-using defoult sound (windows ding) Compile...
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