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While the Nintendo Switch module is on the horizon, I as wondering how developers may plan to prioritize their game resolution/sprite sizes? If someone is making a game only for the switch, we already know that the end-user will have a device with a 16:9 aspect ratio (handheld switch).
Should...
Hello there…
I have a small problem. I wanted the shadows not to overlapping each others, so I drew them all in a surface in full opacity and then I lowered the surface opacity by 50%. Everything should work fine. And actually it worked considering the overlapping, but this happened:
Before...
Hey everyone,
So i have a pixel game, the view is set to 360x640 (9:16) in the room and the port on screen is set to 720x1280 so I'm basically stretching/scaling it by x2, but somehow the pixels are getting distorted making it look really ugly and i can't seem to find a way to fix it.
here is...
I'm trying to get started on making sprites for my game, but I don't know what resolution GameMaker 2 runs at by default. We are wanting our game to run at 720p but I'm not sure what dimensions GS2 runs at by default.
Any help you could offer would be greatly appreciated. Thank you very much.
I work in Photoshop CC, Illustrator CC and with a Wacom tablet.
I am a digital (and traditional oil on canvas fantasy) artist getting into the gaming world. I am just about to create game art backgrounds and sprites (characters etc..). Which I eventually want to use in a game. I am NOT persuing...
in my project.... I want my graphics to use pixel art. but it doesn't look so good, sometimes the pixels don't even appear, and when i reduce the view size to zoom in ,it appears to be smudged. i use 32x32 sprite resolution and i remember this didn't used to happen in my previous game maker...
Hi guys, i'm new here and if my english is bad, sorry, i'm french!
So, i'm working on a video game and testing some stuff like which resolutiojavascript:n, which design etc.. But i encountered some problems..
On the right, my image in the game maker editor, and on the left,my image when i run...
Hello,
I was browsing the forums and have not found a clear answer or guidelines I should follow. If I plan on making a project only for console purposes (no Windows/Steam), is there an ideal room size and resolution I should stick to? Would building a 1080x1920 resolution be ideal? Are their...
Hello you all.
I'm having a tough time figuring out what resolution my game should have.
I'm really not sure if the size of the sprites are relevant to the resolution, I was expecting to use 1280*720 with sprites of 48x48; however I made a little mistake at the sprite creation and the...
I was curious what the best width and height would be for a standard, non-moving room would be to fit most computers nowadays. Where, if they scale up or down, the game will not lose definition.
I am still new to Gamemaker, so I appreciate your time. (I don't know if it matters, but I am using...
Is there anyway we can get a change to GameMaker that involves changing the way Resolution handling is done? I feel that letting the first room dictate the screen resolution is out of date. I’m currently using PixelatedPope’s method of screen resolution handling which is good, it still bugs the...
Hi All,
My game seems to be running faster on my older devices with lower resolution.
The FPS isn't as smooth of course, but the actual game speed seems faster!
Does anyone know why this could be?
Quick overview on who your dealing with:
I am brand to to Game Maker Studio 2.
I have no back ground in coding or game development.
I do ask if:
You could be as elaborate as you can be with your responses.
Cater your responses to beginners. (like if you were speaking to someone who hardly...
I'm currently researching this, but also wanted some feedback from some fellow GM devs out there.
I'm considering doing my current project at a resolution of 1920x1080, but have obvious concerns about size and speed. This is going to be for PC.
This is NOT going to be pixel art. When...
I know that this is a silly question but I don't know why, but the text that is generated by this code changes its place when moving to room with other properties, do you know how to resolve this?
o_score draw event
if room == r_start {} else
{
depth = -999;
draw_set_color(c_white)...
I'm trying to scale the interface like in the code of score, where text is scaled when window changes its resolution. I have a example code where this works but I can't make this in the health system where are sprites.
Can you guys help?
Here is the good code of the draw event from the score...
Hi.
I'm developing a simple android application using GameMaker Studio 2. My problem right now is that the application couldn't run without a black border at the edge no matter what resolution I run the app. It looks like the image attached.
If you noticed, some parts of the keyboard have been...
I've been reading a heck of a lot lately on the forums, trying to get a grip on how to go forward with my project. "Optimization" seems to be the most prevalent, important subject I'm seeing... Here is a numbered list of points that I'm either confused about, or am way off in terms of...
I'm as frustrated and flustered about my camera issues as I've ever been. Ever since I began my project, its never worked correctly, with either heavy pixel distortion, or with camera views that are way zoomed out when I play on other machines.
I use Pixelated Pope's Display Manager. I've...
Hello Community
I'm currently developing a "sim city" 2D city-builder style game and I am trying to build a realiable and flexible base for the main features and functions. Of course s very important part is the resolution, (GUI) scaling and size management. The game is mainly developed for...