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Hey there!
I'm getting a weird behaviour from GMS2 when exporting the APK, the application looks very fuzzy even when the resolution is set to 720x1280 (Which is what my cellphone uses)
Any ideas on what's happening?
Thanks!
Image of reference:
Edit 1:
Did some testing, and found that I...
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Red line show you where is end of room.
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Hey everyone! It's been a while since I haven't created a thread on the site! :D
This means, maybe, I became a better programmer... maybe...
By the way, I have a little problem with the resolution of my game.
For some reasons when I test my 1920x1080 resolution game, it shows itself cut and...
Hi friends!
I am having an issue with font sizes. People say that they can't barely read the text on my game. I am at 1980 x 1080 resolution and all is fine.
Should I scale the GUI Layer? What is the best course of action?
Thanks in advance,
Kezarus
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Hi,
Don't know if this is a bug or just something to do with the resolution scaling that I'm not understanding. However, when I create a room with a size and viewport of 1280x720 and turn on full screen (1366x768) through window_set_fullscreen(true) then I find that the GUI layer is offset by...
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i followed this guide. The resolution is 640 x 480. I really dont know what im doing wrong
obj_system create event:
//Resize
application_surface_draw_enable(false);
window_set_fullscreen(true);
global.MonitorW =...
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