resolution

  1. flyinian

    concerns/worries of pixel perfect work (60 x 60)

    so, as i am creating this post, I realized that I made an error. Luckily, it's very early in my game's development. I was creating my pixel art 60 x 60 thinking all is good because 60 goes into 1920 and 1080 evenly but, I don't believe this is how pixels/resolutions/aspect ratios (work or do...
  2. Erayd

    GMS 2 Scaling GUI object placement

    I have a theory I'm wondering if anyone passing by here can confirm or not. My gui layer is set to the resolution of the player's monitor so as to have the highest resolution for certain graphics. Before I built that function in, I had been setting all my element's locations by static values...
  3. JEMcG

    Graphics Sizing of HD Bitmap/Raster graphics in GameMaker

    Hi! I'm quite new to gamemaker and still learning my way around. I'm eventually looking forward to making a game, with my partner drawing the artwork. She'll be drawing digital art on the iPad Pro using Procreate (she's open to other software). All of it will be bitmap/raster graphics (as...
  4. Architheutis

    Wide-Ranging-Backgrounds and their resolution-problems

    Hi there. I´m just developing my first game, that is aiming on android/iOS-gaming. I set up the levels on a world-size of 9000 x 1080 px. The viewport-camera-size is currently set on 1280 x 800 px. I put four background-layers for parallaxing effects - they do work! Unfortunately the imported...
  5. G

    GMS 2 Resolution of a Surface

    Hi! I was following the friendly cosmonauts tutorial on shadows when I noticed that the resolution was really low for the shadow surface. Here's the video I was wondering if there is a way to set the resolution of a surface so the shadows don't end up so pixely. (I have the surface only...
  6. S

    Mobile Screen Resolutions?

    If I had a platformer with an internal resolution of 640*360 and I hypothetically ported it to iOS and Android (never have done this before, just thinking about it), I'd need to take into account phones and devices with different screen sizes and resolutions. This is incredibly confusing to me...
  7. T

    Windows Graphic trouble when switching room

    Hey guys, I'm so close to it, now. My game is playable, stable, more balanced and a bit funnier to play the more I tweak it. My buddies had a great time playing it last weekend. The menu works like a charm. I just have those 2 rooms. Both work and look like they should when played by...
  8. G

    GML [SOLVED] Resolution Issue "Double Screen"

    GameMaker Studio 2 Version 2.2.0.343 I was getting around to implementing a pixel perfect way to scale resolution for my game, but I'm having a weird issue where the main room gets duplicated to the right of the screen. I can't figure out what the source is, so any help is greatly appreciated...
  9. samspade

    Asset - Project Camera Asset Pack

    Available for GMS 2 Description This project contains a simple to use and flexible camera system that adds several important camera features such as zoom, shake, rotational shake, shake that works in delta time, resolution control, and more. It is designed to be easy to use. In addition to...
  10. Nocturnus

    Resolution and mouse -- help!

    Hi. I designed a game all in 1920*1080 with Game Maker Pro 8. And it's fine in my monitor wich is the same resolution. * But running the game in a monitor with smaller resolution, the mouse (and it's actions) are deviated. * The cross should follow the mouse. Even if I delete the cross...
  11. Nahual

    Android Virtual keys, the right way?

    Hello to all my GMS users out there! First, I want to say that I am beyond happy with how much this community has grown and how well GM still does around game developers. :D I do have a conundrum that I cant seem to shake off lately and I was hoping anybody here could perhaps lend me a hand...
  12. IE Entertainment

    Resolution and Screen Sizes

    Hey, community. Question: I am creating some pretty large, detailed sprites for my game. I have set the room, view, and port on screen to 3840 x 2160. They are matching because I want the entire room visible during gameplay. When played on a standard HD set, (1080p) will the room view change or...
  13. HW.

    Android Will the 2:1 kill 16:9 domination? The aspect ratio trends for mobile games, i hope it doesn't becau

    because............. all of my project are still using 16:9 which is HD 720p and or 1080p FHD.. :p And what i always do is "tick" that instant settings on GM to "Keep Aspect ratio".... i really live in a comfort zone doing that.. Yeah it has black bars on top or down...if non-16:9 plays but the...
  14. jwrose

    Question - IDE Confirming resolution settings...

    This originally was a long post about a bug that has been driving me nuts- but after typing everything out I figured out the solution. One more step closer to making a game. Anyway, after starting without paying much attention to FPS and resolution, I decided i needed to nail the down before I...
  15. N

    GMS 2 Resolution changing

    So, to make it short: Previously I made different resolutions for games by just using window_set_size. However, I decided it will be a better idea to change the window size, but maintain the size of all objects, i.e., change the camera size as well. This lead to a problem. The problem is that...
  16. MartinK12

     [SOLVED] What resolution and size of sprites should I use for my first Tower Defense game?

    EDIT: [SOLVED] I decided to make few simple sprites with different sizes and few different projects with different resolutions to see the difference and make up my mind. --- I'd like to hear your opinions about resolution and size of sprites for turrets and enemies for my first Tower Defense...
  17. tagomago

    Mac OSX (solved) GMS doesn't support Retina when target is VM . YYC works fine.

    I am running GMS2 on MacOS with a retina display, currently at a resolution of 1440x900. This means that with retina it is actually making a true resolution of 2880x1800 but it will still be identified as 1440x900, for example to functions like display_get_width()/height(). Meaning 1 pixel...
  18. André Guilherme

    GML Peculiar problem envolving Room Size and View

    Hey everyone! Hope i'm posting this in the right place... Here's the problem: I've been testing art and game mechanics in a room called rm_test. The room is 1366x768. I also have a obj_camera which controls the view's x, y, width and height, and view_port dimensions as well. The width and...
  19. B

    Screen Resolution Question

    Hello everyone! I just have a quick question for anyone willing to answer. I am in the the process of creating my own game and I need to decide on a proper aspect ratio for the game. It is supposed to be a "modern SNES-era game" so I wanted to have the aspect ratio be 16:9 (my laptop is...
  20. D

    View scaling for all devices

    Hi guys, i've recently read this guide (https://www.yoyogames.com/blog/66/scaling-for-devices-part-2-the-game-view) to scale my game view for evert device. However, i'm still pretty confused under many aspects :bash: The guide writes this code for full scaling: var base_w = 1024; var base_h =...
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