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resolution

  1. G

    GameMaker setup? For 3840x2160 resolution

    How do I setup the GameMaker program itself? Especially for HD screens. I am running on 3840x2160, because other programs (like design/art software) I use require that. I just downloaded this program today and it is a bit annoying me: 1) The fonts are too small, 2) Some bits of text disappears...
  2. S

    Resolution Bug?

    Hello! Not sure if my issue is related to screen resolution but for now I'll assume it is. My game runs fine on my both my computer and a friends (we both run 1920x1080). However, when my other two friends open it on their computers (which use different resolutions), the game does not work...
  3. H

    [SOLVED] about resolution

    i need to describe more about my problem: i need to resize the show units in my game window, for example show 480000 pixels in a 786432 pixels display or 800*600 resolution in a 1024*768 display screen see the image i drawed it can tell everything in a look
  4. H

    [SOLVED]How can change resolution ?

    i just install GMS new and want to know how can i change the resolution, thanks
  5. M

    Windows Check resolution, create room and go to it

    Hi. From some time I try to create new room (in script) in specifed resolution then go to it by room_goto(some_room). But, it is not working. Below I include script, I entered it to "Creation Code" of room0. show_debug_message('-----------------------'+room_get_name(room))...
  6. S

    Windows Question about Game Resolution Scaling.

    Hey guys, I've been using GML for quite some years, so I have some good experience with GML, but I joined the forums just now to ask you guys a question. This is not a programming question, this is an theoretical question about game design. I found the whole game resolution thing a pain in the...
  7. L

    Android Scaling

    Is there anyway to display the game at its native resolution without stretching on phone? ( game maker automatically stretches/scales your game to take up the screen ) Similarly to how Gui layers work? My games resolution is 288x512. my phone is 720x1280. this leaves a lot of emptiness that...
  8. Pixelated_Pope

    Scaling, Resolution, and Aspect Ratio Management for GMS1 & GMS2

    [GM Version: GM:S v1.4.1757 and GMS2! Target Platform: Desktop / Mobile (And HTML5! ...but you'll need to put a bit more work into it) Download: Example File Google Drive Mirror Summary: A Multi Part tutorial series dealing with handling aspect ratios and pixel art scaling...
  9. X

    Legacy GM Changing good graphics to look pixelised?

    Well, I thought this had something to do with resolution, but it doesn't seem like this it does. Or may be it does and I just don't know how to do it. When making a particular game, I had one cool idea. But this involves doing something a bit... strange. Imagine you've drawn some high rez...
  10. D

    Fullscreen results in pixels becoming uneven - How do I scale likea Gameboy Emulator would?

    Hi, when in windowed mode my game looks fine no matter what aspect ratio I am using. I have the interpolate colors between pixels tab toggled off, as well as "keep aspect ratio" toggled on. When I set it to full screen mode, the pixels become uneven. Certain pixels are skinnier or fatter (or...
  11. D

    Legacy GM Pixel art not rendering properly OR the Perils of Emulating 16-bit Artstyles

    I've been having some trouble rendering certain sprites lately. The sprite is rendered with a “splice” through it. Example: The image on the right is how the desk is supposed to look. The image on the left is how it shows up on some frames during runtime. Sometimes it renders perfectly, but...
  12. A

    Legacy GM SOLVED: Sprite Scaling & Aspect Ratio Problem

    Hey everyone, I'm having a bit of a problem here. My sprites don't scale properly and this creates a very ugly look. Look at the character encapsulated in the white square. So I've looked at a whole bunch of threads, including this one. But none of them have helped me solve my problem so...
  13. N

    GUI scaling

    So my game is running at 1280x720 resolution. I set display_set_gui_size(1280, 720) but i get pixel problems where some pixels are missing or is added when i go to fullscreen or change resolution. I assume its because its not perfect increase/decrease (x2,x0.5) and there is no such thing as a...
  14. C

    Large Image Resolution Drop

    I just started a project to make a game that involves moving horizontally through a long hallway. The room (and background image) size is 5120 x 720 pixels, with the view only showing 1280 x 720. I made a quick background to test with, but when I ran the game, the resolution of the background...
  15. R

    Scaling quality problem

    I want my character in the game to grow in size when doing something. The problem with this is that obviously the bigger it gets the lower quality the character looks. I'm using this simple code right now for the scaling: image_xscale += 0.01 image_yscale += 0.01 The thing is.. I have small...
  16. C

    Legacy GM How to take an area given snapshot in different resolution screens?

    Hello, I'm developing a mobile game with a gameplay in which users could take pictures from a determined area. And I've found that screen_save_part() is perfect Game Maker function for this but I'm having issues to define my picture area in different devices resolutions since an 400x400px area...
  17. G

    Legacy GM Game displays very low resolutions with tiles

    This is a screenshot of my computer with my project as of yet. You will notice that the game is extremely pixel-y, yet each one of those block images is 128px across. They are part of a background on which I have placed all the required images so far with a big gap as without the gap, lines were...
  18. N

    Legacy GM Changing resolution?

    I have all of my buttons and layout drawn in Draw GUI. I am trying to give the player the option to change the resolution of the game in the "settings" menu, but I want to keep everything scaled properly. Any suggestions?
  19. S

    Legacy GM Problems with view scaling

    I've looked in a handful of places for how to scale pixel art perfectly a la Hyper Light Drifter, as in, while retaining a low resolution, scaling the pixels up without inconsistent pixel widths, and quantizing the use of pixels on screen so that there are no in-between pixel movements. Just...
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