1. RyanC

    GMS 2.3+ Application Surface Blurry Compared to GUI

    Hi Guys, I recently noticed that my game looks really terrible on low resolution however, by chance I noticed another menu that looked fine because it was drawn to the GUI. I checked both surface sizes and they are exactly the same, as the gui is scaled to application width. This makes me want...
  2. Gamedaypanda

    Windows Sprite Resolution Problem

    Hello Programming folks, I'm a supernewbie at programming with GMS 2 and just followed some tutorials on Youtube and just implemented the basics and some Artworks and just tried to run the game which works fine from the coding part. Here is the Problem: The resolution of the Player looks good...
  3. T

    GMS 2.3+ Maintaining resolution sprite 'size' in larger resolutions

    Hi all, Context: I have a blank project that only initializes a camera to follow an object. No surface resizing, no scaling or setting of views in code. My sprites are created at a base of 16x16px. My native resolution is 640x360. My viewport[0] is 1280x720 The ideal sprite size in appearance...
  4. R

    Windows Put center of sprite in the mouse pointer

    I need to Put center of sprite in the mouse pointer. When shooting bullets, the shots leave the center of the crosshairs depending on the resolution. // kind: instance_create(mouse_x + 8, mouse_y + 8, Ox); // Problem occurs depending on resolution // = need to put the sprite of aim exact in...
  5. R

    Windows Camera resolution adapt problem

    I need to put a camera in the game with ideal resolution size. The best tutorial of internet has no dropbox files and i need some help! Need more tutorial of Game Maker with ideal resolution size adapt. Compile Errors Object: Obj_camera Event: End Step at line 1 : "view" and "view" are part...
  6. PeXi81

    Best resolution

    I have created many projects with GMS but never thinking this one. What would be the best resolution of the game to look nice on PC, tablet or smartphone? Is bigger better?
  7. Wainggan

    GMS 2.3+ How to lower the resolution of the GUI

    So my game is scaled up 4 times its normal size... and the GUI follows along, but the GUI is too high-res compared to the game behind it. I searched through the manual, but I can't find anything helpful. How could I fix this?
  8. wilmer

    GMS 2.3+ Screen resolution for current mobile games [ SOLVED ]

    Hello Greetings, quick question, I made my mobile game at a resolution of 1280 x 720 horizontal, but I see that the game does not fill the width of the screen, leaving black borders on the sides, what scale or resolution are mobile games using at the moment ?
  9. The Reverend

    window_set_size() is not setting the proper height?

    Trying to build my camera system and noticed a problem: When setting the window size to display size and running the game in window-mode on my 4k UHD screen then the window height is less than display height. This doesn't happen if I run the same code on my FullHD screen. Can anyone tell me...
  10. NEWBZ

    Pixel art resolution

    This may be a pretty dumb question but Does pixel art transfer well to 4K TVs? If i am creating 16X16 sprites and I want everything to look crisp on a 4K TV is there anything that I need to do to ensure that my game looks good on any tv of any resolution? Thanks in advance for your help.
  11. blexc

    Windows Game lags on TV full screen, but nowhere else

    Hello, I'm working on a physics-based game. When I have friends come over to playtest it, I set it up on my TV. I'll connect my laptop to the TV with an HDMI. Lately, it plays on average at 55 fps, when it's supposed to be 60. Occasionally, it will spike to 30fps, which is practically...
  12. JugglyJuggle

    Problems with Pixelated Pope Resolution / Camera Tutorials.

    Hi everyone! I've been trying to implement Pixelated Pope tutorials on scaling in an Android Game I'm working on, after a couple of weeks I'm asking here on the forums, because I'm starting to think I've messed up the code, or I may have not understood what the code was meant to do. I created a...
  13. A

    GMS 2.3+ Correctly setting rooms

    I'm making my first game, I have most of it done, but I'm still unsure about room size (in-game experience resolution). I know most people uses camera for this purpose (YouTube tutorials), but I decided to have solid rooms so camera itself isn't required. I set my room width and height equal...
  14. J

    Windows url_open messes up window resolution

    Hi This is my first post in the GMS2 forums and even though I went through forum guidelines and links for new members I'm sorry if there's any formatting issues. I've been using GMS2 for nearly 6 months and never ran into a problem which I couldn't solve by myself by using google search (which...
  15. GonerBits

    Graphics Game Resolution - is 400 x 225 acceptable?

    Here's my situation. (Tldr at the end if you don't want to read) I'm making a pixel art game, and I've decided the amount of detail / sprite size I'd like. However, when making game resolutions, I've got a bit of a conundrum. Making the game 320x240 at a 4:3 ratio with 20x20 tiles provides a...
  16. Lucas C

    GMS 2.3+ Introducing Xtend - The Setupless, Simplest, most Flexible, most Pixel-Perfect Display Scaler!

    Hi everyone! It's been a while since I last posed around the GMC, but I'm so excited about my latest Marketplace asset I just had to share it with you all. This one has a long history for me, going all the way back to my very first Marketplace asset, originally released in 2014. I created it...
  17. FoxyOfJungle

    SOLVED [DISCUSSION] I need opinions (and help) regarding building an interface (views, surfaces, cameras, Draw GUI...)

    Hello ! Look at this interface image: This is an interface. I want to use the DRAW GUI event to draw ALL the interface of the program I'm doing (everything inside it...), however, I need to draw the camera view in this middle area (where is the rabbit). The questions: 1 - How would I do...
  18. gkri

    Android How to fit camera into smaller viewport?

    How can achieve the same result as the bellow pic programmatically? I see great boost performance on my oldest devices and I would like to set it as an option. Android and fullscreen only.
  19. P

    What is wrong with my code (GUI is drawn improperly after adding different screens support)

    Hello everybody. Actually I am having troubles implementing aspect ratio managment stuff as always. I used Pixelated Pope's tutorial for old version of GMS, but I have spoilt somthing trying to implement it in my game (GMS 2). So, at first I was using GMS default stuff: Set the viewport and...
  20. DarthTenebris

    GMS 2 Supporting Custom Resolution and Aspect Ratio

    Hello everyone, I am trying to make a multiplatform game, but it just occured to me that Android phones are no longer simply rotated desktop screens. Various resolutions and aspect ratio exist outside of the standard 16:9 desktop. Are there any tutorials that teach how to support all these...