1. Z

    SOLVED Missing pixels (Mac dock interference fix)

    (I posted this in a different section about 30 mins ago but I think I posted in the wrong area - sorry) Hi all, This is my first post. I am new to GameMaker but have done about 3 different tutorials (asteroids, farming RPG, blaster faster) and have started to make my own game, and I have come...
  2. Z

    Question - Code Missing Pixels (not scaling/interpolation issue)

    Hi all, This is my first post. I am new to GameMaker but have done about 3 different tutorials (asteroids, farming RPG, blaster faster) and have started to make my own game, and I have come up against my first issue which I can't find help for. I made my title screen on GIMP at 1280x720...
  3. kronotic

    Why do my sprites look terrible when they are rotated?

    I am making a game in Game Maker 8 where an ant follows your mouse and so it also rotates to wherever your mouse is. The sprite image starts pixelating and looks horrendous when it is moving in a diagonal direction. It looks fine when the ant moves straight up, down, left or right: but any...
  4. zendraw

    Graphics Graphics size and scaling

    i have a problem im not sure how to handle, i want to make a more hi res sprites for a game butif i scale them down thru view port theyr quality gets destroyed. basicly its 8x8 plane where each tile i want to make 256x256 so it ends up 2048x2048, yeah but when i squeeze that in a view quality...
  5. Carloskhard

    GML Change resolution of VM while testing

    So I wanted to test my android game in different resolutions and see how my system for scaling works, however when I was testing I saw that changing the size of the emulation window doesn't change "display_get_...", while doing this in another new proyect it works(It changes the display size). I...
  6. Jihl

    Question about resolution

    Hey there everyone! I'm making an online RPG with a friend and right now I'm asking myself things about the resolution of the game. I want it to let the player have the resolution he/she wants, however as I compare my game to Ragnarok Online, I see that Ragnarok has a lot of resolution...
  7. Golden Gremlin

    How to scale and draw application surface manually?

    I am trying to scale and manually draw my application surface to my fullscreen game window. Ultimately, I am doing this so that I can guarantee I am scaling by an integer when in fullscreen mode, to prevent pixel distortion. As a test, I am just trying to scale my application_surface by 2 and...
  8. KPJ

    Design Question on Native Resolutions

    I know that you shouldn't make your pixel art game too big, from Pixelated Pope's tutorial, instead to divide 1920x1080 to get something like 640x360 for your native resolution. This might seem like an obvious question, but I can't seem to understand it. What is, exactly, the native res of a...
  9. K

    Am I doing this right?

    So I plugged in my phone Target set to my phone I used display_get_width And I pressed f6 And the program pops up in my phone But the width read when hit the break point is my laptop's value What did I do wrong?
  10. Ricardo

    Windows multi-monitor fullscreen issue

    Hi there! I have two monitors. Monitor #1 is ultrawide (2560x1080), whereas monitor #2 is a regular 1920x1080. If I try to maximize my game on monitor #1, everything works as expected. However, if I move the game window to monitor #2 and maximize it (window_set_fullscreen(true)), the game...
  11. JeanSwamp

    GMS 2 Support 720p and 1080p in GMS2

    Hello Game Makers! I've been reading a lot and found a few methods and tutorials on how to support multiple resolutions in GameMaker. Sadly most of them are aimed to GMS1. With the new cameras in GMS2 most of the stuff is outdated and I wonder how do you guys give support to 720p for a pixel...
  12. Jihl

    Android / Amazon Fire Fuzzy resolution when exporting APK

    Hey there! I'm getting a weird behaviour from GMS2 when exporting the APK, the application looks very fuzzy even when the resolution is set to 720x1280 (Which is what my cellphone uses) Any ideas on what's happening? Thanks! Image of reference: Edit 1: Did some testing, and found that I...
  13. E

    Blurry sprite movement

    I know this question has been asked many times, but I'm having great difficulty moving forward with my game. It seems that no matter what I try I can't remove blurring when my sprites move. I recently started a completely new game for testing with just one 32x32 sprite and simple code to move...
  14. F

    Android / Amazon Fire Gms 2 Android Resolution Problem

    Hi everyone im back again. Now i have resolution problem. If i start game on my mobile i have this. Red line show you where is end of room. I dont know what can be problem. Im using keep aspect ratio. I tryed make room bigger or smaller and problem is same. Please help me i really dont know...
  15. L

    Mac OSX resolution size for game?

    I'm new at this and I'm not sure what resolution to make the game so it can be played on the most computers without the pixels getting distorted. My computer's native resolution is 2880 x 1800. Do I have to set the rooms in the game to certain sizes to avoid the pixels not resting in perfect...
  16. EloNuclear

    Small questions about scaling and sprites

    Hey, I'm a total beginner when it comes to GM2, recently started working on a little visual novel game with the team, still learning the program slowly.. The game I'm making is gonna have a high res pixel-art kind of style, I had a hard time understanding how I should upscale everything, it...
  17. FlatulenzaFiamm

    Drag And Drop How does this resolution work?

    Hey everyone! It's been a while since I haven't created a thread on the site! :D This means, maybe, I became a better programmer... maybe... By the way, I have a little problem with the resolution of my game. For some reasons when I test my 1920x1080 resolution game, it shows itself cut and...
  18. Kezarus

    Legacy GM Font Size / GUI Layer

    Hi friends! I am having an issue with font sizes. People say that they can't barely read the text on my game. I am at 1980 x 1080 resolution and all is fine. Should I scale the GUI Layer? What is the best course of action? Thanks in advance, Kezarus
  19. Tofu Heavy Industries

    Legacy GM Screen glitching and "Tearing" after resize

    My game is at 256x240 resolution, running in Windows 7 in a resizeable window. If I run the game and resize the window, (using the mouse) it will start to 'tear' and white almost polygonal flashes will appear on the screen as im moving my character. At one time, I was in a small room, and it...
  20. Robzoid

    Discussion [Solved] GMS 2 For a 1080p Game?

    My next game is going to be 1080p and I really want to use Gamemaker 2 for it but I've heard that there are performance issues when using Gamemaker for 1080p. Is this still the case? Can Gamemaker handle a 1080p base resolution without performance issues? I understand I'll need to do...