So I have a thing that creates a flame when you click... problem is I use a sprite thats too big. I dont want to manually resize the sprite. I want to be able to set the size in the command when it creates. How can I do that?
instance_create_layer(mouse_x, mouse_y, "Flame", oFireSml);
So, I have a 2200×720 image I want to use for my game. But I found out it was blurry when I used it in game, and I found out why - it was automatically resizing to 1100×360. Is there a way to prevent this? If so, how?
Hi everyone! I'm new. Nice to meet u guyz!
I have a second monitor "Hp 27o" linked to my MacBook retina.
When i move the GM2 into the second screen, everything scale in a terrible giant mode.
An example that i have found on youtube, --->
i have the same problem.
Please Help me!!!
Whenever I switch from windowed to fullscreen mode on the macOS export target, the entire screen will flash bright red for a moment before the fullscreen transition takes effect. Is anyone else noticing this or have a way to fix this? This seems like a pretty significant issue but I haven't...
I have a really noob question.
I want to make a game for iPad, iPhone and for PC.
Which image/room size should I use?
If I create the game in iPad pro res (2732 x 2048), gamemaker resize it for the other screens?
If it resize, does it will be blurry, or it’s will be ok?
Heya guys & gals,
another thing I am struggling with today (yay), this time it's all about the resizing of grids.
I am using a grid (called 'open') for saving some data. So far, it's only of size [ 2 x n ] . (To be exact, coordinates.)
It is used as a "to do list" of points in another...
I'm new to GMS2 and want to use a custom pixel font, but my issue is that the sprites are already so few pixels that trying to shrink it in GM's image editor distorts the image.
Would a good solution be to upscale the sprites I want to stay larger, or is there an easier, less time consuming...
Hello everyone! Its been a long time sense I've been here, but maybe you guys can help me. :p
My issue is actually pretty simple, but I can't find a way to fix it.
My game window is set to 768x200 when the game first starts (because its a login menu which is not that big)
the game window is then...
So I have different rooms and for each room specific viewports. Viewports are enabled of course.
One of them is a big room (3840x2160) with a camera and viewport of 1920*1080,
because I want to play it fullscreen.
But it doesn't changes when I go in this room.
Actually I see no way to...
I'm trying to make my game have display options which you can resize the window in a menu. When I use window_set_size to change the display via button, the game runs ok for a few seconds but then slows down really hard. I have no idea what the issue is with it and even made it so every time you...
I'm making the "Ready?" and "Go!" texts before the game starts, the "Ready?" message appears from the bottom to the center, and after that, the message changes to "Go!" and I want that the text resize. Draw_text_ext don't have this function and create message like sprites is not a good idea...
This has become a dilemma for me for quite a long time but now I have to get this fixed soon enough and I cant seem to find a right solution for this or any example on how.
My side-scroll platformer game is a huge room with view size of 1920x1080 with port size to 960x540. When I run my game...
I have two questions..
1. does anybody have an idea how to handle diagonal resizing in this code? I don't want to handle them separately but somehow combine the side resizing.
/// @description WWidget step event
// You can write your code in this editor
if (is_clickable && is_clicked)
SplashSizer is a tool for creating icons and splash screens in any sizes (it's made for GameMaker: Studio, but you should be able to use for any other application).
The tool contains configure files for most of the platforms such as.: Android, iOS, Windows UWP, etc.
But also you can create your...
I use a sprite size of 32x32 pixels, because of this my room isn't that big and my game window als o doesn't fill the hole screen. I enabled the player to resize the game window and made it fullscreen, but now the sprites seem very dissue around the edges and aren't really sharp. Is there any...
(this isnt "programming" but I didnt know where else to post this)
I used to be able to place an object in the room editor and resize objects (with the mouse) by clicking and dragging the bottom right corner of the box around the object, but now for some reason Im no longer able to do...
marketplace link: https://marketplace.yoyogames.com/assets/5027/gm9patch
GM.9path helps you easilly define 9patch sprites, by simply adding borders in the sprite editor.
Define any number of stretchable / non-stretchable regions.
Defining your 9patch
Defining you 9patch is as...
Below you may see quoted what I suggested at http://help.yoyogames.com/
This topic is for discussing whether you find this idea useful, or if you find there should be a different, (better), way to go about it.
What do you guys think?