When sending an http post request via android, no payload seems to be included in the body for an http website. For an https website, everything is sent and works as it should.
Yes, I made sure to include these in my androidManifest.xml
<application android:usesCleartextTraffic="true">...
Is there a YoYo Games Marketplace API? Where can I, for example, send an HTTP request to get the list of emails that bought a paid asset?
I would need this to be returned in JSON format...
I didn't find it, I would like to have this added to the Marketplace 2.0.
Hello, Folks.
So I've implemented a variable jump and I've got it feeling pretty good but the max jump height is inconsistent. I tap the jump button and get a small hop, and hold it for a much larger one, but that is where the inconsistencies are, if I was to hold for a max jump 5 times in a...
Hello Everyone, I'm having issues with my simple shooting script. in this script, I used the Gamemaker Astroid script as a reference for the shooting, the rest is just Shaun Spalding's movement and wall jump with variable jump implementation.
How it's supposed to work; The projectile shoots out...
Hey, i have been using Game Maker Studio 2 for clients and one thing when working with them that i find challenging is knowing where all the assets go and what they're for. I would love to see a feature to add small notes to assets (Graphics, Sounds, Scripts. Etc) that would be useful for teams...
I'm repeating what has been posted a couple of times before because it was suggested the more people request a feature the more likely it will happen.
As you can in the image below you can change the default event headings.
Can we add a different field for each event?
Can the formatting be...
Is there an official link for sending feature requests?
I was going to use the bug-report form, but it's a dead link:
https://accounts.yoyogames.com/report-bug
Here's my feature request:
"Need a Steam API call that counts total leaderboard entries"...
Hello,
I am trying to get access to an API using HTTP functions. Normally you would make queries using JSON files but apparently GM:S forcefully uses ds_maps, which is a tad different.
I am also having trouble sending the Auth Token, which from my understanding is done through the Header of a...
Trying to fix another bug, I updated to the newest IDE and runtime yesterday. I didn't get the bug fixed (but figured a workaround), but was going to keep the updates...until I noticed my levels weren't drawing right anymore. Stuff that in the Room/Layer Editor that were drawn one way, show up...
As requested, here is a golf game where the ball is armed and is actively trying to NOT get holed. You can play it here: https://gamejolt.com/games/arq3/346920
You are a golfhunter, wielding the legendary Lodino RIfle which is a hybrid between a golf club and an assault rifle.
With that...
This game was made after the battlefield V cover art controversy and took 7 hours to make. I was baffled by how people kept saying having a woman in a war video game was unrealistic, so I decided to make a realistic war game. No women. No fun. One life. Play this realistic experience here...
Hey there everyone! So as I am a slave of instant gratification and am allergic to long-term planning, I have decided to start a project in which people give me game requests (usually on twitter) and I make them (usually in one or two days.)
The title "ARQ" stands for "As ReQuested". Feel free...
Hi,
how I can connect a "Access Database" to my game project?
I would try something like:
GML Code in obj_enemy -> Create
getSQL = http_get("Database/game_db.accdb"); // I guess the path is from the project-file place to the database place
enemyHP = getSQL.Enemy_Basestats.enemy_hp[1]; // [ 1...
Hi,
Im looking for someone who is able to make a nice 1920x1080 title screen that looks similar to the one of Stardey Valley:
(I do not own the images above, is it a wallpaper of the game Stardew Valley)
if the title screen would look like below this would be perfect, but of course the...
Here is a couple tweaks to key functionality within the code editor that I think would be an improvement, and bring GMS2 closer to a more standardized code editor.
While holding shift to select text, the following keys traverse text as they normally would: shift + { left, right, up, down...
I commonly find myself needing to assign an object multiple, separate collision shapes. For objects with a kind of "inside", like a cup for instance, you simply can't create the shape in the GUI since it currently only allows for a single convex shape. Creating such shapes through code is...
HI!
I'd like to see two following features included in the GameMaker2
Reload Source Image(s) button for a sprite(s)
This button will import the same image used in current sprite using its last import settings was it a usual Import, Import Images or Import Strip Image.
I don't like that if I...
Hello everyone.
Last I checked, "required" is not a proper noun, so therefore, the "r" should be lowercase. Am I the only one who wants to be able to change this screen to my liking? Without being able to modify it, it just screams "made with GM", which is just tacky, just like in the GM 8.1...
Hello!
If you have not seen me around the forums, my name is Robert Cordingly and for the last 4 years I have ran my own game development company; Coded Games (www.codedgames.com). All of the games on my website I have programmed myself and I usually purchase packages or hire artists for audio...
Now that undo is global instead choosing to save individual resources, it's harder to know what you're undoing. I'd like the undo menu to say what type of thing you're undoing or redoing. Like Undo: "Player_spr" sprite edit, "Player_1" object add event, "Enemy" object edit action, "Level 1" room...