request

  1. FeetUpGaming

     Feature request. Asset notes

    Hey, i have been using Game Maker Studio 2 for clients and one thing when working with them that i find challenging is knowing where all the assets go and what they're for. I would love to see a feature to add small notes to assets (Graphics, Sounds, Scripts. Etc) that would be useful for teams...
  2. Daniel Mallett

    Discussion Event headings feature request

    I'm repeating what has been posted a couple of times before because it was suggested the more people request a feature the more likely it will happen. As you can in the image below you can change the default event headings. Can we add a different field for each event? Can the formatting be...
  3. JapanGamer29

    GMS 2.3+ Where to post feature requests?

    Is there an official link for sending feature requests? I was going to use the bug-report form, but it's a dead link: https://accounts.yoyogames.com/report-bug Here's my feature request: "Need a Steam API call that counts total leaderboard entries"...
  4. Posho

    GMS 2 [SOLVED] HTTP GET/POST Help for GraphQL

    Hello, I am trying to get access to an API using HTTP functions. Normally you would make queries using JSON files but apparently GM:S forcefully uses ds_maps, which is a tad different. I am also having trouble sending the Auth Token, which from my understanding is done through the Header of a...
  5. BoB3k

    Question - IDE Draw order in Instance and Asset layers [Feedback / Request]

    Trying to fix another bug, I updated to the newest IDE and runtime yesterday. I didn't get the bug fixed (but figured a workaround), but was going to keep the updates...until I noticed my levels weren't drawing right anymore. Stuff that in the Room/Layer Editor that were drawn one way, show up...
  6. Adrien Dittrick

    HTML5 ARQ3: Guardians Of Lodino Forest

    As requested, here is a golf game where the ball is armed and is actively trying to NOT get holed. You can play it here: https://gamejolt.com/games/arq3/346920 You are a golfhunter, wielding the legendary Lodino RIfle which is a hybrid between a golf club and an assault rifle. With that...
  7. Adrien Dittrick

    HTML5 ARQ2: Realistic War Simulator

    This game was made after the battlefield V cover art controversy and took 7 hours to make. I was baffled by how people kept saying having a woman in a war video game was unrealistic, so I decided to make a realistic war game. No women. No fun. One life. Play this realistic experience here...
  8. Adrien Dittrick

    HTML5 ARQ1: Cooking for Porkpants

    Hey there everyone! So as I am a slave of instant gratification and am allergic to long-term planning, I have decided to start a project in which people give me game requests (usually on twitter) and I make them (usually in one or two days.) The title "ARQ" stands for "As ReQuested". Feel free...
  9. T

    Windows GMS 2 - Access Database Connection and request

    Hi, how I can connect a "Access Database" to my game project? I would try something like: GML Code in obj_enemy -> Create getSQL = http_get("Database/game_db.accdb"); // I guess the path is from the project-file place to the database place enemyHP = getSQL.Enemy_Basestats.enemy_hp[1]; // [ 1...
  10. jobjorgos

    Team Request looking for title screen art designer (will credit you)

    Hi, Im looking for someone who is able to make a nice 1920x1080 title screen that looks similar to the one of Stardey Valley: (I do not own the images above, is it a wallpaper of the game Stardew Valley) if the title screen would look like below this would be perfect, but of course the...
  11. E

     Request: Refined text traversal in code.

    Here is a couple tweaks to key functionality within the code editor that I think would be an improvement, and bring GMS2 closer to a more standardized code editor. While holding shift to select text, the following keys traverse text as they normally would: shift + { left, right, up, down...
  12. D

     [Feature Request] Add multiple fixtures in GUI

    I commonly find myself needing to assign an object multiple, separate collision shapes. For objects with a kind of "inside", like a cup for instance, you simply can't create the shape in the GUI since it currently only allows for a single convex shape. Creating such shapes through code is...
  13. M

    Discussion Feature request: [Reload Source Image] and [Auto Insert Spaces]

    HI! I'd like to see two following features included in the GameMaker2 Reload Source Image(s) button for a sprite(s) This button will import the same image used in current sprite using its last import settings was it a usual Import, Import Images or Import Strip Image. I don't like that if I...
  14. Samuel Venable

    HTML5 WebGL is Required to run this application.

    Hello everyone. Last I checked, "required" is not a proper noun, so therefore, the "r" should be lowercase. Am I the only one who wants to be able to change this screen to my liking? Without being able to modify it, it just screams "made with GM", which is just tacky, just like in the GM 8.1...
  15. Coded Games

    Team Request Looking to Build a Small Team

    Hello! If you have not seen me around the forums, my name is Robert Cordingly and for the last 4 years I have ran my own game development company; Coded Games (www.codedgames.com). All of the games on my website I have programmed myself and I usually purchase packages or hire artists for audio...
  16. 2

     Request: Undo/Redo says what You're Changing

    Now that undo is global instead choosing to save individual resources, it's harder to know what you're undoing. I'd like the undo menu to say what type of thing you're undoing or redoing. Like Undo: "Player_spr" sprite edit, "Player_1" object add event, "Enemy" object edit action, "Level 1" room...
  17. Peter Verbeek

     tileset_get_sprite_index (suggestion)

    For my game I need a function tileset_get_sprite_index(tileset_Index) to retrieve the sprite index of the tileset of the current set tilemap on a layer. I may not use layer_tile_get_sprite because it's a compatibility function. I can use the draw_tile function but I need to scale it up. Besides...
  18. xDGameStudios

     instance_disable_update [SUGGESTION]

    SUGESTION:: what I mean by this is to have a way to disable the "hidden" update logic, without... disabling the event triggering... the only way I know how to disable HIDDEN update is by deactivating instances (instance_deactivate) but this disables everything events included. I just wanted to...
  19. DavidG

     Option to have mouse cursor turn off when typing

    A nice feature many code editors have, is the option to have the mouse cursor turn off when typing. Simply to prevent it from possibly obscuring any text. And with an auto-complete pop-up like GM2 has, the mouse cursor cause even more of a detraction: When the auto-complete pop-up appears, I...
  20. Drenathor

     Need ability to export animations as spritesheets

    I mentioned before that having the ability to export the art and animations we create in Game Maker Studio 2's new image editor would be a great feature. Today however, I'm going to have to conclude that it's an essential feature.. I opened up Studio 2 to find out that several of my sprites...
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