Hello. I currently have a 2d Randomly generating game like terraria. Currently is spawns in thousands of blocks in to the world. The larger the world the more objects there are that spawn in for example dirt. loads of dirt is causing lots of frame rate problems so i was wondering for example if...
https://www.yoyogames.com/blog/430/dynamic-rendering-masks
So this is a quick one, but incredibly cool and valuable. When drawing to the screen (or a surface), most people only think about the colour, that is the red,green and blue channels, but actually there's also an alpha channel. Now it...
Hey everyone,
Before GameMaker I was using another game engine called Stencyl. After running the same game in both engines, I have noticed that the sprite image quality isn't looking as good in GameMaker. Take a look at the below comparison (all the exact same sprite, same scale, taken directly...
I was wondering if it is possible to modify Gamemaker's general shader to use a z variable in addition to the already-present x and y variables. If so, how would this be done? Through the pixel or vertex shader? What shader code would have to be written? Would it automatically use the z var, or...
Currently, I have an isometric-projected ds_grid containing tiles (this ds_grid is the terraindata grid, containing enumeration values such as tile.grass or tile.water, etc.)
I have another grid of a matching size called variant and every cell is set to random(1) on the grid's initialization...
I've been experimenting with working with extensions and DLLs, and was wondering what people have done in the past to render from a DLL? I've seen a few extensions that seem to do this, but wasn't sure.
Right now, I'm thinking my best bet is to share a buffer with the DLL, and...
can someone tell me why my objects and surfaces are getting created and rendered before I can offset their positions?
it should create them on screen and then move them to their correct positions before being rendered
however they are not and are rendered in the wrong place for 1 to 2 frames...
Hi, I'm currently working on a project to do with replacing some of the d3d rendering functions, such as vertex_submit, using shaders, and external texture management through a dll
If anyone wants to help it would be much appreciated, I can even pay you (around £200) to complete what I've...
Hi everyone, check this out!
When I load my game on mobile via wifi, this is what I see before the game crashes shortly after. Any ideas what is causing this?
Hi all. I've been using Game Maker for a long time but am only now just getting into the 3D aspects of it. Everything is going alright but I am having difficulties rendering text in the 3D environment. I can draw things to a HUD but if I have an object and I want some text to float above it...
I made a new room (level, or world) in my game. This room is HUGE! It is 12000x8000. The port and view size is 1080p and i need it that way.
I have the background set at a grass texture, I turned off background color because it wasn't being used. I removed as many useless object that I could...
This is how my game looks ran on windows:
But if I run my game on Android it looks like this:
Why are those objects at the right most corner of the screen stretched?
I have a script used to swap 2 tiles, but it doesn't appear to work in the affected area. Even under Windows, the objects...
Is there a way to get anisotropic filtering working with external textures?
My project looks terrible just because the anisotropic filtering extension (by manta games) stops working on any textures loaded during runtime and my game needs this as textures are altered during gameplay
can anyone...
I've been having some trouble rendering certain sprites lately. The sprite is rendered with a “splice” through it. Example:
The image on the right is how the desk is supposed to look. The image on the left is how it shows up on some frames during runtime. Sometimes it renders perfectly, but...
Hello, I need help with a problem with rendering swf vector sprites. It happens when a rotation and/or resizing is applied. In a screenshot below you can see clearly visible thin black lines going through the diagonals of some of the squares. Source swf image does not containt these lines of...
Recently I've been working on a space style shooter game and have just started to add randomly generated stars, the only problem I notice is as I (the player) moves the sprites seem turn stretch out depending on how fast I am moving and turn in the direction I am heading. No variables are linked...
Binskified 3D (v0.4.13)
Hello, everyone! Available on the marketplace now is the Binskified 3D Rendering System ($11.99)!
You can view / download the manual for demo purposes here: Google Drive Link (v. 0.4.10)
You can download an example .exe here: Google Drive Link (Dated)
Casual video...
Posted 26 May 2015 - 06:20 AM
TMC Script Batch
Outputs: All
Type: Scripts
Included: Scripts
Demo: None
Marketplace: https://marketplace....mc-script-batch
Description:
Defer Script Calls for Later!
TMC Script Batch allows you to batch a set of scripts from anywhere in your game to...