Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
Given the fact that Game Maker Studio 2 generally is so tailored towards making pixelart or other low resolution 2D games. It really should have native support to resize the game window on HTML5 such that one pixel in the game is one pixel on the screen. As it is right now, its rendered such...
For the past few days now, I have been tinkering nearly non-stop on fixing one issue within my game; subpixel rendering.
This problem has been a living nightmare. Every solution backfires, and every new input seems to make things worse.
Here is my game screen, for reference.
it's relatively...
Hi, all.
Although I made the switch to Godot a while back and no longer use GMS2, I still thought I'd leave one suggestion that plagued me for the entirety of my development with GMS2: Surfaces and alpha. If I am simply ignorant on how GMS2 handles rendering and this is not viable, please...
Hello!
I'm running Mac GMS 2022.3.0.624 runtime 2022.3.0.496 on macOS 12.3 on 2021 M1 Mac Pro Android Studio 2021.1.1 Patch 2, running the YoYo Brick Breaker demo, and the whole rendering on my Pixel 4a is all messed up. See screenshots.
Also, only part of the screen is being used.
Any idea...
Hi, I just got a new M1 Macbook and ran my game. It looks like this:
On Windows, and on my previous Intel Macbook it looks fine.
Does anyone have any idea about what could cause this? I suspect it's shader related but will have to dig more to figure it out. I'm hoping someone maybe has some...
Price: TBD (hopefully free - check below)
This is Google Cardboard for GameMaker Studio 2, a native C++ extension for Android
This extension brings mobile VR to GameMaker, allowing you to create VR experiences with relative ease
I have wanted to make this extension for a long time, but I was...
So I seem to be having some problems with sprite/texture rendering when I zoom the camera, or sometimes when the camera simply moves. I took this video so you can see what I mean. I have ticked the tile horizontally/vertically on the sprites but it hasn't really seemed to help. Any advice on how...
(image above is a snippet from the font Quicksand when imported into GMS2 - this is in the .yy file)
Hey there - this is probably a very technical question that's probably appropriate for someone at YoYo, but happy to have a discussion about it and spark some interest.
So, in going down a...
I'm finding clues on how to make blood decal dynamically, like
this.
Katana ZONE, which is I think made by GMS.
Anyone here know something about this? thanks!
I've seen a ton of threads about this, but none of them seem to work for me. My camera dimensions are 486x243, and my viewport dimensions are 1728x864. Also, I've seen some that have something to do with the hspd and vspd, but because using that sort of script causes glitches with the player...
I started working on this project as a little 3D shader experiment back in 2015 (GMS 1.4), to see how far I can go. Right after implementing a traditional per-pixel lighting system I started replacing it by PBR (Physically Based Rendering) to achieve more realistic graphics. In 2017 after...
Description:
This is a little side thing I work on sometimes, mostly when I want to relax a bit.
I'm making this to prepare a "framework" which I can use whenever I decide to actually make one of the 3D games I have planned.
It is definitely not perfect and has a lot of errors and what not but...
Im trying to make a render distance (turning off all the instances when they are to far away)
code:
//create
alarm_set(0, 30);
instance_deactivate_all(true);
//alarm 0
alarm_set(0, 30);
instance_activate_region(x - 200, y - 200, x + 200, y - 200, true)
instance_deactivate_region(x - 200, y -...
I'm planning on creating a vertex buffer-building DLL in C++, to take advantage of multithreading while generating large and dynamic vertex buffers without editing any of GameMaker's source files (technically possible, according to this thread here). To do this, though, I need to know how Game...
I've been trying to learn about subpixel rendering in Gamemaker and I'm confused on where it actually draws objects to the screen for decimal values of x and y. I saw this thread on "How to avoid subpixel rending"...
What's your approach to animating health bars, meters, etc... Without, drawing individual sprites for each position? For instance you have a health bar with 100 points, but the player takes 11 damage. Is there a way to draw it without having a sprite with 100 different states, assuming an...
Hi, I'm not using cameras in my game for complicated reasons that I don't really feel like explaining. I basically have my own draw pipeline, where the main game control object handles all the drawing for my custom cameras. So my custom cameras are manipulating the matrices while setting...
Warp3D is a game engine for gamemaker, written entirely in gml, that gives you all the things you need to make a 3d game.
It's features include:
A level editor (sandbox\drag & drop style)
A model editor with a hands-on approach and a wide variety of functions.
A rendering system, including...