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rendering

  1. P

    HTML5 Suggestion: page-pixel to screen-pixel support

    Given the fact that Game Maker Studio 2 generally is so tailored towards making pixelart or other low resolution 2D games. It really should have native support to resize the game window on HTML5 such that one pixel in the game is one pixel on the screen. As it is right now, its rendered such...
  2. Confused Child

    GameMaker Subpixel rendering shall be the end of me.

    For the past few days now, I have been tinkering nearly non-stop on fixing one issue within my game; subpixel rendering. This problem has been a living nightmare. Every solution backfires, and every new input seems to make things worse. Here is my game screen, for reference. it's relatively...
  3. VisscaGem

    SOLVED How to get a better pixel rendering?

    I don't know how to call this: I just want my sprites to look normal when rotated, what graphic settings do i change to make it look better?
  4. Anixias

    GameMaker Suggestion: Implement this solution to fix unusual behavior involving surfaces and alpha.

    Hi, all. Although I made the switch to Godot a while back and no longer use GMS2, I still thought I'd leave one suggestion that plagued me for the entirety of my development with GMS2: Surfaces and alpha. If I am simply ignorant on how GMS2 handles rendering and this is not viable, please...
  5. drewster

    Android Weird rendering on Pixel 4a

    Hello! I'm running Mac GMS 2022.3.0.624 runtime 2022.3.0.496 on macOS 12.3 on 2021 M1 Mac Pro Android Studio 2021.1.1 Patch 2, running the YoYo Brick Breaker demo, and the whole rendering on my Pixel 4a is all messed up. See screenshots. Also, only part of the screen is being used. Any idea...
  6. JAG

    Mac OSX M1 Mac rendering issue

    Hi, I just got a new M1 Macbook and ran my game. It looks like this: On Windows, and on my previous Intel Macbook it looks fine. Does anyone have any idea about what could cause this? I suspect it's shader related but will have to dig more to figure it out. I'm hoping someone maybe has some...
  7. mMcFab

    Asset - Extension GMCardboard - Google Cardboard VR for GameMaker Studio 2

    Price: TBD (hopefully free - check below) This is Google Cardboard for GameMaker Studio 2, a native C++ extension for Android This extension brings mobile VR to GameMaker, allowing you to create VR experiences with relative ease I have wanted to make this extension for a long time, but I was...
  8. T

    SOLVED Sprites/Textures Seem to Shiver Depending on Camera Position [Help needed]

    So I seem to be having some problems with sprite/texture rendering when I zoom the camera, or sometimes when the camera simply moves. I took this video so you can see what I mean. I have ticked the tile horizontally/vertically on the sprites but it hasn't really seemed to help. Any advice on how...
  9. Gleeson

    Question - IDE Text Kerning - "GMKerning" data found in font.yy files?

    (image above is a snippet from the font Quicksand when imported into GMS2 - this is in the .yy file) Hey there - this is probably a very technical question that's probably appropriate for someone at YoYo, but happy to have a discussion about it and spark some interest. So, in going down a...
  10. J

    2D blood decal

    I'm finding clues on how to make blood decal dynamically, like this. Katana ZONE, which is I think made by GMS. Anyone here know something about this? thanks!
  11. K

    Windows Help with subpixel rendering

    I've seen a ton of threads about this, but none of them seem to work for me. My camera dimensions are 486x243, and my viewport dimensions are 1728x864. Also, I've seen some that have something to do with the hspd and vspd, but because using that sort of script causes glitches with the player...
  12. BCrash

    Windows Anura 3D (PBR 3D Engine)

    I started working on this project as a little 3D shader experiment back in 2015 (GMS 1.4), to see how far I can go. Right after implementing a traditional per-pixel lighting system I started replacing it by PBR (Physically Based Rendering) to achieve more realistic graphics. In 2017 after...
  13. Mool

    Android Dear YoYoGames

    Hello YoYo Games, could you please fix that bug, which I reported 6 month ago ... because I can´t update any of my apps at Store. Thanks! :)
  14. Apapappa

    Windows RenderTech

    Description: This is a little side thing I work on sometimes, mostly when I want to relax a bit. I'm making this to prepare a "framework" which I can use whenever I decide to actually make one of the 3D games I have planned. It is definitely not perfect and has a lot of errors and what not but...
  15. S

    GameMaker render distance

    Im trying to make a render distance (turning off all the instances when they are to far away) code: //create alarm_set(0, 30); instance_deactivate_all(true); //alarm 0 alarm_set(0, 30); instance_activate_region(x - 200, y - 200, x + 200, y - 200, true) instance_deactivate_region(x - 200, y -...
  16. P

    GML Reading the contents of a vertex bufferr

    I'm planning on creating a vertex buffer-building DLL in C++, to take advantage of multithreading while generating large and dynamic vertex buffers without editing any of GameMaker's source files (technically possible, according to this thread here). To do this, though, I need to know how Game...
  17. R

    Does subpixel rendering exist in GM?

    I've been trying to learn about subpixel rendering in Gamemaker and I'm confused on where it actually draws objects to the screen for decimal values of x and y. I saw this thread on "How to avoid subpixel rending"...
  18. Pfap

    [SOLVED] Animated meter

    What's your approach to animating health bars, meters, etc... Without, drawing individual sprites for each position? For instance you have a health bar with 100 points, but the player takes 11 damage. Is there a way to draw it without having a sprite with 100 different states, assuming an...
  19. Octopus_Tophat

    GameMaker Sprites culling when manually manipulating matrices

    Hi, I'm not using cameras in my game for complicated reasons that I don't really feel like explaining. I basically have my own draw pipeline, where the main game control object handles all the drawing for my custom cameras. So my custom cameras are manipulating the matrices while setting...
  20. Joe Ellis

    Windows Warp3D - Beta Version Out Now!

    Warp3D is a game engine for gamemaker, written entirely in gml, that gives you all the things you need to make a 3d game. It's features include: A level editor (sandbox\drag & drop style) A model editor with a hands-on approach and a wide variety of functions. A rendering system, including...
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