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reloading

  1. KPJ

    GameMaker Draw set blend mode? (SOLVED)

    I am trying to follow this link: http://www.davetech.co.uk/gamemakercircularhealthbars to create a reloading circle, however one of the scripts uses "draw_set_blend_mode", which isn't in GMS2. Does anyone know how to work around this? Thanks!
  2. KPJ

    GameMaker Reloading Circle Game Maker

    Hi everyone! In my shooter game, I want a circle to popup on the center of the screen when my player is reloading his weapon. I want there to be a line tracing the border of the circle, just like a circle progress bar, to represent reloading. This feature is seen in many shooters. Does anyone...
  3. V

    GML Platformer Shooter reloading bug

    Hi, i have got problem with my basic platformer shooter. If there is no instance destroy the reloading animation will never end but i f i put there after the change obj instance destroy the arm will disapeer and the normal firing one doesnt want to get there so my player is on hand only. thank...
  4. T

    GML Reloading

    Well, I am making a very basic reloading system. However, I have a problem to work with alarms. Anyone can guide me and give me a heads up on how to make a reloading system ? What I want is just a variable called ammo that stores the value of 7 bullets. When I shoot I set it to ammo - 1 and When...
  5. N

    Legacy GM Help with Reloading End Animations

    Hey all, As the title states, I'm stuck on reloading animations. As of now, whenever I press the "r" button to reload, it does not necessarily have to play the whole animation to reload. I want to make it so that the variable "pistol_clip" will equal 7 AFTER the last frame of the animation is...
  6. C

    Legacy GM Reloading [SOLVED]

    Hello everyone! I have a gun and its clip size is 12 bullets. For example if I shoot 3 bullets and then reload how do I code only 3 bullets deleted from my total ammo and added to gun's clip? I know how to do everything else but I can't figure out how to tell to GameMaker how many bullets are...
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