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release

  1. F

    Post,Publish Game Maker

    I used to work on older game makers but only on trial versions of it i guess it was 8.1 and later game maker studio 1. But never bought it after two years i decide to buy it but Studio 2 was released so again tried a trial version and i simply cannot get over it, can't use it. My question is...
  2. Son-Benji

    Development Is mobile release with 1.4 still possible?

    Hi please could I know, if I’ve made a full game with gamemaker 1.4, is it still possible to release it for iOS and Android? I have tried importing it to gamemaker studio 2, and although most of the game works perfectly, some minor changes have occurred which I do not know how to fix at all...
  3. KPJ

    Game Mechanics Question about the Stealth Genre

    Hey all. So, I've been thinking about developing a game, a 2D side view Stealth game, inspired a bit by Gunpoint and Mark of the Ninja, along with it's own unique mechanics/twist. I'm planning to sell it on Steam, so I've been thinking about some things. After some research, I learned that...
  4. U

    Android How to release a game on the Googleplay store.

    Hello. Thanks to everyone, the game is finally complete, and we have reached the stage of releasing the app. I have a question. I've heard that you need a digitally signed APK when putting a game on the Google Play store. How to make a signed APK with GMS2?
  5. BlackSt4r

    Windows GameMaker Studio 2 Update/Patch Game

    Hello community, I would like to know if there is a way to update/patch your game after release. Like fixing a bug or adding new content without having to re-upload the whole game again messing with the save file of the player. Is there anything like this in GameMaker Studio 2 or do i need to...
  6. Azenris

    GMS 2 gml_release_mode, ds_map

    does gml_release_mode removed 'undefined' or slow it down in release? Basically I want to know whether I can var _temp = _map[? "moo" ]; if (_temp != undefined) { // do stuff with _temp } vs if ( ds_map_exists( _map, "moo" ) ) { var _temp = _map[? "moo" ]; // do stuff with _temp } Isn't...
  7. Andrew R. C. Beck

    Too focused on progress?

    'Ello 'ello 'ello ladies and gentlespoons! I have been working on creating a specific game since February 2019 and I am getting closer and closer to a finished demo sample for public use... The thing is that I am rather anxious about the idea of releasing something I have worked really hard on...
  8. Liam Earles

    Free Smash Ringtail Cat 2: Dr. Glitcher's Revenge

    Dr. Glitcher is out for revenge, and he has an ultimate weapon codenamed: Binary. Smash Ringtail Cat and his friends must venture off to stop Dr. Glitcher and Binary from taking over the world! Follow Smash Ringtail Cat 2 Today! Available Now! There will be a New Trailer soon! Also, be Sure to...
  9. O.Stogden

    Steam The Race Factory | Top-Down Racing | On Steam/Itch | Demo Available

    Hello everyone! You can buy TRF on Steam/Itch now, as well as download the demo! https://store.steampowered.com/app/1230660/TRF__The_Race_Factory/ https://o-stogden.itch.io/the-race-factory Discord Server: https://discord.gg/PPxj2R2Qek Features of the full game: 9 Vehicle Classes...
  10. Didjynn

    Steam Suprapong

    Hello World, Do you like Pong ? Do you like Flipper (the game, forget about the dolphin) ? Then you'll love Suprapong. Suprapong is a mix between both and even more. You move around a circular arena and both sides of your raquet can smash the ball, improving it's speed but also changing its...
  11. Pfap

    How to choose art assets for release?

    In the global game settings on Gms2 there are 2 tabs one named icons the other is images. I did some testing with xbox and other platforms, but is there a good article on where the diferent entries will appear? If you leave one blank is it just the Gms2 logo? Should they all be of the same...
  12. Zhanghua

    GML Question on forceinline

    When and Where should i call these functions: Just once? or for Every Script? gml_pragma("forceinline"); gml_release_mode(true);
  13. E

    Android Landslide Ninja

    Good afternoon everyone! Today I'm proud to announce the full release of Landslide Ninja for Android and iOS! Landslide Ninja is a game that involves climbing as high as your skill can take you. Avoiding the merciless falling blocks and the ever-rising tide, players are forced to push...
  14. H

    Android tap!react | 01-01-2018

    Tap React is the newest Game of 2018. It combines a colorful minimalistic design with an fast paced interactive gameplay. Further Information cooming soon'! Current Version: Alpha Release-Date: 01-01-2018 Made with GamerMakerStudio2. Youtube: GooglePlayStore...
  15. G

    Android Multitouch capabilites problem

    Hi guys, I've a problem with my game. I'm using this code on step event of btn_left: (The sprites are drawn into the Draw Gui event) when I press it "Birdie" walks to the left, but if I release the button it stills keep walking, the same happens with Jump, the object is coded like this: If I...
  16. ayrenn

    Can i release my gmc2 game with trail?

    Hey! maybe studip question but i wonder if i can release my game maker 2 game to itch or any other site iwht the trial version of gmc2? thanks in advance:D
  17. andev

    keyboard_check with symbols

    It seems that only A-Z, 1-0 work with the keyboard_check functions. keyboard_string works for input, but I also need to know when a symbol gets released. keyboard_string fills up with repeated characters if it's held down, but only works with one key at a time, and also is extremely inaccurate...
  18. R

    Steam Missileman Origins - Inexpensive and released

    This is my latest game release, Missileman Origins You can find the game here on Steam: http://store.steampowered.com/app/461280/ Description from the Steam page: Missileman Origins is a retro-esque action-platformer set in a world where robots and humans co-exist as civilians. Missileman...
  19. RyanC

    Releasing a game on Steam and Google Play - Which one first?

    Hi everyone, Just wondering if anyone can tell me the best order to release games for PC and Android. I'd like to release my games on Steam and Google Play but am concerned about putting a game on Steam Green light that has already been released on Google Play. Anyone have any info on what's...
  20. Blackmore

    Discussion Game Maker Studio 2 Vita Module

    Hello folks, I've been talking to Yoyogames staff about Vita module and it appears it isn't included in GMS2 because too few developers are actually using it in GMS. However if there is enough interest to Vita module, they might still reconsider this decision. I am using GMS as a indie...
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